Update loot hud/map icon behavior somewhat

This commit is contained in:
2026-06-03 20:58:56 -05:00
parent e173ae8056
commit 3b0f2de5b2
3 changed files with 6 additions and 5 deletions
+1 -1
View File
@@ -48,7 +48,7 @@
public RandomizableWeights<DungeonItemLocations> Compasses { get; set; } = new(); public RandomizableWeights<DungeonItemLocations> Compasses { get; set; } = new();
public RandomizableWeights<ShowLoot> ShowLoot { get; set; } = new(); public RandomizableWeights<ShowLootMap> ShowLootMap { get; set; } = new();
public RandomizableWeights<ShowLootHud> ShowLootHud { get; set; } = new(); public RandomizableWeights<ShowLootHud> ShowLootHud { get; set; } = new();
+4 -3
View File
@@ -102,7 +102,7 @@
[SettingName("showloot")] [SettingName("showloot")]
[IgnoreSetting(Apr2025)] [IgnoreSetting(Apr2025)]
public ShowLoot ShowLoot { get; set; } = ShowLoot.Never; public ShowLootMap ShowLootMap { get; set; } = ShowLootMap.Never;
[SettingName("loothud")] [SettingName("loothud")]
[IgnoreSetting(Apr2025, Base)] [IgnoreSetting(Apr2025, Base)]
@@ -219,7 +219,7 @@
public enum RandomizerInstance { public enum RandomizerInstance {
[GeneratorSettings("base", "GK_", "--bps", "--spoiler=json")] Base, [GeneratorSettings("base", "GK_", "--bps", "--spoiler=json")] Base,
[GeneratorSettings("beta", "GK_", "--bps", "--spoiler=json")] Beta, [GeneratorSettings("beta", "GK_", "--bps", "--spoiler=json", "--patches=colordorm")] Beta,
[GeneratorSettings("pikit", "GK_", "--bps", "--spoiler=json")] Pikit, [GeneratorSettings("pikit", "GK_", "--bps", "--spoiler=json")] Pikit,
[GeneratorSettings("apr2025", "ER_", requireFlips: true, "--json_spoiler")] Apr2025, [GeneratorSettings("apr2025", "ER_", requireFlips: true, "--json_spoiler")] Apr2025,
} }
@@ -421,7 +421,7 @@
Wild, Wild,
} }
public enum ShowLoot { public enum ShowLootMap {
Never, Never,
Presence, Presence,
Compass, Compass,
@@ -433,6 +433,7 @@
Presence, Presence,
Value, Value,
[SettingName("dungeon_value")] DungeonValue, [SettingName("dungeon_value")] DungeonValue,
[SettingName("cave_value")] CaveValue,
} }
public enum ShowMap { public enum ShowMap {