Files
alttpr-backend/ALttPRandomizer/Model/SeedSettings.cs
2025-02-22 11:32:47 -06:00

72 lines
1.6 KiB
C#

using System.ComponentModel.DataAnnotations;
namespace ALttPRandomizer.Model {
public class SeedSettings {
public Mode Mode { get; set; } = Mode.Open;
public Weapons Weapons { get; set; } = Weapons.Randomized;
public Goal Goal { get; set; } = Goal.Ganon;
public EntranceShuffle EntranceShuffle { get; set; } = EntranceShuffle.None;
public BossShuffle BossShuffle { get; set; } = BossShuffle.None;
public DungeonItemLocations SmallKeys { get; set; } = DungeonItemLocations.Dungeon;
[DeniedValues(DungeonItemLocations.Universal)]
public DungeonItemLocations BigKeys { get; set; } = DungeonItemLocations.Dungeon;
[DeniedValues(DungeonItemLocations.Universal)]
public DungeonItemLocations Maps { get; set; } = DungeonItemLocations.Dungeon;
[DeniedValues(DungeonItemLocations.Universal)]
public DungeonItemLocations Compasses { get; set; } = DungeonItemLocations.Dungeon;
}
public enum Mode {
Open,
Standard,
Inverted,
}
public enum Weapons {
Randomized,
Assured,
Vanilla,
Swordless,
}
public enum Goal {
Ganon,
FastGanon,
AllDungeons,
Pedestal,
TriforceHunt,
GanonHunt,
Completionist,
}
public enum EntranceShuffle {
None,
Full,
Crossed,
Decoupled,
}
public enum BossShuffle {
None,
Simple,
Full,
Random,
PrizeUnique,
}
public enum DungeonItemLocations {
Dungeon,
Wild,
Nearby,
Universal,
}
}