Files
alttpr-backend/ALttPRandomizer/Randomizers/BaseRandomizer.cs

294 lines
13 KiB
C#

namespace ALttPRandomizer.Randomizers {
using ALttPRandomizer;
using ALttPRandomizer.Azure;
using ALttPRandomizer.Model;
using ALttPRandomizer.Options;
using ALttPRandomizer.Settings;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text.Json;
using System.Threading.Tasks;
public class BaseRandomizer : IRandomizer {
public const string Name = "base";
public const string DungeonMapName = "dungeon_map";
public const int MULTI_TRIES = 20;
public const int SINGLE_TRIES = 20;
public BaseRandomizer(
AzureStorage azureStorage,
CommonSettingsProcessor settingsProcessor,
IdGenerator idGenerator,
IOptionsMonitor<ServiceOptions> optionsMonitor,
ILogger<BaseRandomizer> logger) {
this.AzureStorage = azureStorage;
this.SettingsProcessor = settingsProcessor;
this.IdGenerator = idGenerator;
this.OptionsMonitor = optionsMonitor;
this.Logger = logger;
}
private CommonSettingsProcessor SettingsProcessor { get; }
private AzureStorage AzureStorage { get; }
private IdGenerator IdGenerator { get; }
private IOptionsMonitor<ServiceOptions> OptionsMonitor { get; }
private ILogger<BaseRandomizer> Logger { get; }
private ServiceOptions Configuration => OptionsMonitor.CurrentValue;
public void Validate(SeedSettings settings) {
this.SettingsProcessor.ValidateSettings(settings.Randomizer, settings);
}
public void ValidateAll(IList<SeedSettings> settings) {
foreach (var settingsItem in settings) {
this.Validate(settingsItem);
if (string.IsNullOrWhiteSpace(settingsItem.PlayerName)) {
throw new InvalidSettingsException("PlayerNames must be non-empty");
}
}
}
private IList<string> GetArgs(SeedSettings settings) {
var args = new List<string>() {
"--reduce_flashing",
"--quickswap",
"--shufflelinks",
"--shuffletavern",
};
if (settings.DoorShuffle == DoorShuffle.Vanilla) {
settings.DoorTypeMode = DoorTypeMode.Original;
}
foreach (var arg in SettingsProcessor.GetSettings(settings.Randomizer, settings)) {
args.Add(arg);
}
if (settings.DoorShuffle != DoorShuffle.Vanilla || settings.DropShuffle != DropShuffle.Vanilla
|| (settings.Pottery != Pottery.Vanilla && settings.Pottery != Pottery.Cave)) {
args.Add("--dungeon_counters=on");
}
return args;
}
private async Task StartProcess(string randomizerName, string id, IEnumerable<string> settings, Func<int, Task> completed) {
var start = new ProcessStartInfo() {
FileName = Configuration.PythonPath,
WorkingDirectory = Configuration.RandomizerPaths[randomizerName],
RedirectStandardOutput = true,
RedirectStandardError = true,
};
var args = start.ArgumentList;
args.Add("DungeonRandomizer.py");
args.Add("--rom");
args.Add(Configuration.Baserom);
args.Add("--bps");
args.Add("--outputpath");
args.Add(Path.GetTempPath());
args.Add("--outputname");
args.Add(id);
args.Add("--spoiler=json");
args.Add(string.Format("--tries={0}", SINGLE_TRIES));
foreach (var arg in settings) {
args.Add(arg);
}
Logger.LogInformation("Randomizing with args: {args}", string.Join(" ", args));
var generating = string.Format("{0}/generating", id);
await AzureStorage.UploadFile(generating, BinaryData.Empty);
var process = Process.Start(start) ?? throw new GenerationFailedException("Process failed to start.");
process.EnableRaisingEvents = true;
process.OutputDataReceived += (_, args) => Logger.LogInformation("Randomizer STDOUT: {output}", args.Data);
process.ErrorDataReceived += (_, args) => Logger.LogInformation("Randomizer STDERR: {output}", args.Data);
process.BeginOutputReadLine();
process.BeginErrorReadLine();
process.Exited += async (sender, args) => {
try {
await completed.Invoke(process.ExitCode);
} catch (Exception ex) {
this.Logger.LogError(ex, "Error while invoking completion of randomizer generation.");
}
};
}
public async Task Randomize(string id, SeedSettings settings) {
Logger.LogDebug("Recieved request for id {id} to randomize settings {@settings}", id, settings);
await StartProcess(this.SettingsProcessor.GetRandomizerName(settings.Randomizer), id, this.GetArgs(settings), async exitcode => {
if (exitcode != 0) {
await GenerationFailed(id, exitcode);
} else {
await SingleSucceeded(id);
}
});
var settingsJson = JsonSerializer.SerializeToDocument(settings, JsonOptions.Default);
var settingsOut = string.Format("{0}/settings.json", id);
await AzureStorage.UploadFile(settingsOut, new BinaryData(settingsJson));
}
public async Task RandomizeMultiworld(string id, IList<SeedSettings> settings) {
var randomizerName = this.SettingsProcessor.GetRandomizerName(settings[0].Randomizer);
Logger.LogDebug("Recieved request for id {id} to randomize multiworld settings {@settings}", id, settings);
var names = settings.Select(s => s.PlayerName.Replace(' ', '_')).ToList();
var args = settings.Select((s, idx) => string.Format("--p{0}={1}", idx + 1, string.Join(" ", this.GetArgs(s))))
.Append(string.Format("--names={0}", string.Join(",", names)))
.Append(string.Format("--multi={0}", settings.Count))
.Append(string.Format("--tries={0}", MULTI_TRIES));
await StartProcess(randomizerName, id, args, async exitcode => {
if (exitcode != 0) {
await GenerationFailed(id, exitcode);
} else {
await MultiSucceeded(id, settings, names);
}
});
var settingsJson = JsonSerializer.SerializeToDocument(settings, JsonOptions.Default);
var settingsOut = string.Format("{0}/settings.json", id);
await AzureStorage.UploadFile(settingsOut, new BinaryData(settingsJson));
}
private async Task SingleSucceeded(string id) {
try {
var basename = string.Format("OR_{0}", id);
await this.UploadFiles(id, basename, 1, null);
var metaIn = Path.Join(Path.GetTempPath(), string.Format("OR_{0}_Meta.json", id));
Logger.LogDebug("Deleting file {filepath}", metaIn);
File.Delete(metaIn);
var spoilerIn = Path.Join(Path.GetTempPath(), string.Format("OR_{0}_Spoiler.json", id));
Logger.LogDebug("Deleting file {filepath}", spoilerIn);
File.Delete(spoilerIn);
Logger.LogInformation("Finished uploading seed id {id}", id);
} finally {
var generating = string.Format("{0}/generating", id);
await AzureStorage.DeleteFile(generating);
}
}
private async Task UploadFiles(string id, string basename, int playerNum, string? parentId) {
var tasks = new List<Task>();
var rom = Path.Join(Path.GetTempPath(), string.Format("{0}.sfc", basename));
Logger.LogDebug("Deleting file {filepath}", rom);
File.Delete(rom);
var bpsIn = Path.Join(Path.GetTempPath(), string.Format("{0}.bps", basename));
var bpsOut = string.Format("{0}/patch.bps", id);
tasks.Add(this.AzureStorage.UploadFileAndDelete(bpsOut, bpsIn));
var spoilerIn = Path.Join(Path.GetTempPath(), string.Format("OR_{0}_Spoiler.json", parentId ?? id));
var spoilerOut = string.Format("{0}/spoiler.json", id);
tasks.Add(this.AzureStorage.UploadFileFromSource(spoilerOut, spoilerIn));
var metaIn = Path.Join(Path.GetTempPath(), string.Format("OR_{0}_Meta.json", parentId ?? id));
var metaOut = string.Format("{0}/meta.json", id);
var meta = ProcessMetadata(metaIn, playerNum);
tasks.Add(this.AzureStorage.UploadFile(metaOut, new BinaryData(meta)));
if (parentId != null) {
var parentOut = string.Format("{0}/parent", id);
tasks.Add(this.AzureStorage.UploadFile(parentOut, new BinaryData(parentId)));
}
await Task.WhenAll(tasks);
}
private async Task MultiSucceeded(string id, IList<SeedSettings> settings, IList<string> names) {
var tasks = new List<Task>();
var subIds = new List<string>();
var worlds = new List<object>();
try {
for (var i = 0; i < settings.Count; i++) {
var basename = string.Format("OR_{0}_P{1}_{2}", id, i + 1, names[i]);
var randomId = this.IdGenerator.GenerateId();
subIds.Add(randomId);
tasks.Add(this.UploadFiles(randomId, basename, i + 1, id));
worlds.Add(new { Name = settings[i].PlayerName, Id = randomId });
var settingsJson = JsonSerializer.SerializeToDocument(settings[i], JsonOptions.Default);
var settingsOut = string.Format("{0}/settings.json", randomId);
tasks.Add(this.AzureStorage.UploadFile(settingsOut, new BinaryData(settingsJson)));
}
var worldsJson = JsonSerializer.SerializeToDocument(worlds, JsonOptions.Default);
var worldsOut = string.Format("{0}/worlds.json", id);
tasks.Add(this.AzureStorage.UploadFile(worldsOut, new BinaryData(worldsJson)));
await Task.WhenAll(tasks);
var metaIn = Path.Join(Path.GetTempPath(), string.Format("OR_{0}_Meta.json", id));
var metaOut = string.Format("{0}/meta.json", id);
var uploadMeta = AzureStorage.UploadFileAndDelete(metaOut, metaIn);
var spoilerIn = Path.Join(Path.GetTempPath(), string.Format("OR_{0}_Spoiler.json", id));
var spoilerOut = string.Format("{0}/spoiler.json", id);
var uploadSpoiler = AzureStorage.UploadFileAndDelete(spoilerOut, spoilerIn);
var multidataIn = Path.Join(Path.GetTempPath(), string.Format("OR_{0}_multidata", id));
var multidataOut = string.Format("{0}/multidata", id);
var uploadMultidata = AzureStorage.UploadFileAndDelete(multidataOut, multidataIn);
await Task.WhenAll(uploadMeta, uploadSpoiler, uploadMultidata);
Logger.LogInformation("Finished uploading multiworld id {id}", id);
} finally {
var generating = string.Format("{0}/generating", id);
var deleteGenerating = AzureStorage.DeleteFile(generating);
}
}
private JsonDocument ProcessMetadata(string path, int playerNum) {
JsonDocument orig;
using (var file = File.OpenRead(path)) {
orig = JsonDocument.Parse(file);
}
var processed = new Dictionary<string, JsonElement>();
foreach (var toplevel in orig.RootElement.EnumerateObject()) {
var value = toplevel.Value;
if (value.ValueKind == JsonValueKind.Object && value.TryGetProperty(playerNum.ToString(), out var p)) {
processed[toplevel.Name] = p;
} else {
processed[toplevel.Name] = toplevel.Value;
}
}
return JsonSerializer.SerializeToDocument(processed, JsonOptions.Default);
}
private async Task GenerationFailed(string id, int exitcode) {
var generating = string.Format("{0}/generating", id);
var deleteGenerating = AzureStorage.DeleteFile(generating);
await Task.WhenAll(deleteGenerating);
}
}
}