Files
alttpr-backend/ALttPRandomizer/Model/SeedSettings.cs
2025-03-03 07:39:28 -06:00

173 lines
5.0 KiB
C#

namespace ALttPRandomizer.Model {
using ALttPRandomizer.Settings;
using System.ComponentModel.DataAnnotations;
using System.Text.Json.Serialization;
public class SeedSettings {
[NoSettingName]
public RaceMode Race { get; set; } = RaceMode.Normal;
public Mode Mode { get; set; } = Mode.Open;
[SettingName("swords")]
public Weapons Weapons { get; set; } = Weapons.Random;
public Goal Goal { get; set; } = Goal.Ganon;
[SettingName("crystals_ganon")]
public EntryRequirement CrystalsGanon { get; set; } = EntryRequirement.Crystals7;
[SettingName("crystals_gt")]
[JsonPropertyName("crystals_gt")]
public EntryRequirement CrystalsGT { get; set; } = EntryRequirement.Crystals7;
[SettingName("shuffle")]
public EntranceShuffle EntranceShuffle { get; set; } = EntranceShuffle.Vanilla;
[SettingName("skullwoods")]
public SkullWoodsShuffle SkullWoods { get; set; } = SkullWoodsShuffle.Original;
[SettingName("linked_drops")]
public LinkedDrops LinkedDrops { get; set; } = LinkedDrops.Unset;
[SettingName("shufflebosses")]
public BossShuffle BossShuffle { get; set; } = BossShuffle.Vanilla;
[SettingName("shuffleenemies")]
public EnemyShuffle EnemyShuffle { get; set; } = EnemyShuffle.Vanilla;
[SettingName("keyshuffle")]
public DungeonItemLocations SmallKeys { get; set; } = DungeonItemLocations.Dungeon;
[SettingName("bigkeyshuffle")]
[DeniedValues(DungeonItemLocations.Universal)]
public DungeonItemLocations BigKeys { get; set; } = DungeonItemLocations.Dungeon;
[SettingName("mapshuffle")]
[DeniedValues(DungeonItemLocations.Universal)]
public DungeonItemLocations Maps { get; set; } = DungeonItemLocations.Dungeon;
[SettingName("compassshuffle")]
[DeniedValues(DungeonItemLocations.Universal)]
public DungeonItemLocations Compasses { get; set; } = DungeonItemLocations.Dungeon;
[NoSettingName]
public ShopShuffle ShopShuffle { get; set; } = ShopShuffle.Vanilla;
public DropShuffle DropShuffle { get; set; } = DropShuffle.Vanilla;
public Pottery Pottery { get; set; } = Pottery.Vanilla;
public PrizeShuffle PrizeShuffle { get; set; } = PrizeShuffle.Vanilla;
}
public enum RaceMode {
Normal,
[AdditionalSetting("--securerandom")] Race,
}
public enum Mode {
Open,
Standard,
Inverted,
}
public enum Weapons {
Random,
Assured,
Vanilla,
Swordless,
}
public enum Goal {
Ganon,
[SettingName("crystals")] FastGanon,
[SettingName("dungeons")] AllDungeons,
Pedestal,
[SettingName("triforcehunt")]TriforceHunt,
GanonHunt,
Completionist,
}
public enum EntryRequirement {
[JsonStringEnumMemberName("0")] [SettingName("0")] Crystals0 = 0,
[JsonStringEnumMemberName("1")] [SettingName("1")] Crystals1 = 1,
[JsonStringEnumMemberName("2")] [SettingName("2")] Crystals2 = 2,
[JsonStringEnumMemberName("3")] [SettingName("3")] Crystals3 = 3,
[JsonStringEnumMemberName("4")] [SettingName("4")] Crystals4 = 4,
[JsonStringEnumMemberName("5")] [SettingName("5")] Crystals5 = 5,
[JsonStringEnumMemberName("6")] [SettingName("6")] Crystals6 = 6,
[JsonStringEnumMemberName("7")] [SettingName("7")] Crystals7 = 7,
Random,
}
public enum EntranceShuffle {
Vanilla,
Full,
Crossed,
Swapped,
[SettingName("insanity")] Decoupled,
}
public enum SkullWoodsShuffle {
Original,
Restricted,
Loose,
FollowLinked,
}
public enum LinkedDrops {
Unset,
Linked,
Independent,
}
public enum BossShuffle {
[SettingName("none")] Vanilla,
Simple,
Full,
Random,
[SettingName("unique")] PrizeUnique,
}
public enum EnemyShuffle {
[SettingName("none")] Vanilla,
Shuffled,
Mimics,
}
public enum DungeonItemLocations {
[SettingName("none")] Dungeon,
Wild,
Nearby,
Universal,
}
public enum ShopShuffle {
Vanilla,
[AdditionalSetting("--shopsanity")] Shuffled,
}
public enum DropShuffle {
[SettingName("none")] Vanilla,
Keys,
Underworld,
}
public enum Pottery {
[SettingName("none")] Vanilla,
[AdditionalSetting("--colorizepots")] Keys,
[AdditionalSetting("--colorizepots")] Cave,
[AdditionalSetting("--colorizepots")] CaveKeys,
[AdditionalSetting("--colorizepots")] Reduced,
[AdditionalSetting("--colorizepots")] Clustered,
[AdditionalSetting("--colorizepots")] NonEmpty,
[AdditionalSetting("--colorizepots")] Dungeon,
Lottery,
}
public enum PrizeShuffle {
[SettingName("none")] Vanilla,
Dungeon,
Nearby,
Wild,
}
}