Remove hardedcoded warp hiding rocks from light world
(Thanks to Zarby)
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@@ -262,6 +262,11 @@ org $08CDAE ; <- ancilla_break_tower_seal.asm : 117 (LDA.b #$05 : STA $04C6)
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JSL GanonTowerAnimation
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NOP #03
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;--------------------------------------------------------------------------------
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org $02EC8D ; <- bank02.asm : 11981 (LDA.w #$020F : LDX $8A : CPX.w #$0033 : BNE .noRock)
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JSL HardcodedRocks
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NOP #19 ;23 bytes removed with the JSL
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;--------------------------------------------------------------------------------
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;================================================================================
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; Hash Key Display
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14
inverted.asm
14
inverted.asm
@@ -158,3 +158,17 @@ GanonTowerAnimation:
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LDA.b #$05 : STA $04C6 ;what we wrote over
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STZ $B0 ; (continued)
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RTL
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;Hard coded rock removed in LW for Inverted mode
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HardcodedRocks:
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LDA InvertedMode : BEQ .normalrocks
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BRA .noRock2
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.normalrocks
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LDA.w #$020F : LDX $8A : CPX.w #$0033 : BNE .noRock
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STA $7E22A8
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.noRock
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CPX.w #$002F : BNE .noRock2
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STA $7E2BB2
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.noRock2
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RTL
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