Compute and write save checksum on new file creation
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@@ -14,6 +14,7 @@ Vram_EraseTilemaps_triforce = 008333
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Sound_LoadLightWorldSongBank = $008913
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Sound_LoadLightWorldSongBank_do_load = $00891D
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EnableForceBlank = $00893D
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SaveGameFile = $00894A ; long
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DungeonMask = $0098C0
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DecompSwordGfx = $00D308
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DecompShieldGfx = $00D348
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@@ -75,6 +76,7 @@ OverworldMap_LoadSprGfx = $0ABAB9
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NameFile_MakeScreenVisible = $0CD7D1
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InitializeSaveFile = $0CDB3E
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InitializeSaveFile_build_checksum = $0CDBC0
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InitializeSaveFile_done = $0CDBDB
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GetRandomInt = $0DBA71
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OAM_AllocateFromRegionA = $0DBA80
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OAM_AllocateFromRegionB = $0DBA84
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