cassidy
item properties tabulated with a macro new item graphics better hex to dec code some item code readability improvements
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@@ -68,6 +68,7 @@ incsrc floodgatesoftlock.asm
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incsrc heartpieces.asm
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incsrc npcitems.asm
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incsrc utilities.asm
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incsrc hextodec.asm
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incsrc flipperkill.asm
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incsrc pendantcrystalhud.asm
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incsrc potions.asm
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@@ -162,6 +163,8 @@ endif
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warnpc $A58000
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org $A28000
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incsrc decompresseditemgraphics.asm
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org $A38000
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incsrc stats/main.asm
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@@ -198,9 +201,7 @@ incbin "data/c2807_v4.gfx"
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warnpc $31A800
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org $31A800
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GFX_New_Items:
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incbin "data/newitems.gfx"
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;incbin eventitems.gfx ; *EVENT*
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warnpc $31B000
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org $31B000
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@@ -320,18 +321,11 @@ db GFX_HUD_Items>>8
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org $00D25A ; 0x525A - HUD Items L
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db GFX_HUD_Items
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; this used to be a pointer to a dummy file
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org $00D065 ; 005065 - New Items H
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db GFX_New_Items>>16
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org $00D144 ; 005114 - New Items M
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db GFX_New_Items>>8
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org $00D223 ; 005223 - New Items L
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db GFX_New_Items
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org $00D09D ; 0x509D - HUD Main H
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db GFX_HUD_Main>>16
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org $00D17C ; 0x517C - HUD Main M
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db GFX_HUD_Main>>8
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org $00D25B ; 0x525B - HUD Main L
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db GFX_HUD_Main
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;================================================================================
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