cassidy
item properties tabulated with a macro new item graphics better hex to dec code some item code readability improvements
This commit is contained in:
16
npcitems.asm
16
npcitems.asm
@@ -51,19 +51,21 @@ ItemCheck_TreeKid:
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RTL
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ItemCheck_TreeKid2:
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LDA.l NpcFlags : AND.b #$08 : LSR #$02 ; FluteAardvark_InitialStateFromFluteState - 225: LDA FluteEquipment : AND.b #$03
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LDA.l NpcFlags : AND.b #$08 : CMP.b #$08 ; FluteAardvark_InitialStateFromFluteState - 225: LDA FluteEquipment : AND.b #$03
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RTL
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ItemCheck_TreeKid3:
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JSL $0DD030 ; FluteAardvark_Draw - thing we wrote over
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LDA.l NpcFlags : AND.b #$08
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BEQ .normal
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BRA .done
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BNE .done
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LDA.b #$05
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.normal
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.normal
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LDA.w SpriteActivity, X
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.done
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RTL
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.done
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RTL
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ItemCheck_Sahasrala:
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LDA.l NpcFlags : AND.b #$10
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@@ -74,7 +76,7 @@ ItemCheck_Library:
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RTL
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ItemCheck_Mushroom:
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LDA.l NpcFlags+1 : ROL #4 ; does the same thing as below
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LDA.l NpcFlags+1 : AND.b #$10 : CMP.b #$10 ; does the same thing as below
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RTL
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ItemCheck_Powder:
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