cassidy
item properties tabulated with a macro new item graphics better hex to dec code some item code readability improvements
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19
tables.asm
19
tables.asm
@@ -1061,13 +1061,22 @@ org $308358
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AllowAccidentalMajorGlitch:
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db $00
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;--------------------------------------------------------------------------------
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; GFX pointer (0x180359 - 0x18035B)
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; GFX pointers (0x180359 - 0x18035B)
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; For 3rd party sprite stuff
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;--------------------------------------------------------------------------------
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org $308359
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dl GfxPalettes
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org $30835C
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dl ItemReceiptGraphicsOffsets
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org $30835F
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dl ItemReceiptGraphicsOffsets
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; reserving up to 7F for more pointers as needed
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;================================================================================
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; 0x18035C - 0x1814FF (unused)
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; 0x180380 - 0x1814FF (unused)
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;================================================================================
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; $309500 (0x181500) - $309FFF (0x181FFF) original 0x39C bytes
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; Replacement Ending Sequence Text Data
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@@ -1430,14 +1439,14 @@ db $04
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;org $06B2AA ; <- 332AA sprite_smithy_bros.asm : 152 (JSL Sprite_ShowSolicitedMessageIfPlayerFacing)
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;JSL Sprite_ShowMessageFromPlayerContact ; Inverted uses Sprite_ShowMessageFromPlayerContact
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;;---------------------------------------------------------------------------------
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org $00886e ; <- Bank00.asm : 1050 (LDA Overworld_TileAttr, X)
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org $00886E ; <- Bank00.asm : 1050 (LDA Overworld_TileAttr, X)
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LDA.l Overworld_TileAttr, X ; use "JML InvertedTileAttributeLookup" for inverted
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Overworld_GetTileAttrAtLocation_continue:
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;================================================================================
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org $0DDBEC ; <- 6DBEC
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dw #10000 ; Rupee Limit +1
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dw 10000 ; Rupee Limit +1
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org $0DDBF1 ; <- 6DBF1
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dw #9999 ; Rupee Limit
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dw 9999 ; Rupee Limit
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;================================================================================
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;2B:Bottle Already Filled w/ Red Potion
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;2C:Bottle Already Filled w/ Green Potion
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