Clear standing item data on transition to overworld
Standard+retro no arrow filler unless you have the bow
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@@ -9,6 +9,10 @@ org $829C25
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org $89C2BB
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JSL ClearSpriteData
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; underworld -> overworld transition
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org $8282D1
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JSL ClearSpriteData2
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org $89C327
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JSL LoadSpriteData
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@@ -303,6 +307,7 @@ RTS
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ClearSpriteData:
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STZ.b $02 : STZ.b $03 ; what we overrode
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ClearSpriteData_Shared:
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PHX
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LDA #$00 : LDX #$00
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.loop
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@@ -312,6 +317,10 @@ ClearSpriteData:
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PLX
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RTL
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ClearSpriteData2:
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LDA.b #$82 : STA.b $99
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JMP ClearSpriteData_Shared
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; Runs during sprite load of the room
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LoadSpriteData:
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INY : INY
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