Hiding dungeon icons on OW map check if Prizes are wild
This commit is contained in:
@@ -88,9 +88,13 @@ dw $FF00, $FF00, $FF00, $FF00, $FF00, $FF00, $FF00, $FF00, $FF00, $FF00, $FF00,
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.tr
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.tr
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dw $FF00, $FF00, $FF00, $FF00, $FF00, $FF00, $FFFF
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dw $FF00, $FF00, $FF00, $FF00, $FF00, $FF00, $FFFF
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; FREE: 0x20 bytes, for any future usage of extra icons ^^^
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; FREE: 0x1E bytes, for any future usage of extra icons ^^^
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warnpc $8ABF34
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org $8ABF34
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PrizeExists:
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dw $37F8
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warnpc $8ABF36
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org $8ABF36
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org $8ABF36
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; vhpp ccco tttttttt
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; vhpp ccco tttttttt
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; v/h - vert/horiz flip
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; v/h - vert/horiz flip
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@@ -136,7 +140,7 @@ db $12, $66 ; skull ; Ganon's Tower
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warnpc $8ABF6E
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warnpc $8ABF6E
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org $8ABF6E
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org $8ABF6E
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CompassExists:
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CompassExists:
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dw $37F8
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dw $37FC
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; mirror portal fixes
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; mirror portal fixes
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org $8ABF74
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org $8ABF74
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@@ -205,7 +209,7 @@ DrawPrizesOverride:
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.main_dungeon_icon
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.main_dungeon_icon
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LDA.l CompassMode : AND.w #$00F0 : ORA.b Scrap06
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LDA.l CompassMode : AND.w #$00F0 : ORA.b Scrap06
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BIT.w #$0020 : BEQ + : BIT.w #$0004 : BNE .show_dungeon ; compass mode, show dungeon icon if its allowed to
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BIT.w #$0020 : BEQ + : BIT.w #$0004 : BNE .show_dungeon ; compass mode, show dungeon icon if its allowed to
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+ BIT.w #$0001 : BNE + : JMP .advance : + ; hidden
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+ BIT.w #$0040 : BEQ + : JMP .advance : + ; hidden
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.show_dungeon
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.show_dungeon
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LDY.b #$00 ; 0 is located
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LDY.b #$00 ; 0 is located
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BIT.w #$0004 : BNE + : BIT.w #$0030 : BEQ +
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BIT.w #$0004 : BNE + : BIT.w #$0030 : BEQ +
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@@ -368,6 +372,10 @@ WorldMap_CheckForDungeonState:
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LDA.l CompassExists : AND.l DungeonItemMasks,X : BEQ .setLocateDungeon
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LDA.l CompassExists : AND.l DungeonItemMasks,X : BEQ .setLocateDungeon
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LDA.l CompassField : AND.l DungeonItemMasks,X : BNE .setLocateDungeon
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LDA.l CompassField : AND.l DungeonItemMasks,X : BNE .setLocateDungeon
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+ ; Overworld Map: Default or Map option
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+ ; Overworld Map: Default or Map option
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LDA.l CompassMode : BIT.w #$0010 : BNE ++
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BIT.w #$0040 : BEQ ++ ; skip if wild prizes
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LDA.l PrizeExists : AND.l DungeonItemMasks,X : BNE +
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++
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LDA.l MapMode : AND.w #$00FF : BNE + ; 0 = always show, 1 = requires map
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LDA.l MapMode : AND.w #$00FF : BNE + ; 0 = always show, 1 = requires map
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LDA.l MapField : AND.l DungeonItemMasks,X : BEQ +
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LDA.l MapField : AND.l DungeonItemMasks,X : BEQ +
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.setLocateDungeon
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.setLocateDungeon
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