Fix Kholdstare shell collision at Lanmo 2 or other tiles where the shell could limit movement.

This commit is contained in:
aerinon
2023-04-10 12:18:52 -06:00
parent bd2432d2ce
commit 08c178a974
2 changed files with 52 additions and 0 deletions

View File

@@ -0,0 +1,51 @@
pushpc
org $9E9463
JSL CheckKholdShellCoordinates
BCC Sprite_A3_KholdstareShell_link_not_close
BRA Sprite_A3_KholdstareShell_link_close
NOP #13
Sprite_A3_KholdstareShell_link_close = $9E9478
Sprite_A3_KholdstareShell_link_not_close = $9E9480
pullpc
CheckKholdShellCoordinates:
LDA.w $0D30, X
XBA
LDA.w $0D10, X ; full 16 bit X coordinate of sprite
REP #$21
SBC.w #$0020
CMP.b $22
BCS .not_colliding
ADC.w #$0040
CMP.b $22
BCC .not_colliding
SEP #$20
LDA.w $0D20, X
XBA
LDA.w $0D00, X ; full 16 bit Y coordinate of sprite
REP #$21
SBC.w #$001F ; could go to 27 and let link squeeze in at Lanmo 2 (please adjust the following one)
CMP.b $20
BCS .not_colliding
ADC.w #$0037
CMP.b $20
BCC .not_colliding
SEP #$20 ; collision detected
SEC
RTL
.not_colliding
SEP #$30
CLC
RTL