Merged in DR v1.2.0.9
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@@ -94,26 +94,6 @@ RetrieveBunnyState:
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STA $5D
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+ RTL
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RainPrevention:
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LDA $00 : XBA : AND #$00FF : STA.b $0A ; what we wrote over
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PHA
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LDA ProgressIndicator : AND #$00FF : CMP #$0002 : !BGE .done ; only in rain states (0 or 1)
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LDA.l ProgressFlags : AND #$0004 : BNE .done ; zelda's been rescued
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LDA.l BlockSanctuaryDoorInRain : BEQ + ;flagged
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LDA $A0 : CMP #$0012 : BNE + ;we're in the sanctuary
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LDA.l FollowerIndicator : AND #$00FF : CMP #$0001 : BEQ .done ; zelda is following
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LDA $00 : AND #$00FF : CMP #$00A1 : BNE .done ; position is a1
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PLA : LDA #$0008 : RTL
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+ LDA.l BlockCastleDoorsInRain : AND #$00FF : BEQ .done ;flagged
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LDX #$FFFE
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- INX #2 : LDA.l RemoveRainDoorsRoom, X : CMP #$FFFF : BEQ .done
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CMP $A0 : BNE -
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SEP #$20 : LDA.l RainDoorMatch, X : CMP $00 : BNE .continue
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INC.w $0460 : INC.w $0460 : REP #$20 : PLA : SEC : RTL
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.continue
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REP #$20 : BRA -
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.done PLA : CLC : RTL
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; A should be how much dmg to do to Aga when leaving this function
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StandardAgaDmg:
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LDX.b #$00 ; part of what we wrote over
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