Another WRAM label pass

Deleted compression.asm
This commit is contained in:
cassidoxa
2022-11-22 00:36:39 -05:00
parent 788cceaab9
commit 09d15f3294
63 changed files with 1438 additions and 1317 deletions

View File

@@ -22,7 +22,7 @@ RTL
;0 = Reset Music
;1 = Don't Reset Music
MSMusicReset:
LDA.b $8A : CMP.b #$80 : BNE +
LDA.b OverworldIndex : CMP.b #$80 : BNE +
LDA.b $23
+
RTL
@@ -46,9 +46,9 @@ RTL
DecideIfBunnyByScreenIndex:
; If indoors we don't have a screen index. Return non-bunny to make mirror-based
; superbunny work
LDA.b $1B : BNE .done
LDA.b IndoorsFlag : BNE .done
LDA.l MoonPearlEquipment : BNE .done
LDA.b $8A : AND.b #$40 : PHA
LDA.b OverworldIndex : AND.b #$40 : PHA
LDA.l InvertedMode : BNE .inverted
.normal
PLA : EOR #$40
@@ -59,10 +59,10 @@ DecideIfBunnyByScreenIndex:
RTL
;--------------------------------------------------------------------------------
FixBunnyOnExitToLightWorld:
LDA.w $02E0 : BEQ +
LDA.w BunnyFlag : BEQ +
JSL.l DecideIfBunny : BEQ +
STZ.b $5D ; set player mode to Normal
STZ.w $02E0 : STZ.b $56 ; return player graphics to normal
STZ.b LinkState ; set player mode to Normal
STZ.w BunnyFlag : STZ.b BunnyFlagDP ; return player graphics to normal
+
RTS
;--------------------------------------------------------------------------------
@@ -80,10 +80,10 @@ FixAga2Bunny:
++
JSL DecideIfBunny : BNE +
JSR MakeBunny
LDA.b #$04 : STA.w $012C ; play bunny music
LDA.b #$04 : STA.w MusicControlRequest ; play bunny music
BRA .done
+
LDA.b #$09 : STA.w $012C ; what we wrote over
LDA.b #$09 : STA.w MusicControlRequest ; what we wrote over
.done
RTL
;--------------------------------------------------------------------------------
@@ -91,8 +91,8 @@ RTL
;--------------------------------------------------------------------------------
MakeBunny:
PHX : PHY
LDA.b #$17 : STA.b $5D ; set player mode to permabunny
LDA.b #$01 : STA.w $02E0 : STA.b $56 ; make player look like bunny
LDA.b #$17 : STA.b LinkState ; set player mode to permabunny
LDA.b #$01 : STA.w BunnyFlag : STA.b BunnyFlagDP ; make player look like bunny
JSL LoadGearPalettes_bunny
PLY : PLX
RTS
@@ -157,7 +157,7 @@ RTL
;--------------------------------------------------------------------------------
; Fix Bunny Palette Map Bug
LoadGearPalette_safe_for_bunny:
LDA.b $10
LDA.b GameMode
CMP.w #$030E : BEQ .new ; opening dungeon map
CMP.w #$070E : BEQ .new ; opening overworld map
.original
@@ -184,15 +184,15 @@ RTL
; Fix pedestal pull overlay
PedestalPullOverlayFix:
LDA.b #$09 : STA.w $039F, X ; the thing we wrote over
LDA.b $1B : BNE +
LDA.b $8A : CMP.b #$80 : BNE +
LDA.b $8C : CMP.b #$97
LDA.b IndoorsFlag : BNE +
LDA.b OverworldIndex : CMP.b #$80 : BNE +
LDA.b OverlayID : CMP.b #$97
+
RTL
;--------------------------------------------------------------------------------
FixJingleGlitch:
LDA.b $11
LDA.b GameSubMode
BEQ .set_doors
LDA.l AllowAccidentalMajorGlitch
@@ -200,7 +200,7 @@ FixJingleGlitch:
.set_doors
LDA.b #$05
STA.b $11
STA.b GameSubMode
.exit
RTL
@@ -216,3 +216,32 @@ SetOverworldTransitionFlags:
STA.w $0ABF ; used by witch
STA.w $021B ; used by race game
RTL
;--------------------------------------------------------------------------------
ParadoxCaveGfxFix:
; Always upload line unless you're moving into paradox cave (0x0FF) from above (0x0EF)
LDA.b IndoorsFlag : BEQ .uploadLine
LDX.b RoomIndex : CPX.w #$00FF : BNE .uploadLine
LDX.b PreviousRoom : CPX.w #$00EF : BNE .uploadLine
;Ignore uploading four specific lines of tiles to VRAM
LDX.w $0118
; Line 1
CPX.w #$1800 : BEQ .skipMostOfLine
; Line 2
CPX.w #$1A00 : BEQ .skipMostOfLine
; Line 3
CPX.w #$1C00 : BEQ .uploadLine
; Line 4
CPX.w #$1E00 : BEQ .uploadLine
.uploadLine
LDA.b #$01 : STA.w MDMAEN
.skipLine
RTL
.skipMostOfLine
; Set line length to 192 bytes (the first 6 8x8 tiles in the line)
LDX.w #$00C0 : STX.w DAS0L
BRA .uploadLine
;--------------------------------------------------------------------------------