Another WRAM label pass
Deleted compression.asm
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@@ -27,8 +27,8 @@ SetDeathWorldChecked:
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LDA.l InvertedMode : BEQ +
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JMP SetDeathWorldChecked_Inverted
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+
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LDA.b $1B : BEQ .outdoors
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LDA.w $040C : CMP.b #$FF : BNE .dungeon
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LDA.b IndoorsFlag : BEQ .outdoors
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LDA.w DungeonID : CMP.b #$FF : BNE .dungeon
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LDA.b RoomIndex : ORA.b RoomIndex+1 : BNE ++
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LDA.l GanonPyramidRespawn : BNE .pyramid ; if flag is set, force respawn at pyramid on death to ganon
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++
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@@ -63,8 +63,8 @@ DoWorldFix_Inverted:
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RTL
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;--------------------------------------------------------------------------------
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SetDeathWorldChecked_Inverted:
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LDA.b $1B : BEQ .outdoors
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LDA.w $040C : CMP.b #$FF : BNE .dungeon
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LDA.b IndoorsFlag : BEQ .outdoors
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LDA.w DungeonID : CMP.b #$FF : BNE .dungeon
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LDA.b RoomIndex : ORA.b RoomIndex+1 : BNE ++
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LDA.l GanonPyramidRespawn : BNE .castle ; if flag is set, force respawn at pyramid on death to ganon
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++
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@@ -86,7 +86,7 @@ RTL
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;--------------------------------------------------------------------------------
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FakeWorldFix:
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LDA.l FixFakeWorld : BEQ +
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LDA.b $8A : AND.b #$40 : STA.l CurrentWorld
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LDA.b OverworldIndex : AND.b #$40 : STA.l CurrentWorld
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+
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RTL
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;--------------------------------------------------------------------------------
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