Another WRAM label pass
Deleted compression.asm
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@@ -3,7 +3,7 @@
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;--------------------------------------------------------------------------------
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TryOpenMire:
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; Checks if we're in the Swamp of Evil.
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LDA.b $8A : CMP.b #$70 : BNE .untriggered
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LDA.b OverworldIndex : CMP.b #$70 : BNE .untriggered
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; Checks whether the Misery Mire dungeon is already revealed.
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LDA.l OverworldEventDataWRAM+$70 : AND.b #$20 : BNE .untriggered
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@@ -12,17 +12,17 @@ TryOpenMire:
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LDY.b #$02 : JSL.l Ancilla_CheckIfEntranceTriggered : BCC .untriggered
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; Do the 3rd animation for opening entrances
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LDA.b #$03 : STA.w $04C6
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LDA.b #$03 : STA.w OWEntranceCutscene
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STZ.b $B0 ; reset the sub-submodule index
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STZ.b $C8 ; reset this other index.
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STZ.b SubSubModule ; reset the sub-submodule index
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STZ.b ScrapBufferBD+$0B ; reset this other index.
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.untriggered
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RTL
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;--------------------------------------------------------------------------------
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TryOpenTRock:
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; Checks if we're at Turtle Rock.
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LDA.b $8A : CMP.b #$47 : BNE .untriggered
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LDA.b OverworldIndex : CMP.b #$47 : BNE .untriggered
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; Checks whether the Turtle Rock dungeon is already revealed.
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LDA.l OverworldEventDataWRAM+$47 : AND.b #$20 : BNE .untriggered
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@@ -31,17 +31,17 @@ TryOpenTRock:
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LDY.b #$03 : JSL.l Ancilla_CheckIfEntranceTriggered : BCC .untriggered
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; Do the 4rd animation for opening entrances
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LDA.b #$04 : STA.w $04C6
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LDA.b #$04 : STA.w OWEntranceCutscene
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STZ.b $B0 ; reset the sub-submodule index
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STZ.b $C8 ; reset this other index.
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STZ.b SubSubModule ; reset the sub-submodule index
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STZ.b ScrapBufferBD+$0B ; reset this other index.
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.untriggered
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RTL
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;--------------------------------------------------------------------------------
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MedallionTrigger_Bombos:
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STZ.b $50 ; stuff we wrote over
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STZ.w $0FC1
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STZ.w FreezeSprites
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PHA
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LDA.l MireRequiredMedallion : BNE +
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