Another WRAM label pass
Deleted compression.asm
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@@ -126,14 +126,14 @@ NewDrawHud:
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!C_ICON = $295F
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SEP #$20
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LDA.b $1B : BEQ .noprize
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LDA.b IndoorsFlag : BEQ .noprize
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LDX.w $040C
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LDX.w DungeonID
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CPX #$1A : !BGE .noprize
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CPX #$04 : !BLT .noprize
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CPX #$08 : BEQ .noprize
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LDA.b $10 : CMP #$12 : BEQ .noprize
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LDA.b GameMode : CMP #$12 : BEQ .noprize
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LDA.l MapMode
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REP #$20
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@@ -174,7 +174,7 @@ DrawMagicMeter_mp_tilemap = $0DFE0F
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LDA.l InfiniteMagic : AND.w #$00FF : BNE + : JMP .green : +
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SEP #$20 : LDA.b #$80 : STA.l CurrentMagic : REP #$30 ; set magic to max
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LDX.w #$0080 ; load full magic meter graphics
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LDA.b $1A : AND.w #$000C : LSR #2
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LDA.b FrameCounter : AND.w #$000C : LSR #2
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BEQ .red
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CMP.w #0001 : BEQ .yellow
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CMP.w #0002 : BNE + : JMP .green : +
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