Another WRAM label pass
Deleted compression.asm
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@@ -1,5 +1,5 @@
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org $008A01 ; 0xA01 - Bank00.asm (LDA.b #$10 : STA $4304 : STA $4314 : STA $4324)
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LDA.b $BC
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LDA.b PlayerSpriteBank
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org $1BEDF9
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JSL SpriteSwap_Palette_ArmorAndGloves ;4bytes
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@@ -16,9 +16,9 @@ org $BF8000
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SwapSpriteIfNecessary:
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PHP
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SEP #$20 ; set 8-bit accumulator
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LDA.l SpriteSwapper : BEQ + : !ADD #!BANK_BASE : CMP.b $BC : BEQ +
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STA.b $BC
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STZ.w $0710 ; Set Normal Sprite NMI
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LDA.l SpriteSwapper : BEQ + : !ADD #!BANK_BASE : CMP.b PlayerSpriteBank : BEQ +
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STA.b PlayerSpriteBank
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STZ.w SkipOAM ; Set Normal Sprite NMI
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JSL.l SpriteSwap_Palette_ArmorAndGloves_part_two
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+
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PLP
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@@ -28,7 +28,7 @@ SpriteSwap_Palette_ArmorAndGloves:
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{
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;DEDF9
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LDA.l SpriteSwapper : BNE .continue
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LDA.b #$10 : STA.b $BC ; Load Original Sprite Location
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LDA.b #$10 : STA.b PlayerSpriteBank ; Load Original Sprite Location
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REP #$21
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LDA.l ArmorEquipment
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JSL $1BEDFF ; Read Original Palette Code
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@@ -60,7 +60,7 @@ SpriteSwap_Palette_ArmorAndGloves:
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TXY : TAX
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LDA.b $BC : AND.w #$00FF : STA.b Scrap02
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LDA.b PlayerSpriteBank : AND.w #$00FF : STA.b Scrap02
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.loop
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