Another WRAM label pass

Deleted compression.asm
This commit is contained in:
cassidoxa
2022-11-22 00:36:39 -05:00
parent 788cceaab9
commit 09d15f3294
63 changed files with 1438 additions and 1317 deletions

View File

@@ -16,7 +16,7 @@ RTL
StatSaveCounter:
PHA
LDA.l StatsLocked : BNE +
LDA.b $10 : CMP.b #$17 : BNE + ; not a proper s&q, link probably died
LDA.b GameMode : CMP.b #$17 : BNE + ; not a proper s&q, link probably died
LDA.l SaveQuitCounter : INC
CMP.b #100 : BEQ + ; decimal 100
STA.l SaveQuitCounter
@@ -55,7 +55,7 @@ DungeonExitTransition:
JSL Player_HaltDashAttackLong
LDA.b #$00 : STA.w $0301 ; stop item dashing
+
LDA.b #$0F : STA.b $10 ; stop running through the transition
LDA.b #$0F : STA.b GameMode ; stop running through the transition
StatTransitionCounter:
PHA : PHP
LDA.l StatsLocked : BNE +
@@ -93,7 +93,7 @@ IncrementSmallKeysNoPrimary:
JSL AddInventory_incrementKeyLong
+
JSL.l UpdateKeys
LDA.b $1B : BEQ + ; skip room check if outdoors
LDA.b IndoorsFlag : BEQ + ; skip room check if outdoors
PHP : REP #$20 ; set 16-bit accumulator
LDA.w $048E : CMP.w #$0087 : BNE ++ ; hera basement
PLP : PHY : LDY.b #$24 : JSL.l FullInventoryExternal
@@ -116,13 +116,13 @@ RTL
;--------------------------------------------------------------------------------
CountChestKey: ; called by neighbor functions
PHA : PHX
CPY.b #$24 : BEQ + ; small key for this dungeon - use $040C
CPY.b #$24 : BEQ + ; small key for this dungeon - use DungeonID
CPY.b #$A0 : !BLT .end ; Ignore most items
CPY.b #$AE : !BGE .end ; Ignore reserved key and generic key
TYA : AND.B #$0F : BNE ++ ; If this is an HC key, instead count it as a sewers key
INC
++ TAX : BRA .count ; use Key id instead of $040C (Keysanity)
+ LDA.w $040C : LSR
++ TAX : BRA .count ; use Key id instead of DungeonID (Keysanity)
+ LDA.w DungeonID : LSR
BNE +
INC ; combines HC and Sewer counts
+ TAX
@@ -182,7 +182,7 @@ IncrementChestTurnCounter:
RTL
;--------------------------------------------------------------------------------
IncrementChestCounter:
LDA.b #$01 : STA.w $02E9 ; thing we wrote over
LDA.b #$01 : STA.w ItemReceiptMethod ; thing we wrote over
PHA
LDA.l StatsLocked : BNE +
LDA.l ChestsOpened : INC : STA.l ChestsOpened
@@ -289,7 +289,7 @@ IncrementUWMirror:
PHA
LDA.b #$00 : STA.l $7F5035 ; bandaid patch bug with mirroring away from text
LDA.l StatsLocked : BNE +
LDA.w $040C : CMP.b #$FF : BEQ + ; skip if we're in a cave or house
LDA.w DungeonID : CMP.b #$FF : BEQ + ; skip if we're in a cave or house
LDA.l UnderworldMirrors : INC : STA.l UnderworldMirrors
JSL.l StatTransitionCounter
+
@@ -350,9 +350,9 @@ StatsFinalPrep:
.done
PLP : PLX : PLA
LDA.b #$19 : STA.b $10 ; thing we wrote over, load triforce room
STZ.b $11
STZ.b $B0
LDA.b #$19 : STA.b GameMode ; thing we wrote over, load triforce room
STZ.b GameSubMode
STZ.b SubSubModule
RTL
;--------------------------------------------------------------------------------
; Notes: