From 0e46888920fcc1ef4674908847f5c9c561576927 Mon Sep 17 00:00:00 2001 From: Kevin Cathcart Date: Fri, 16 Mar 2018 19:13:18 -0400 Subject: [PATCH] Better detection of falling into Ganon fight --- stats.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stats.asm b/stats.asm index e3d6f09..c9f7671 100644 --- a/stats.asm +++ b/stats.asm @@ -186,7 +186,7 @@ DungeonHoleEntranceTransition: JSL EnableForceBlank LDA.l SilverArrowsAutoEquip : AND.b #$02 : BEQ + - LDA $A0 : BNE + ; skip unless ganon's room + LDA $010E : CMP.b #$7B : BNE + ; skip unless falling to ganon's room LDA !INVENTORY_SWAP_2 : AND.b #$40 : BEQ + ; skip if we don't have silvers LDA $7EF340 : BEQ + ; skip if we have no bow CMP.b #$03 : !BGE + ; skip if the bow is already silver @@ -438,4 +438,4 @@ RTL ;-------------------------------------------------------------------------------- ; Notes: ; s&q counter -;================================================================================ \ No newline at end of file +;================================================================================