Ganon not vulnerable to "silverless" frame
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@@ -1,5 +1,6 @@
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GoalItemGanonCheck:
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GoalItemGanonCheck:
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LDA.w SpriteTypeTable, X : CMP.b #$D6 : BNE .success ; skip if not ganon
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LDA.w SpriteTypeTable, X : CMP.b #$D6 : BNE .success ; skip if not ganon
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LDA.w $0D80, X : CMP.b #$12 : BEQ .fail
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JSL.l CheckGanonVulnerability
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JSL.l CheckGanonVulnerability
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BCC .fail
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BCC .fail
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JSL.l CheckMushroom
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JSL.l CheckMushroom
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