From 0f541ad069a782cc49e7cea63228c40aee9863c6 Mon Sep 17 00:00:00 2001 From: aerinon Date: Fri, 10 Mar 2023 14:13:03 -0700 Subject: [PATCH] Assemble fix --- enemizer/mimic_fixes.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/enemizer/mimic_fixes.asm b/enemizer/mimic_fixes.asm index 9d0bd83..ecbcd31 100644 --- a/enemizer/mimic_fixes.asm +++ b/enemizer/mimic_fixes.asm @@ -40,7 +40,7 @@ notItemSprite_Mimic: { ; if we set killable thief we want to update the sprite id so it can be killed LDA $0E20, X - CMP.l [!KILLABLE_THIEVES_ID] : BEQ .changeSpriteId ; thief #$C4 (default is B8/dialog tester) + CMP.l !KILLABLE_THIEVES_ID : BEQ .changeSpriteId ; thief #$C4 (default is B8/dialog tester) ; if we don't have mimic code turned on we want to skip, but we also need to reload the sprite id because we just smoked it with this LDA LDA !ENABLE_MIMIC_OVERRIDE : BEQ .reloadSpriteIdAndSkipMimic ; skip to what it would have done normally