Add back some JP characters and re-arrange player name screen

Re-arrange a bunch of text-related stuff
Fix post-credits game counter
Fix bows
This commit is contained in:
cassidoxa
2023-08-11 02:10:54 -04:00
parent 56cb17a0a3
commit 103f072cf3
37 changed files with 1028 additions and 508 deletions

View File

@@ -26,6 +26,7 @@ GetAnimatedSpriteTile_variable = $80D52D
Attract_DecompressStoryGfx = $80D84E
InitializeTilesets = $80E1DB
LoadSelectScreenGfx = $80E529
CopyFontToVRAM = $80E596
PrepDungeonExit = $80F945
Mirror_InitHdmaSettings = $80FDEE
Dungeon_LoadRoom = $81873A
@@ -62,6 +63,7 @@ OAM_AllocateDeferToPlayerLong = $86F86A
Player_HaltDashAttackLong = $8791B3
Link_ReceiveItem = $87999D
Sprite_CheckIfPlayerPreoccupied = $87F4AA
Sprite_AttemptDamageToPlayerPlusRecoilLong = $886F42
Ancilla_Main = $888242
Ancilla_ReceiveItem = $88C3AE
Ancilla_BreakTowerSeal_draw_single_crystal = $88CE93
@@ -106,6 +108,7 @@ HUD_RebuildIndoor_Palace = $8DFA88
HUD_RebuildLong2 = $8DFA88
RebuildHUD_update = $8DFAA5
Messaging_Text = $8EEE10
AfterDeathCounterOutput = $8E8FD
Overworld_TileAttr = $8FFD94
Overworld_DrawPersistentMap16 = $9BC97C
Palette_Sword = $9BED03
@@ -128,6 +131,7 @@ Sprite_PlayerCantPassThrough = $9EF4E7
; Local routines (use JSR)
;===================================================================================================
LoadBackgroundGraphics = $80E649
LoadBackgroundGraphics_arbitrary = $80E64D
RoomTag_PrizeTriggerDoor_open = $81C529
RoomTag_PrizeTriggerDoor_exit = $81C529
RoomTag_GetHeartForPrize = $81C709
@@ -152,6 +156,8 @@ ItemMenu_DrawEquippedYItem = $8DEB3A
ItemMenu_DrawEquippedYItem_exit = $8DECE6
ItemMenu_DrawEquipment_dungeonitems = $8DEDCC
DrawEquipment = $8DED29
UpdateHUDBuffer_update_item_check_arrows = $8DFB41
RenderText_DecompressAndDrawSingle = $8EF4FB
DecompressFontGFX = $8EF572
CopyDecompressedCharToTransferBuffer = $8EF5BC
CopyDecompressedToFullBuffer = $8EF6A8
@@ -175,3 +181,4 @@ WorldMapIcon_AdjustCoordinate = $8AC59B
WorldMap_CalculateOAMCoordinates = $8AC3B1
WorldMap_HandleSpriteBlink = $8AC52E
WorldMap_RedXChars = $8ABF70
TextCharMasks = $8EB844