Add back some JP characters and re-arrange player name screen
Re-arrange a bunch of text-related stuff Fix post-credits game counter Fix bows
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@@ -26,6 +26,7 @@ GetAnimatedSpriteTile_variable = $80D52D
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Attract_DecompressStoryGfx = $80D84E
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InitializeTilesets = $80E1DB
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LoadSelectScreenGfx = $80E529
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CopyFontToVRAM = $80E596
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PrepDungeonExit = $80F945
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Mirror_InitHdmaSettings = $80FDEE
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Dungeon_LoadRoom = $81873A
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@@ -62,6 +63,7 @@ OAM_AllocateDeferToPlayerLong = $86F86A
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Player_HaltDashAttackLong = $8791B3
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Link_ReceiveItem = $87999D
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Sprite_CheckIfPlayerPreoccupied = $87F4AA
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Sprite_AttemptDamageToPlayerPlusRecoilLong = $886F42
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Ancilla_Main = $888242
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Ancilla_ReceiveItem = $88C3AE
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Ancilla_BreakTowerSeal_draw_single_crystal = $88CE93
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@@ -106,6 +108,7 @@ HUD_RebuildIndoor_Palace = $8DFA88
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HUD_RebuildLong2 = $8DFA88
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RebuildHUD_update = $8DFAA5
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Messaging_Text = $8EEE10
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AfterDeathCounterOutput = $8E8FD
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Overworld_TileAttr = $8FFD94
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Overworld_DrawPersistentMap16 = $9BC97C
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Palette_Sword = $9BED03
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@@ -128,6 +131,7 @@ Sprite_PlayerCantPassThrough = $9EF4E7
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; Local routines (use JSR)
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;===================================================================================================
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LoadBackgroundGraphics = $80E649
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LoadBackgroundGraphics_arbitrary = $80E64D
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RoomTag_PrizeTriggerDoor_open = $81C529
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RoomTag_PrizeTriggerDoor_exit = $81C529
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RoomTag_GetHeartForPrize = $81C709
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@@ -152,6 +156,8 @@ ItemMenu_DrawEquippedYItem = $8DEB3A
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ItemMenu_DrawEquippedYItem_exit = $8DECE6
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ItemMenu_DrawEquipment_dungeonitems = $8DEDCC
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DrawEquipment = $8DED29
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UpdateHUDBuffer_update_item_check_arrows = $8DFB41
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RenderText_DecompressAndDrawSingle = $8EF4FB
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DecompressFontGFX = $8EF572
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CopyDecompressedCharToTransferBuffer = $8EF5BC
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CopyDecompressedToFullBuffer = $8EF6A8
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@@ -175,3 +181,4 @@ WorldMapIcon_AdjustCoordinate = $8AC59B
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WorldMap_CalculateOAMCoordinates = $8AC3B1
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WorldMap_HandleSpriteBlink = $8AC52E
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WorldMap_RedXChars = $8ABF70
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TextCharMasks = $8EB844
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