Add back some JP characters and re-arrange player name screen
Re-arrange a bunch of text-related stuff Fix post-credits game counter Fix bows
This commit is contained in:
@@ -134,7 +134,6 @@ incsrc glitched.asm
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incsrc hardmode.asm
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incsrc goalitem.asm
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incsrc quickswap.asm
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incsrc endingsequence.asm
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incsrc cuccostorm.asm
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incsrc retro.asm
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incsrc controllerjank.asm
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@@ -177,7 +176,11 @@ incsrc utilities.asm
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incsrc inventory.asm
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org $A38000
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incsrc stats/credits.asm ; Statically mapped
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incsrc stats/main.asm
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incsrc stats/statConfig.asm
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FontTable:
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incsrc stats/fonttable.asm
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org $B08000 ; bank $30
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incsrc tables.asm
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@@ -259,11 +262,14 @@ if !FEATURE_NEW_TEXT
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incbin "data/newfont.bin"
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NewFontInverted:
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incbin "data/newfont_inverted.bin"
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SmallCharacters:
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incbin "data/smallchars.2bpp"
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org $8CD7DF
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incbin "data/text_unscramble1.bin"
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org $8CE4D5
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incbin "data/text_unscramble2.bin"
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incsrc data/playernamecharmap.asm
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org $8CE73D
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incbin data/playernamestripes_1.bin
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org $8CE911
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incbin data/playernamestripes_2.bin
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endif
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org $B28000
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@@ -35,8 +35,45 @@ W=73
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X=74
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Y=75
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Z=76
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'=77
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.=A0
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/=A2
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:=A3
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_=A6
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a=A0
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b=A1
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c=A2
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d=A3
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e=A4
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f=A5
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g=A6
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h=A7
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i=A8
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j=A9
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k=AA
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l=AB
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m=AC
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n=AD
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o=AE
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p=AF
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q=B0
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r=B1
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s=B2
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t=B3
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u=B4
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v=B5
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w=B6
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x=B7
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y=B8
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z=B9
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'=D9
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"=DA
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/=DB
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.=DC
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:=DD
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_=DE
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^=DF
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&=E0
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#=E1
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@=E2
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>=E3
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?=E4
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!=E5
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~=E6
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,=E7
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-=E8
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@@ -35,8 +35,45 @@ W=99
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X=9A
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Y=9B
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Z=9C
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'=9d
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.=C0
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/=C2
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:=C3
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_=C6
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a=BB
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b=BC
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c=BD
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d=BE
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e=BF
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f=C0
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g=C1
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h=C2
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i=C3
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j=C4
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k=C5
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l=C6
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m=C7
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n=C8
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o=C9
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p=CA
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q=CB
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r=CC
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s=CD
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t=CE
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u=CF
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v=D0
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w=D1
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x=D2
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y=D3
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z=D4
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'=EC
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"=ED
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/=EE
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.=EF
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:=F0
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_=F1
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^=F2
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&=F3
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#=F4
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@=F5
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>=F6
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?=F7
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!=F8
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~=F9
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,=FA
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-=FB
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@@ -25,3 +25,4 @@ W=4E
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X=4F
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Y=50
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Z=51
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.=52
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@@ -25,3 +25,4 @@ W=30
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X=31
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Y=32
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Z=33
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'=35
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BIN
data/i18n_en.bin
BIN
data/i18n_en.bin
Binary file not shown.
BIN
data/newfont.bin
BIN
data/newfont.bin
Binary file not shown.
59
data/playernamecharmap.asm
Normal file
59
data/playernamecharmap.asm
Normal file
@@ -0,0 +1,59 @@
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db $00, $01, $02, $03, $04, $CC, $CC ; あ い う え お ⎵ ⎵
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db $15, $16, $17, $1D, $1E, $CC ; が ぎ ぐ げ ご ⎵
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db $50, $51, $52, $53, $54, $CC, $CC ; ア イ ウ エ オ ⎵ ⎵
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db $D0, $D1, $D2, $D3, $D4, $CC ; a b c d e ⎵
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db $AA, $AB, $AC, $AD, $CC, $CC ; A B C D ⎵ ⎵
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db $08, $09, $0A, $0B, $0C, $CC, $CC ; か き く け こ ⎵ ⎵
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db $1F, $25, $26, $27, $2D, $CC ; ざ じ ず ぜ ぞ ⎵
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db $58, $59, $5A, $5B, $5C, $CC, $CC ; カ キ ク ケ コ ⎵ ⎵
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db $D5, $D6, $D7, $D8, $D9, $CC ; ザ ジ ズ ゼ ゾ ⎵
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db $AE, $AF, $B0, $B1, $CC, $CC ; E F G H ⎵ ⎵
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db $10, $11, $12, $13, $14, $CC, $CC ; さ し す せ そ ⎵ ⎵
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db $2E, $2F, $35, $36, $37, $CC ; だ ぢ づ で ど ⎵
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db $60, $61, $62, $63, $64, $CC, $CC ; サ シ ス セ ソ ⎵ ⎵
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db $DA, $DB, $DC, $DD, $DE, $CC ; ダ ヂ ヅ デ ド ⎵
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db $B2, $B3, $B4, $B5, $CC, $CC ; I J K L ⎵ ⎵
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db $18, $19, $1A, $1B, $1C, $CC, $CC ; た ち つ て と ⎵ ⎵
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db $3D, $3E, $3F, $40, $41, $CC ; ば び ぶ べ ぼ ⎵
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db $68, $69, $6A, $6B, $6C, $CC, $CC ; タ チ ツ テ ト ⎵ ⎵
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db $DF, $E0, $E1, $E2, $E3, $CC ; バ ビ ブ ベ ボ ⎵
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db $B6, $B7, $B8, $B9, $CC, $CC ; M N O P ⎵ ⎵
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db $20, $21, $22, $23, $24, $CC, $CC ; な に ぬ ね の ⎵ ⎵
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db $42, $43, $44, $45, $46, $CC ; ぱ ぴ ぷ ぺ ぽ ⎵
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db $70, $71, $72, $73, $74, $CC, $CC ; ナ ニ ヌ ネ ノ ⎵ ⎵
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db $E4, $E5, $E6, $E7, $E8, $CC ; パ ピ プ ペ ポ ⎵
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db $BA, $BB, $BC, $BD, $CC, $CC ; Q R S T ⎵ ⎵
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db $28, $29, $2A, $2B, $2C, $CC, $CC ; は ひ ふ へ ほ ⎵ ⎵
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db $65, $66, $67, $6D, $6E, $CC
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db $78, $79, $7A, $7B, $7C, $CC, $CC ; ハ ヒ フ ヘ ホ ⎵ ⎵
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db $E9, $EA, $EB, $EC, $C6, $CC ; ァ ィ ゥ ェ ォ ⎵
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db $BE, $BF, $C0, $C1, $CC, $CC ; U V W X ⎵ ⎵
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db $30, $31, $32, $33, $34, $CC, $CC ; ま み む め も ⎵ ⎵
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db $6F, $75, $76, $77, $7D, $CC ; ザ ジ ズ ゼ ゾ ⎵
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db $80, $81, $82, $83, $84, $CC, $CC ; マ ミ ム メ モ ⎵ ⎵
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db $CC, $CC, $CC, $CC, $9A, $CC ; ャ ュ ョ ⎵ ッ ⎵
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db $C2, $C3, $C9, $CE, $CC, $CC ; Y Z - 〜 ⎵ ⎵
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db $05, $CC, $06, $CC, $07, $CC, $CC ; や ⎵ ゆ ⎵ よ ⎵ ⎵
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db $7E, $7F, $85, $86, $87, $CC ; ダ ヂ ヅ デ ド ⎵
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db $55, $CC, $56, $CC, $57, $CC, $CC ; ヤ ⎵ ユ ⎵ ヨ ⎵ ⎵
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db $A0, $A1, $A2, $A3, $A4, $CC ; ⎵ ⎵ ⎵ ⎵ ⎵ ⎵
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db $CC, $CC, $CC, $CC, $CC, $CC ; ⎵ ⎵ ⎵ ⎵ ⎵ ⎵
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db $38, $39, $3A, $3B, $3C, $CC, $CC ; ら り る れ ろ ⎵ ⎵
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db $8D, $8E, $8F, $90, $91, $CC ; バ ビ ブ ベ ボ ⎵
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db $88, $89, $8A, $8B, $8C, $CC, $CC ; ラ リ ル レ ロ ⎵ ⎵
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db $A5, $A6, $A7, $A8, $A9, $CC ; ⎵ ⎵ ⎵ ⎵ ⎵ ⎵
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db $CA, $CB, $CD, $CD, $CC, $CC ; 🡄 🡆 END ⎵ ⎵
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db $0D, $0E, $0F, $CC, $C9, $CC, $CC ; わ を ん ⎵ - ⎵ ⎵
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db $92, $93, $94, $95, $96, $CC ; パ ピ プ ペ ポ ⎵
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db $5D, $5E, $5F, $CC, $C9, $CC, $CC ; ワ ヲ ン ⎵ - ⎵ ⎵
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db $CC, $CC, $CC, $CC, $CC, $CC ; ⎵ ⎵ ⎵ ⎵ ⎵ ⎵
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db $CC, $CC, $CC, $CC, $CC, $CC ; ⎵ ⎵ ⎵ ⎵ ⎵ ⎵
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BIN
data/playernamecharmap.bin
Normal file
BIN
data/playernamecharmap.bin
Normal file
Binary file not shown.
BIN
data/playernamestripes_1.bin
Normal file
BIN
data/playernamestripes_1.bin
Normal file
Binary file not shown.
72
data/playernamestripes_2.asm
Normal file
72
data/playernamestripes_2.asm
Normal file
@@ -0,0 +1,72 @@
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dw $E164, $3900 ; VRAM $C9C2 | 58 bytes | Horizontal
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dw $1CA2, $0188, $1CA3, $0188, $1CA4, $0188, $0188, $0188
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dw $0188, $0188, $1DA0, $0188, $1DA1, $0188, $1DA2, $0188
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dw $1DA3, $0188, $1DA4, $0188, $0188, $0188, $1D4A, $0188
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dw $1D4B, $0188, $1D4C, $0188, $1D4D
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dw $0165, $3900 ; VRAM $CA02 | 58 bytes | Horizontal
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dw $1CB2, $0188, $1CB3, $0188, $1CB4, $0188, $0188, $0188
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dw $0188, $0188, $1DB0, $0188, $1DB1, $0188, $1DB2, $0188
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dw $1DB3, $0188, $1DB4, $0188, $0188, $0188, $1D5A, $0188
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dw $1D5B, $0188, $1D5C, $0188, $1D5D
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dw $2165, $3900 ; VRAM $CA42 | 58 bytes | Horizontal
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dw $1CAA, $0188, $1CAB, $0188, $1CAC, $0188, $0188, $0188
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dw $0188, $0188, $1DA5, $0188, $1DA6, $0188, $1DA7, $0188
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dw $1DA8, $0188, $1DA9, $0188, $0188, $0188, $1D4E, $0188
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dw $1D4F, $0188, $1D60, $0188, $1D61
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dw $4165, $3900 ; VRAM $CA82 | 58 bytes | Horizontal
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dw $1CBA, $0188, $1CBB, $0188, $1CBC, $0188, $0188, $0188
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dw $0188, $0188, $1DB5, $0188, $1DB6, $0188, $1DB7, $0188
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dw $1DB8, $0188, $1DB9, $0188, $0188, $0188, $1D5E, $0188
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dw $1D5F, $0188, $1D70, $0188, $1D71
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dw $6165, $3900 ; VRAM $CAC2 | 58 bytes | Horizontal
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dw $1CC2, $0188, $1CC3, $0188, $1CC4, $0188, $0188, $0188
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dw $0188, $0188, $1DAA, $0188, $1DAB, $0188, $1DAC, $0188
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dw $1DAD, $0188, $1DAE, $0188, $0188, $0188, $1D62, $0188
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dw $1D63, $0188, $1D64, $0188, $1D65
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dw $8165, $3900 ; VRAM $CB02 | 58 bytes | Horizontal
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dw $1CD2, $0188, $1CD3, $0188, $1CD4, $0188, $0188, $0188
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dw $0188, $0188, $1DBA, $0188, $1DBB, $0188, $1DBC, $0188
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dw $1DBD, $0188, $1DBE, $0188, $0188, $0188, $1D72, $0188
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dw $1D73, $0188, $1D74, $0188, $1D75
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dw $A165, $3900 ; VRAM $CB42 | 58 bytes | Horizontal
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dw $1CCA, $0188, $1CCB, $0188, $1CCC, $0188, $0188, $0188
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dw $0188, $0188, $1DAF, $0188, $1DC0, $0188, $1DC1, $0188
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dw $1DC2, $0188, $1DC3, $0188, $0188, $0188, $1D66, $0188
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dw $1D67, $0188, $1D68, $0188, $1D69
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dw $C165, $3900 ; VRAM $CB82 | 58 bytes | Horizontal
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dw $1CDA, $0188, $1CDB, $0188, $1CDC, $0188, $0188, $0188
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dw $0188, $0188, $1DBF, $0188, $1DD0, $0188, $1DD1, $0188
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dw $1DD2, $0188, $1DD3, $0188, $0188, $0188, $1D76, $0188
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dw $1D77, $0188, $1D78, $0188, $1D79
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dw $E165, $3900 ; VRAM $CBC2 | 58 bytes | Horizontal
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dw $1CE2, $0188, $1CE3, $0188, $1CE4, $0188, $0188, $0188
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dw $0188, $0188, $1DC4, $0188, $1DC5, $0188, $1DC6, $0188
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dw $1DC7, $0188, $1DC8, $0188, $0188, $0188, $1D6A, $0188
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dw $1D6B, $0188, $1D6C, $0188, $1D6D
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dw $0166, $3900 ; VRAM $CC02 | 58 bytes | Horizontal
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dw $1CF2, $0188, $1CF3, $0188, $1CF4, $0188, $0188, $0188
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dw $0188, $0188, $1DD4, $0188, $1DD5, $0188, $1DD6, $0188
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dw $1DD7, $0188, $1DD8, $0188, $0188, $0188, $1D7A, $0188
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dw $1D7B, $0188, $1D7C, $0188, $1D7D
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; dw $2166, $3900 ; VRAM $CC42 | 58 bytes | Horizontal
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; dw $1CEA, $0188, $1CEB, $0188, $1CEC, $0188, $0188, $0188
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; dw $0188, $0188, $1DC9, $0188, $1DCA, $0188, $1DCB, $0188
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; dw $1DCC, $0188, $1D86, $0188, $0188, $0188, $1D6E, $0188
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; dw $1D6F, $0188, $1D80, $0188, $1D81
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;
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; dw $4166, $3900 ; VRAM $CC82 | 58 bytes | Horizontal
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; dw $1CFA, $0188, $1CFB, $0188, $1CFC, $0188, $0188, $0188
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; dw $0188, $0188, $1DD9, $0188, $1DDA, $0188, $1DDB, $0188
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||||
; dw $1DDC, $0188, $1D96, $0188, $0188, $0188, $1D7E, $0188
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||||
; dw $1D7F, $0188, $1D90, $0188, $1D91
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||||
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BIN
data/playernamestripes_2.bin
Normal file
BIN
data/playernamestripes_2.bin
Normal file
Binary file not shown.
72
data/playernamestripes_3.asm
Normal file
72
data/playernamestripes_3.asm
Normal file
@@ -0,0 +1,72 @@
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dw $E164, $3900 ; VRAM $C9C2 | 58 bytes | Horizontal
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dw $1CA2, $0188, $1CA3, $0188, $1CA4, $0188, $0188, $0188
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||||
dw $0188, $0188, $1DA0, $0188, $1DA1, $0188, $1DA2, $0188
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dw $1DA3, $0188, $1DA4, $0188, $0188, $0188, $1D4A, $0188
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dw $1D4B, $0188, $1D4C, $0188, $1D4D
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dw $0165, $3900 ; VRAM $CA02 | 58 bytes | Horizontal
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dw $1CB2, $0188, $1CB3, $0188, $1CB4, $0188, $0188, $0188
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dw $0188, $0188, $1DB0, $0188, $1DB1, $0188, $1DB2, $0188
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dw $1DB3, $0188, $1DB4, $0188, $0188, $0188, $1D5A, $0188
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dw $1D5B, $0188, $1D5C, $0188, $1D5D
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dw $2165, $3900 ; VRAM $CA42 | 58 bytes | Horizontal
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dw $1CAA, $0188, $1CAB, $0188, $1CAC, $0188, $0188, $0188
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dw $0188, $0188, $1DA5, $0188, $1DA6, $0188, $1DA7, $0188
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dw $1DA8, $0188, $1DA9, $0188, $0188, $0188, $1D4E, $0188
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dw $1D4F, $0188, $1D60, $0188, $1D61
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dw $4165, $3900 ; VRAM $CA82 | 58 bytes | Horizontal
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dw $1CBA, $0188, $1CBB, $0188, $1CBC, $0188, $0188, $0188
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dw $0188, $0188, $1DB5, $0188, $1DB6, $0188, $1DB7, $0188
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dw $1DB8, $0188, $1DB9, $0188, $0188, $0188, $1D5E, $0188
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dw $1D5F, $0188, $1D70, $0188, $1D71
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||||
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dw $6165, $3900 ; VRAM $CAC2 | 58 bytes | Horizontal
|
||||
dw $1CC2, $0188, $1CC3, $0188, $1CC4, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DAA, $0188, $1DAB, $0188, $1DAC, $0188
|
||||
dw $1DAD, $0188, $1DAE, $0188, $0188, $0188, $1D62, $0188
|
||||
dw $1D63, $0188, $1D64, $0188, $1D65
|
||||
|
||||
dw $8165, $3900 ; VRAM $CB02 | 58 bytes | Horizontal
|
||||
dw $1CD2, $0188, $1CD3, $0188, $1CD4, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DBA, $0188, $1DBB, $0188, $1DBC, $0188
|
||||
dw $1DBD, $0188, $1DBE, $0188, $0188, $0188, $1D72, $0188
|
||||
dw $1D73, $0188, $1D74, $0188, $1D75
|
||||
|
||||
dw $A165, $3900 ; VRAM $CB42 | 58 bytes | Horizontal
|
||||
dw $1CCA, $0188, $1CCB, $0188, $1CCC, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DAF, $0188, $1DC0, $0188, $1DC1, $0188
|
||||
dw $1DC2, $0188, $1DC3, $0188, $0188, $0188, $1D66, $0188
|
||||
dw $1D67, $0188, $1D68, $0188, $1D69
|
||||
|
||||
dw $C165, $3900 ; VRAM $CB82 | 58 bytes | Horizontal
|
||||
dw $1CDA, $0188, $1CDB, $0188, $1CDC, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DBF, $0188, $1DD0, $0188, $1DD1, $0188
|
||||
dw $1DD2, $0188, $1DD3, $0188, $0188, $0188, $1D76, $0188
|
||||
dw $1D77, $0188, $1D78, $0188, $1D79
|
||||
|
||||
dw $E165, $3900 ; VRAM $CBC2 | 58 bytes | Horizontal
|
||||
dw $1CE2, $0188, $1CE3, $0188, $1CE4, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DC4, $0188, $1DC5, $0188, $1DC6, $0188
|
||||
dw $1DC7, $0188, $1DC8, $0188, $0188, $0188, $1D6A, $0188
|
||||
dw $1D6B, $0188, $1D6C, $0188, $1D6D
|
||||
|
||||
dw $0166, $3900 ; VRAM $CC02 | 58 bytes | Horizontal
|
||||
dw $1CF2, $0188, $1CF3, $0188, $1CF4, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DD4, $0188, $1DD5, $0188, $1DD6, $0188
|
||||
dw $1DD7, $0188, $1DD8, $0188, $0188, $0188, $1D7A, $0188
|
||||
dw $1D7B, $0188, $1D7C, $0188, $1D7D
|
||||
|
||||
dw $2166, $3900 ; VRAM $CC42 | 58 bytes | Horizontal
|
||||
dw $1CEA, $0188, $1CEB, $0188, $1CEC, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DC9, $0188, $1DCA, $0188, $1DCB, $0188
|
||||
dw $1DCC, $0188, $1D86, $0188, $0188, $0188, $1D6E, $0188
|
||||
dw $1D6F, $0188, $1D80, $0188, $1D81
|
||||
|
||||
dw $4166, $3900 ; VRAM $CC82 | 58 bytes | Horizontal
|
||||
dw $1CFA, $0188, $1CFB, $0188, $1CFC, $0188, $0188, $0188
|
||||
dw $0188, $0188, $1DD9, $0188, $1DDA, $0188, $1DDB, $0188
|
||||
dw $1DDC, $0188, $1D96, $0188, $0188, $0188, $1D7E, $0188
|
||||
dw $1D7F, $0188, $1D90, $0188, $1D91
|
||||
|
||||
25
data/playernamestripes_4.asm
Normal file
25
data/playernamestripes_4.asm
Normal file
@@ -0,0 +1,25 @@
|
||||
dw $2362, $3900 ; VRAM $C446 | 58 bytes | Horizontal
|
||||
dw $1C48, $0188, $1C49, $0188, $1C4A, $0188, $1C4B, $0188
|
||||
dw $1C4C, $0188, $0188, $0188, $0188, $0188, $1CC5, $0188
|
||||
dw $1CC6, $0188, $1CC7, $0188, $1CCD, $0188, $1CCE, $0188
|
||||
dw $0188, $0188, $1CE8, $0188, $1CE9
|
||||
|
||||
dw $4362, $3900 ; VRAM $C486 | 58 bytes | Horizontal
|
||||
dw $1C58, $0188, $1C59, $0188, $1C5A, $0188, $1C5B, $0188
|
||||
dw $1C5C, $0188, $0188, $0188, $0188, $0188, $1CD5, $0188
|
||||
dw $1CD6, $0188, $1CD7, $0188, $1CDD, $0188, $1CDE, $0188
|
||||
dw $0188, $0188, $1CF8, $0188, $1CF9
|
||||
|
||||
dw $6362, $3900 ; VRAM $C4C6 | 58 bytes | Horizontal
|
||||
dw $1C60, $0188, $1C61, $0188, $1C62, $0188, $1C63, $0188
|
||||
dw $1C64, $0188, $0188, $0188, $0188, $0188, $1CCF, $0188
|
||||
dw $1CE5, $0188, $1CE6, $0188, $1CE7, $0188, $1CED, $0188
|
||||
dw $0188, $0188, $1D00, $0188, $1D01
|
||||
|
||||
|
||||
dw $8362, $3900 ; VRAM $C506 | 58 bytes | Horizontal
|
||||
dw $1C70, $0188, $1C71, $0188, $1C72, $0188, $1C73, $0188
|
||||
dw $1C74, $0188, $0188, $0188, $0188, $0188, $1CDF, $0188
|
||||
dw $1CF5, $0188, $1CF6, $0188, $1CF7, $0188, $1CFD, $0188
|
||||
dw $0188, $0188, $1D10, $0188, $1D11
|
||||
|
||||
BIN
data/smallchars.2bpp
Normal file
BIN
data/smallchars.2bpp
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -141,7 +141,12 @@ FreeDungeonItemNotice:
|
||||
LDA.w ScratchBufferNV+1
|
||||
ASL : TAX
|
||||
REP #$20
|
||||
LDA.l DungeonItemIDMap,X : CMP.w DungeonID : BNE +
|
||||
LDA.l DungeonItemIDMap,X : CMP.w #$0003 : BCC .hc_sewers
|
||||
CMP.w DungeonID : BNE +
|
||||
BRA .self_notice
|
||||
.hc_sewers
|
||||
LDA.w DungeonID : CMP.b #$0003 : BCS +
|
||||
.self_notice
|
||||
SEP #$20
|
||||
%CopyDialog(Notice_Self)
|
||||
JMP.w .done
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
;================================================================================
|
||||
; Dialog Pointer Override
|
||||
;--------------------------------------------------------------------------------
|
||||
EndingSequenceTableOverride:
|
||||
PHY
|
||||
PHX
|
||||
TYX
|
||||
LDA.l EndingSequenceText, X
|
||||
PLX
|
||||
STA.w $1008, X
|
||||
PLY
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
EndingSequenceTableLookupOverride:
|
||||
PHY
|
||||
PHX
|
||||
TYX
|
||||
LDA.l EndingSequenceText, X : AND.w #$00FF
|
||||
PLX
|
||||
PLY
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -3,8 +3,13 @@ OnPrepFileSelect:
|
||||
LDA.b #$06 : STA.b NMISTRIPES ; thing we wrote over
|
||||
RTL
|
||||
+
|
||||
PHA : PHX
|
||||
REP #$10
|
||||
JSL.l LoadAlphabetTilemap
|
||||
JML.l LoadFullItemTiles
|
||||
JSL.l LoadFullItemTiles
|
||||
SEP #$10
|
||||
PLX : PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnDrawHud:
|
||||
JSL.l DrawChallengeTimer ; this has to come before NewDrawHud because the timer overwrites the compass counter
|
||||
|
||||
@@ -10,13 +10,13 @@ FlagFastCredits:
|
||||
AND.b Joy1B_All
|
||||
TSB.b FastCreditsActive
|
||||
|
||||
LDA.b #$10
|
||||
LDA.b #$20
|
||||
AND.b Joy1A_New
|
||||
EOR.b FastCreditsActive
|
||||
STA.b FastCreditsActive
|
||||
|
||||
LDA.b FastCreditsActive
|
||||
AND.b #$50
|
||||
AND.b #$60
|
||||
BEQ .slow
|
||||
|
||||
LDA.b #$01
|
||||
@@ -36,7 +36,7 @@ FastCreditsCutsceneTimer:
|
||||
INC
|
||||
|
||||
JSR IsFastCredits
|
||||
BEQ .slow
|
||||
BCC .slow
|
||||
|
||||
INC
|
||||
INC
|
||||
@@ -92,7 +92,7 @@ FastCreditsCutsceneScroll:
|
||||
LDA.w #$0000
|
||||
|
||||
++ JSR IsFastCredits
|
||||
BEQ .slow
|
||||
BCC .slow
|
||||
|
||||
AND.w #$FFFF ; get sign of A
|
||||
BPL .positive
|
||||
@@ -112,11 +112,6 @@ FastCreditsCutsceneScroll:
|
||||
.slow
|
||||
RTS
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
FastCreditsCutsceneUnderworldX:
|
||||
JSR FastCreditsCutsceneScrollX
|
||||
CLC
|
||||
@@ -136,14 +131,18 @@ FastCreditsCutsceneUnderworldY:
|
||||
|
||||
|
||||
FastTextScroll:
|
||||
LDA.b FrameCounter
|
||||
SEP #$10
|
||||
JSR IsFastCredits
|
||||
BEQ .slow
|
||||
BCC .slow
|
||||
|
||||
AND.w #$0000
|
||||
REP #$10
|
||||
RTL
|
||||
|
||||
.slow
|
||||
AND.w #$0003
|
||||
REP #$10
|
||||
RTL
|
||||
|
||||
DumbFlagForMSU:
|
||||
@@ -152,9 +151,7 @@ DumbFlagForMSU:
|
||||
RTL
|
||||
|
||||
IsFastCredits:
|
||||
PHA
|
||||
LDA.b FastCreditsActive
|
||||
AND.w #$0050
|
||||
PLA
|
||||
LDY.b FastCreditsActive
|
||||
CPY.b #$20
|
||||
RTS
|
||||
|
||||
|
||||
261
fileselect.asm
261
fileselect.asm
@@ -1,6 +1,4 @@
|
||||
|
||||
;FS prefix means file_select, since these defines and macros are specific to this screen
|
||||
|
||||
!FS_COLOR_BROWN = $0000 ;(only used for: Shovel, hammer, powder)
|
||||
!FS_COLOR_RED = $0400
|
||||
!FS_COLOR_YELLOW = $0800
|
||||
@@ -371,8 +369,8 @@ DrawPlayerFileShared:
|
||||
|
||||
LDA.l EquipmentSRAM+$0130 : AND.w #$00FF
|
||||
JSL.l HexToDec
|
||||
LDA.l HexToDecDigit4 : AND.w #$00FF : ORA.w #!FS_COLOR_BW|$02A0 : %fs_draw8x8(11,26)
|
||||
LDA.l HexToDecDigit5 : AND.w #$00FF : ORA.w #!FS_COLOR_BW|$02A0 : %fs_draw8x8(11,27)
|
||||
LDA.l HexToDecDigit4 : AND.w #$00FF : ORA.w #!FS_COLOR_BW|$02E0 : %fs_draw8x8(11,26)
|
||||
LDA.l HexToDecDigit5 : AND.w #$00FF : ORA.w #!FS_COLOR_BW|$02E0 : %fs_draw8x8(11,27)
|
||||
|
||||
; Boots
|
||||
%fs_drawItemBasic(EquipmentSRAM+$15,3,28,FileSelectItems_boots)
|
||||
@@ -418,52 +416,52 @@ DrawPlayerFileShared:
|
||||
|
||||
; Crystals
|
||||
LDA.l EquipmentSRAM+$3A : AND.w #$0002 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_BLUE
|
||||
LDA.w #$02D7|!FS_COLOR_BLUE
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
LDA.w #$02C7|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(13,18)
|
||||
|
||||
LDA.l EquipmentSRAM+$3A : AND.w #$0010 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_BLUE
|
||||
LDA.w #$02D7|!FS_COLOR_BLUE
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
LDA.w #$02C7|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(12,19)
|
||||
|
||||
LDA.l EquipmentSRAM+$3A : AND.w #$0040 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_BLUE
|
||||
LDA.w #$02D7|!FS_COLOR_BLUE
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
LDA.w #$02C7|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(13,20)
|
||||
|
||||
LDA.l EquipmentSRAM+$3A : AND.w #$0020 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_BLUE
|
||||
LDA.w #$02D7|!FS_COLOR_BLUE
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
LDA.w #$02C7|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(12,21)
|
||||
|
||||
LDA.l EquipmentSRAM+$3A : AND.w #$0004 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_RED
|
||||
LDA.w #$02D7|!FS_COLOR_RED
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
LDA.w #$02C7|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(13,22)
|
||||
|
||||
LDA.l EquipmentSRAM+$3A : AND.w #$0001 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_RED
|
||||
LDA.w #$02D7|!FS_COLOR_RED
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
LDA.w #$02C7|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(12,23)
|
||||
|
||||
LDA.l EquipmentSRAM+$3A : AND.w #$0008 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_BLUE
|
||||
LDA.w #$02D7|!FS_COLOR_BLUE
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
LDA.w #$02C7|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(13,24)
|
||||
|
||||
|
||||
@@ -473,157 +471,157 @@ RTS
|
||||
|
||||
FileSelectItems:
|
||||
.empty_bow ;for an eventual update for retro mode
|
||||
dw #$0201|!FS_COLOR_YELLOW, #$02B8|!FS_COLOR_YELLOW, #$02B7|!FS_COLOR_YELLOW, #$0212|!FS_COLOR_YELLOW
|
||||
dw #$0241|!FS_COLOR_YELLOW, #$02F8|!FS_COLOR_YELLOW, #$02F7|!FS_COLOR_YELLOW, #$0252|!FS_COLOR_YELLOW
|
||||
.bow
|
||||
dw #$0201|!FS_COLOR_YELLOW, #$0202|!FS_COLOR_YELLOW, #$0211|!FS_COLOR_YELLOW, #$0212|!FS_COLOR_YELLOW
|
||||
dw #$0241|!FS_COLOR_YELLOW, #$0242|!FS_COLOR_YELLOW, #$0251|!FS_COLOR_YELLOW, #$0252|!FS_COLOR_YELLOW
|
||||
.silver_bow
|
||||
dw #$0201|!FS_COLOR_YELLOW, #$0204|!FS_COLOR_YELLOW, #$0203|!FS_COLOR_RED, #$0212|!FS_COLOR_YELLOW
|
||||
dw #$0241|!FS_COLOR_YELLOW, #$0244|!FS_COLOR_YELLOW, #$0243|!FS_COLOR_RED, #$0252|!FS_COLOR_YELLOW
|
||||
.regular_arrow ;for an eventual update for retro mode
|
||||
dw #$0200|!FS_COLOR_YELLOW, #$02BA|!FS_COLOR_YELLOW, #$02B9|!FS_COLOR_RED, #$0200|!FS_COLOR_YELLOW
|
||||
dw #$0240|!FS_COLOR_YELLOW, #$02FA|!FS_COLOR_YELLOW, #$02F9|!FS_COLOR_RED, #$0240|!FS_COLOR_YELLOW
|
||||
.silver_arrow
|
||||
dw #$0200|!FS_COLOR_YELLOW, #$0214|!FS_COLOR_YELLOW, #$0213|!FS_COLOR_RED, #$0200|!FS_COLOR_YELLOW
|
||||
dw #$0240|!FS_COLOR_YELLOW, #$0254|!FS_COLOR_YELLOW, #$0253|!FS_COLOR_RED, #$0240|!FS_COLOR_YELLOW
|
||||
.blue_boomerang
|
||||
dw #$0205|!FS_COLOR_BLUE, #$0206|!FS_COLOR_BLUE, #$0200|!FS_COLOR_BW, #$0216|!FS_COLOR_BLUE
|
||||
dw #$0245|!FS_COLOR_BLUE, #$0246|!FS_COLOR_BLUE, #$0240|!FS_COLOR_BW, #$0256|!FS_COLOR_BLUE
|
||||
.red_boomerang
|
||||
dw #$0205|!FS_COLOR_RED, #$0206|!FS_COLOR_RED, #$0200|!FS_COLOR_BW, #$0216|!FS_COLOR_RED
|
||||
dw #$0245|!FS_COLOR_RED, #$0246|!FS_COLOR_RED, #$0240|!FS_COLOR_BW, #$0256|!FS_COLOR_RED
|
||||
.both_boomerang
|
||||
dw #$02B6|!FS_COLOR_BLUE, #$02B6|!FS_COLOR_RED, #$02B6|!FS_COLOR_BLUE|!FS_VFLIP, #$02B6|!FS_COLOR_RED|!FS_VFLIP
|
||||
dw #$02F6|!FS_COLOR_BLUE, #$02F6|!FS_COLOR_RED, #$02F6|!FS_COLOR_BLUE|!FS_VFLIP, #$02F6|!FS_COLOR_RED|!FS_VFLIP
|
||||
.hookshot
|
||||
dw #$0200|!FS_COLOR_RED, #$0215|!FS_COLOR_RED, #$0230|!FS_COLOR_RED, #$0200|!FS_COLOR_BW
|
||||
dw #$0240|!FS_COLOR_RED, #$0255|!FS_COLOR_RED, #$0270|!FS_COLOR_RED, #$0240|!FS_COLOR_BW
|
||||
.bombs
|
||||
dw #$020C|!FS_COLOR_BLUE, #$020D|!FS_COLOR_BLUE, #$021C|!FS_COLOR_BLUE, #$021C|!FS_COLOR_BLUE|!FS_HFLIP
|
||||
dw #$024C|!FS_COLOR_BLUE, #$024D|!FS_COLOR_BLUE, #$025C|!FS_COLOR_BLUE, #$025C|!FS_COLOR_BLUE|!FS_HFLIP
|
||||
.fire_rod
|
||||
dw #$0220|!FS_COLOR_RED, #$0210|!FS_COLOR_RED, #$0230|!FS_COLOR_RED, #$0231|!FS_COLOR_RED
|
||||
dw #$0260|!FS_COLOR_RED, #$0250|!FS_COLOR_RED, #$0270|!FS_COLOR_RED, #$0271|!FS_COLOR_RED
|
||||
.ice_rod
|
||||
dw #$0220|!FS_COLOR_BLUE, #$0221|!FS_COLOR_BLUE, #$0230|!FS_COLOR_BLUE, #$0231|!FS_COLOR_BLUE
|
||||
dw #$0260|!FS_COLOR_BLUE, #$0261|!FS_COLOR_BLUE, #$0270|!FS_COLOR_BLUE, #$0271|!FS_COLOR_BLUE
|
||||
.bombos
|
||||
dw #$0207|!FS_COLOR_YELLOW, #$0217|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0217|!FS_COLOR_YELLOW, #$0207|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP
|
||||
dw #$0247|!FS_COLOR_YELLOW, #$0257|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0257|!FS_COLOR_YELLOW, #$0247|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP
|
||||
.ether
|
||||
dw #$0208|!FS_COLOR_YELLOW, #$0218|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0218|!FS_COLOR_YELLOW, #$0208|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP
|
||||
dw #$0248|!FS_COLOR_YELLOW, #$0258|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0258|!FS_COLOR_YELLOW, #$0248|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP
|
||||
.quake
|
||||
dw #$0209|!FS_COLOR_YELLOW, #$0219|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0219|!FS_COLOR_YELLOW, #$0209|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP
|
||||
dw #$0249|!FS_COLOR_YELLOW, #$0259|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0259|!FS_COLOR_YELLOW, #$0249|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP
|
||||
.lamp
|
||||
dw #$022C|!FS_COLOR_RED, #$022C|!FS_COLOR_RED|!FS_HFLIP, #$023C|!FS_COLOR_RED, #$023D|!FS_COLOR_RED
|
||||
dw #$026C|!FS_COLOR_RED, #$026C|!FS_COLOR_RED|!FS_HFLIP, #$027C|!FS_COLOR_RED, #$027D|!FS_COLOR_RED
|
||||
.hammer
|
||||
dw #$0222|!FS_COLOR_BROWN, #$0223|!FS_COLOR_BROWN, #$0232|!FS_COLOR_BROWN, #$0233|!FS_COLOR_BROWN
|
||||
dw #$0262|!FS_COLOR_BROWN, #$0263|!FS_COLOR_BROWN, #$0272|!FS_COLOR_BROWN, #$0273|!FS_COLOR_BROWN
|
||||
.bugnet
|
||||
dw #$0228|!FS_COLOR_YELLOW, #$0229|!FS_COLOR_YELLOW, #$0238|!FS_COLOR_YELLOW, #$0239|!FS_COLOR_YELLOW
|
||||
dw #$0268|!FS_COLOR_YELLOW, #$0269|!FS_COLOR_YELLOW, #$0278|!FS_COLOR_YELLOW, #$0279|!FS_COLOR_YELLOW
|
||||
.shovel
|
||||
dw #$0224|!FS_COLOR_BROWN, #$0225|!FS_COLOR_BROWN, #$0234|!FS_COLOR_BROWN, #$0235|!FS_COLOR_BROWN
|
||||
dw #$0264|!FS_COLOR_BROWN, #$0265|!FS_COLOR_BROWN, #$0274|!FS_COLOR_BROWN, #$0275|!FS_COLOR_BROWN
|
||||
.flute
|
||||
dw #$0226|!FS_COLOR_BLUE, #$0227|!FS_COLOR_BLUE, #$0236|!FS_COLOR_BLUE, #$0237|!FS_COLOR_BLUE
|
||||
dw #$0266|!FS_COLOR_BLUE, #$0267|!FS_COLOR_BLUE, #$0276|!FS_COLOR_BLUE, #$0277|!FS_COLOR_BLUE
|
||||
.book
|
||||
dw #$022A|!FS_COLOR_GREEN, #$022B|!FS_COLOR_GREEN, #$023A|!FS_COLOR_GREEN, #$023B|!FS_COLOR_GREEN
|
||||
dw #$026A|!FS_COLOR_GREEN, #$026B|!FS_COLOR_GREEN, #$027A|!FS_COLOR_GREEN, #$027B|!FS_COLOR_GREEN
|
||||
.redcane
|
||||
dw #$021D|!FS_COLOR_RED, #$021E|!FS_COLOR_RED, #$022D|!FS_COLOR_RED, #$022E|!FS_COLOR_RED
|
||||
dw #$025D|!FS_COLOR_RED, #$025E|!FS_COLOR_RED, #$026D|!FS_COLOR_RED, #$026E|!FS_COLOR_RED
|
||||
.bluecane
|
||||
dw #$021D|!FS_COLOR_BLUE, #$021E|!FS_COLOR_BLUE, #$022D|!FS_COLOR_BLUE, #$022E|!FS_COLOR_BLUE
|
||||
dw #$025D|!FS_COLOR_BLUE, #$025E|!FS_COLOR_BLUE, #$026D|!FS_COLOR_BLUE, #$026E|!FS_COLOR_BLUE
|
||||
.cape
|
||||
dw #$0248|!FS_COLOR_RED, #$0249|!FS_COLOR_RED, #$0258|!FS_COLOR_RED, #$0259|!FS_COLOR_RED
|
||||
dw #$0288|!FS_COLOR_RED, #$0289|!FS_COLOR_RED, #$0298|!FS_COLOR_RED, #$0299|!FS_COLOR_RED
|
||||
.mirror
|
||||
dw #$024A|!FS_COLOR_BLUE, #$024B|!FS_COLOR_BLUE, #$025A|!FS_COLOR_BLUE, #$025B|!FS_COLOR_BLUE
|
||||
dw #$028A|!FS_COLOR_BLUE, #$028B|!FS_COLOR_BLUE, #$029A|!FS_COLOR_BLUE, #$029B|!FS_COLOR_BLUE
|
||||
|
||||
.flippers
|
||||
dw #$020E|!FS_COLOR_BLUE, #$020F|!FS_COLOR_BLUE, #$021F|!FS_COLOR_BLUE|!FS_HFLIP, #$021F|!FS_COLOR_BLUE
|
||||
dw #$024E|!FS_COLOR_BLUE, #$024F|!FS_COLOR_BLUE, #$025F|!FS_COLOR_BLUE|!FS_HFLIP, #$025F|!FS_COLOR_BLUE
|
||||
|
||||
.boots
|
||||
dw #$024C|!FS_COLOR_BOOTS, #$024D|!FS_COLOR_BOOTS, #$025C|!FS_COLOR_BOOTS, #$025D|!FS_COLOR_BOOTS
|
||||
dw #$028C|!FS_COLOR_BOOTS, #$028D|!FS_COLOR_BOOTS, #$029C|!FS_COLOR_BOOTS, #$029D|!FS_COLOR_BOOTS
|
||||
|
||||
.pearl
|
||||
dw #$0264|!FS_COLOR_RED, #$0265|!FS_COLOR_RED, #$0274|!FS_COLOR_RED, #$0275|!FS_COLOR_RED
|
||||
dw #$02A4|!FS_COLOR_RED, #$02A5|!FS_COLOR_RED, #$02B4|!FS_COLOR_RED, #$02B5|!FS_COLOR_RED
|
||||
|
||||
.no_pendant
|
||||
dw #$0285|!FS_COLOR_GRAY, #$0286|!FS_COLOR_GRAY, #$02B2|!FS_COLOR_GRAY, #$0296|!FS_COLOR_GRAY
|
||||
dw #$02C5|!FS_COLOR_GRAY, #$02C6|!FS_COLOR_GRAY, #$02F2|!FS_COLOR_GRAY, #$02D6|!FS_COLOR_GRAY
|
||||
.green_pendant
|
||||
dw #$0285|!FS_COLOR_GREEN, #$0286|!FS_COLOR_GREEN, #$0295|!FS_COLOR_GREEN, #$0296|!FS_COLOR_GREEN
|
||||
dw #$02C5|!FS_COLOR_GREEN, #$02C6|!FS_COLOR_GREEN, #$02D5|!FS_COLOR_GREEN, #$02D6|!FS_COLOR_GREEN
|
||||
.blue_pendant
|
||||
dw #$0285|!FS_COLOR_BLUE, #$0286|!FS_COLOR_BLUE, #$0295|!FS_COLOR_BLUE, #$0296|!FS_COLOR_BLUE
|
||||
dw #$02C5|!FS_COLOR_BLUE, #$02C6|!FS_COLOR_BLUE, #$02D5|!FS_COLOR_BLUE, #$02D6|!FS_COLOR_BLUE
|
||||
.red_pendant
|
||||
dw #$0285|!FS_COLOR_RED, #$0286|!FS_COLOR_RED, #$0295|!FS_COLOR_RED, #$0296|!FS_COLOR_RED
|
||||
dw #$02C5|!FS_COLOR_RED, #$02C6|!FS_COLOR_RED, #$02D5|!FS_COLOR_RED, #$02D6|!FS_COLOR_RED
|
||||
|
||||
.gloves
|
||||
dw #$024E|!FS_COLOR_BROWN, #$024F|!FS_COLOR_BROWN, #$025E|!FS_COLOR_BROWN, #$025F|!FS_COLOR_BROWN
|
||||
dw #$028E|!FS_COLOR_BROWN, #$028F|!FS_COLOR_BROWN, #$029E|!FS_COLOR_BROWN, #$029F|!FS_COLOR_BROWN
|
||||
.mitts
|
||||
dw #$0260|!FS_COLOR_YELLOW, #$0261|!FS_COLOR_YELLOW, #$0270|!FS_COLOR_YELLOW, #$0271|!FS_COLOR_YELLOW
|
||||
dw #$02A0|!FS_COLOR_YELLOW, #$02A1|!FS_COLOR_YELLOW, #$02B0|!FS_COLOR_YELLOW, #$02B1|!FS_COLOR_YELLOW
|
||||
|
||||
.mushroom
|
||||
dw #$0262|!FS_COLOR_RED, #$0263|!FS_COLOR_RED, #$0272|!FS_COLOR_RED, #$0273|!FS_COLOR_RED
|
||||
dw #$02A2|!FS_COLOR_RED, #$02A3|!FS_COLOR_RED, #$02B2|!FS_COLOR_RED, #$02B3|!FS_COLOR_RED
|
||||
.powder
|
||||
dw #$020A|!FS_COLOR_BROWN, #$020B|!FS_COLOR_BROWN, #$021A|!FS_COLOR_BROWN, #$021B|!FS_COLOR_BROWN
|
||||
dw #$024A|!FS_COLOR_BROWN, #$024B|!FS_COLOR_BROWN, #$025A|!FS_COLOR_BROWN, #$025B|!FS_COLOR_BROWN
|
||||
|
||||
.fighters_sword
|
||||
dw #$0266|!FS_COLOR_BLUE, #$0267|!FS_COLOR_BLUE, #$0276|!FS_COLOR_BLUE, #$0277|!FS_COLOR_BLUE
|
||||
dw #$02A6|!FS_COLOR_BLUE, #$02A7|!FS_COLOR_BLUE, #$02B6|!FS_COLOR_BLUE, #$02B7|!FS_COLOR_BLUE
|
||||
.master_sword
|
||||
dw #$0268|!FS_COLOR_BLUE, #$0269|!FS_COLOR_BLUE, #$0278|!FS_COLOR_RED, #$0279|!FS_COLOR_BLUE
|
||||
dw #$02A8|!FS_COLOR_BLUE, #$02A9|!FS_COLOR_BLUE, #$02B8|!FS_COLOR_RED, #$02B9|!FS_COLOR_BLUE
|
||||
.tempered_sword
|
||||
dw #$0268|!FS_COLOR_RED, #$0269|!FS_COLOR_RED, #$0278|!FS_COLOR_GREEN, #$026A|!FS_COLOR_RED
|
||||
dw #$02A8|!FS_COLOR_RED, #$02A9|!FS_COLOR_RED, #$02B8|!FS_COLOR_GREEN, #$02AA|!FS_COLOR_RED
|
||||
.gold_sword
|
||||
dw #$0268|!FS_COLOR_YELLOW, #$0269|!FS_COLOR_YELLOW, #$0278|!FS_COLOR_BLUE, #$027A|!FS_COLOR_YELLOW
|
||||
dw #$02A8|!FS_COLOR_YELLOW, #$02A9|!FS_COLOR_YELLOW, #$02B8|!FS_COLOR_BLUE, #$02BA|!FS_COLOR_YELLOW
|
||||
|
||||
.fighters_shield
|
||||
dw #$026B|!FS_COLOR_BLUE, #$026B|!FS_COLOR_BLUE|!FS_HFLIP, #$027B|!FS_COLOR_BLUE, #$027B|!FS_COLOR_BLUE|!FS_HFLIP
|
||||
dw #$02AB|!FS_COLOR_BLUE, #$02AB|!FS_COLOR_BLUE|!FS_HFLIP, #$02BB|!FS_COLOR_BLUE, #$02BB|!FS_COLOR_BLUE|!FS_HFLIP
|
||||
.fire_shield
|
||||
dw #$026C|!FS_COLOR_BOOTS, #$026C|!FS_COLOR_BOOTS|!FS_HFLIP, #$027C|!FS_COLOR_BOOTS, #$027C|!FS_COLOR_BOOTS|!FS_HFLIP
|
||||
dw #$02AC|!FS_COLOR_BOOTS, #$02AC|!FS_COLOR_BOOTS|!FS_HFLIP, #$02BC|!FS_COLOR_BOOTS, #$02BC|!FS_COLOR_BOOTS|!FS_HFLIP
|
||||
.mirror_shield
|
||||
dw #$026D|!FS_COLOR_YELLOW, #$026E|!FS_COLOR_YELLOW, #$027D|!FS_COLOR_YELLOW, #$027E|!FS_COLOR_YELLOW
|
||||
dw #$02AD|!FS_COLOR_YELLOW, #$02AE|!FS_COLOR_YELLOW, #$02BD|!FS_COLOR_YELLOW, #$02BE|!FS_COLOR_YELLOW
|
||||
|
||||
.green_mail
|
||||
dw #$026F|!FS_COLOR_GREEN, #$026F|!FS_COLOR_GREEN|!FS_HFLIP, #$027F|!FS_COLOR_GREEN, #$02B3|!FS_COLOR_GREEN
|
||||
dw #$02AF|!FS_COLOR_GREEN, #$02AF|!FS_COLOR_GREEN|!FS_HFLIP, #$02BF|!FS_COLOR_GREEN, #$02F3|!FS_COLOR_GREEN
|
||||
.blue_mail
|
||||
dw #$026F|!FS_COLOR_BLUE, #$026F|!FS_COLOR_BLUE|!FS_HFLIP, #$027F|!FS_COLOR_BLUE, #$02B4|!FS_COLOR_BLUE
|
||||
dw #$02AF|!FS_COLOR_BLUE, #$02AF|!FS_COLOR_BLUE|!FS_HFLIP, #$02BF|!FS_COLOR_BLUE, #$02F4|!FS_COLOR_BLUE
|
||||
.red_mail
|
||||
dw #$026F|!FS_COLOR_RED, #$026F|!FS_COLOR_RED|!FS_HFLIP, #$027F|!FS_COLOR_RED, #$02B5|!FS_COLOR_RED
|
||||
dw #$02AF|!FS_COLOR_RED, #$02AF|!FS_COLOR_RED|!FS_HFLIP, #$02BF|!FS_COLOR_RED, #$02F5|!FS_COLOR_RED
|
||||
|
||||
.heart_piece_0_of_4
|
||||
dw #$0280|!FS_COLOR_RED, #$0280|!FS_COLOR_RED|!FS_HFLIP, #$0290|!FS_COLOR_RED, #$0290|!FS_COLOR_RED|!FS_HFLIP
|
||||
dw #$02C0|!FS_COLOR_RED, #$02C0|!FS_COLOR_RED|!FS_HFLIP, #$02D0|!FS_COLOR_RED, #$02D0|!FS_COLOR_RED|!FS_HFLIP
|
||||
.heart_piece_1_of_4
|
||||
dw #$0281|!FS_COLOR_RED, #$0280|!FS_COLOR_RED|!FS_HFLIP, #$0290|!FS_COLOR_RED, #$0290|!FS_COLOR_RED|!FS_HFLIP
|
||||
dw #$02C1|!FS_COLOR_RED, #$02C0|!FS_COLOR_RED|!FS_HFLIP, #$02D0|!FS_COLOR_RED, #$02D0|!FS_COLOR_RED|!FS_HFLIP
|
||||
.heart_piece_2_of_4
|
||||
dw #$0281|!FS_COLOR_RED, #$0280|!FS_COLOR_RED|!FS_HFLIP, #$0291|!FS_COLOR_RED, #$0290|!FS_COLOR_RED|!FS_HFLIP
|
||||
dw #$02C1|!FS_COLOR_RED, #$02C0|!FS_COLOR_RED|!FS_HFLIP, #$02D1|!FS_COLOR_RED, #$02D0|!FS_COLOR_RED|!FS_HFLIP
|
||||
.heart_piece_3_of_4
|
||||
dw #$0281|!FS_COLOR_RED, #$0281|!FS_COLOR_RED|!FS_HFLIP, #$0291|!FS_COLOR_RED, #$0290|!FS_COLOR_RED|!FS_HFLIP
|
||||
dw #$02C1|!FS_COLOR_RED, #$02C1|!FS_COLOR_RED|!FS_HFLIP, #$02D1|!FS_COLOR_RED, #$02D0|!FS_COLOR_RED|!FS_HFLIP
|
||||
|
||||
.empty_bottle
|
||||
dw #$0240|!FS_COLOR_BW, #$0241|!FS_COLOR_BW, #$0250|!FS_COLOR_BW, #$0251|!FS_COLOR_BW
|
||||
dw #$0280|!FS_COLOR_BW, #$0281|!FS_COLOR_BW, #$0290|!FS_COLOR_BW, #$0291|!FS_COLOR_BW
|
||||
.red_potion
|
||||
dw #$0242|!FS_COLOR_RED, #$0242|!FS_COLOR_RED|!FS_HFLIP, #$0252|!FS_COLOR_RED, #$0243|!FS_COLOR_RED
|
||||
dw #$0282|!FS_COLOR_RED, #$0282|!FS_COLOR_RED|!FS_HFLIP, #$0292|!FS_COLOR_RED, #$0283|!FS_COLOR_RED
|
||||
.green_potion
|
||||
dw #$0242|!FS_COLOR_GREEN, #$0242|!FS_COLOR_GREEN|!FS_HFLIP, #$0252|!FS_COLOR_GREEN, #$0244|!FS_COLOR_GREEN
|
||||
dw #$0282|!FS_COLOR_GREEN, #$0282|!FS_COLOR_GREEN|!FS_HFLIP, #$0292|!FS_COLOR_GREEN, #$0284|!FS_COLOR_GREEN
|
||||
.blue_potion
|
||||
dw #$0242|!FS_COLOR_BLUE, #$0242|!FS_COLOR_BLUE|!FS_HFLIP, #$0252|!FS_COLOR_BLUE, #$0245|!FS_COLOR_BLUE
|
||||
dw #$0282|!FS_COLOR_BLUE, #$0282|!FS_COLOR_BLUE|!FS_HFLIP, #$0292|!FS_COLOR_BLUE, #$0285|!FS_COLOR_BLUE
|
||||
.fairy_bottle
|
||||
dw #$0247|!FS_COLOR_YELLOW|!FS_HFLIP, #$0247|!FS_COLOR_YELLOW, #$0256|!FS_COLOR_BLUE, #$0257|!FS_COLOR_BLUE
|
||||
dw #$0287|!FS_COLOR_YELLOW|!FS_HFLIP, #$0287|!FS_COLOR_YELLOW, #$0296|!FS_COLOR_BLUE, #$0297|!FS_COLOR_BLUE
|
||||
.bee_bottle
|
||||
dw #$0240|!FS_COLOR_BW, #$0241|!FS_COLOR_BW, #$0254|!FS_COLOR_YELLOW, #$0255|!FS_COLOR_YELLOW
|
||||
dw #$0280|!FS_COLOR_BW, #$0281|!FS_COLOR_BW, #$0294|!FS_COLOR_YELLOW, #$0295|!FS_COLOR_YELLOW
|
||||
.good_bee_bottle
|
||||
dw #$0240|!FS_COLOR_BW, #$0241|!FS_COLOR_BW, #$0254|!FS_COLOR_YELLOW, #$0246|!FS_COLOR_YELLOW
|
||||
dw #$0280|!FS_COLOR_BW, #$0281|!FS_COLOR_BW, #$0294|!FS_COLOR_YELLOW, #$0286|!FS_COLOR_YELLOW
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
FileSelectDrawHudBar:
|
||||
LDA.w #$029B|!FS_COLOR_GREEN : %fs_draw16x8(0,10)
|
||||
LDA.w #$02DB|!FS_COLOR_GREEN : %fs_draw16x8(0,10)
|
||||
LDA.l DisplayRupeesSRAM
|
||||
JSL.l HUDHex4Digit_Long
|
||||
LDA.b Scrap04 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,9)
|
||||
LDA.b Scrap05 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,10)
|
||||
LDA.b Scrap06 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,11)
|
||||
LDA.b Scrap07 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,12)
|
||||
LDA.b Scrap04 : AND.w #$00FF : !ADD.w #$0250+!FS_COLOR_BW : %fs_draw8x8(1,9)
|
||||
LDA.b Scrap05 : AND.w #$00FF : !ADD.w #$0250+!FS_COLOR_BW : %fs_draw8x8(1,10)
|
||||
LDA.b Scrap06 : AND.w #$00FF : !ADD.w #$0250+!FS_COLOR_BW : %fs_draw8x8(1,11)
|
||||
LDA.b Scrap07 : AND.w #$00FF : !ADD.w #$0250+!FS_COLOR_BW : %fs_draw8x8(1,12)
|
||||
|
||||
LDA.w #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||
LDA.w #$02CB|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||
LDA.l BombsEquipmentSRAM : AND.w #$00FF
|
||||
JSL.l HUDHex2Digit_Long
|
||||
TYA : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,14)
|
||||
TXA : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,15)
|
||||
TYA : AND.w #$00FF : !ADD.w #$0250+!FS_COLOR_BW : %fs_draw8x8(1,14)
|
||||
TXA : AND.w #$00FF : !ADD.w #$0250+!FS_COLOR_BW : %fs_draw8x8(1,15)
|
||||
|
||||
LDA.l BowTrackingSRAM : AND.w #$0040 : BEQ +
|
||||
LDA.w #$0299|!FS_COLOR_RED : %fs_draw16x8(0,17)
|
||||
LDA.w #$02D9|!FS_COLOR_RED : %fs_draw16x8(0,17)
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0289|!FS_COLOR_BROWN : %fs_draw16x8(0,17)
|
||||
LDA.w #$02C9|!FS_COLOR_BROWN : %fs_draw16x8(0,17)
|
||||
++
|
||||
LDA.l CurrentArrowsSRAM : AND.w #$00FF
|
||||
JSL.l HUDHex2Digit_Long
|
||||
TYA : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,17)
|
||||
TXA : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,18)
|
||||
TYA : AND.w #$00FF : !ADD.w #$0250+!FS_COLOR_BW : %fs_draw8x8(1,17)
|
||||
TXA : AND.w #$00FF : !ADD.w #$0250+!FS_COLOR_BW : %fs_draw8x8(1,18)
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
AltBufferTable:
|
||||
@@ -758,44 +756,61 @@ RTL
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadFullItemTiles:
|
||||
PHA : PHX
|
||||
LDA.w DMAP0 : PHA ; preserve DMA parameters
|
||||
LDA.w BBAD0 : PHA ; preserve DMA parameters
|
||||
LDA.w A1T0L : PHA ; preserve DMA parameters
|
||||
LDA.w A1T0H : PHA ; preserve DMA parameters
|
||||
LDA.w A1B0 : PHA ; preserve DMA parameters
|
||||
LDA.w DAS0L : PHA ; preserve DMA parameters
|
||||
LDA.w DAS0H : PHA ; preserve DMA parameters
|
||||
;--------------------------------------------------------------------------------
|
||||
LDA.b #$80 : STA.w VMAIN ; write read increment on $2119
|
||||
LDA.b #$01 : STA.w DMAP0 ; set DMA transfer direction A -> B, bus A auto increment, double-byte mode
|
||||
LDA.b #$18 : STA.w BBAD0 ; set bus B destination to VRAM register
|
||||
|
||||
LDA.b #$00 : STA.w VMADDL ; write VRAM destination address
|
||||
LDA.b #$30 : STA.w VMADDH ; write VRAM destination address
|
||||
|
||||
LDA.b #$31 : STA.w A1B0 ; set bus A source bank
|
||||
LDA.b #FileSelectNewGraphics : STA.w A1T0L ; set bus A source address to ROM
|
||||
LDA.b #FileSelectNewGraphics>>8 : STA.w A1T0H ; set bus A source address to ROM
|
||||
|
||||
LDA.w INIDISP : PHA : LDA.b #$80 : STA.w INIDISP ; save screen state & turn screen off
|
||||
|
||||
STZ.w DAS0L : LDA.b #$10 : STA.w DAS0H ; set transfer size to 0x1000
|
||||
LDA.b #$01 : STA.w MDMAEN ; begin DMA transfer
|
||||
|
||||
PLA : STA.w INIDISP ; put screen back however it was before
|
||||
;--------------------------------------------------------------------------------
|
||||
PLA : STA.w DAS0H ; restore DMA parameters
|
||||
PLA : STA.w DAS0L ; restore DMA parameters
|
||||
PLA : STA.w A1B0 ; restore DMA parameters
|
||||
PLA : STA.w A1T0H ; restore DMA parameters
|
||||
PLA : STA.w A1T0L ; restore DMA parameters
|
||||
PLA : STA.w BBAD0 ; restore DMA parameters
|
||||
PLA : STA.w DMAP0 ; restore DMA parameters
|
||||
PLX : PLA
|
||||
LDA.b #$80 : STA.w VMAIN
|
||||
LDA.b #$01 : STA.w DMAP0
|
||||
LDA.b #$18 : STA.w BBAD0
|
||||
LDX.w #$3200 : STX.w VMADDL
|
||||
LDA.b #FileSelectNewGraphics>>16 : STA.w A1B0
|
||||
LDX.w #FileSelectNewGraphics : STX.w A1T0L
|
||||
LDX.w #$0C00 : STX.w DAS0L
|
||||
LDA.b #$01 : STA.w MDMAEN
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; z colon @
|
||||
; length $340
|
||||
; target vram $6C00
|
||||
; NewFont+$400
|
||||
LoadLowerCaseLettersSymbols:
|
||||
LDA.b #$80 : STA.w VMAIN
|
||||
LDA.b #$01 : STA.w DMAP0
|
||||
LDA.b #$18 : STA.w BBAD0
|
||||
|
||||
; Lower case letters
|
||||
LDA.b #NewFont>>16 : STA.w A1B0
|
||||
LDX.w #NewFont+$400 : STX.w A1T0L
|
||||
LDX.w #$0400 : STX.w DAS0L
|
||||
LDX.w #$2D00 : STX.w VMADDL
|
||||
LDA.b #$01 : STA.w MDMAEN
|
||||
|
||||
; : @ #
|
||||
LDA.b #NewFont>>16 : STA.w A1B0
|
||||
LDX.w #NewFont+$A80 : STX.w A1T0L
|
||||
LDA.b #NewFont>>16 : STA.w A1B1
|
||||
LDX.w #NewFont+$B80 : STX.w A1T1L
|
||||
LDX.w #$0030 : STX.w DAS0L : STX.w DAS1L
|
||||
|
||||
LDX.w #$2E50 : STX.w VMADDL
|
||||
LDA.b #$01 : STA.w MDMAEN
|
||||
LDX.w #$2ED0 : STX.w VMADDL
|
||||
LDA.b #$02 : STA.w MDMAEN
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadFileSelectVanillaItems:
|
||||
REP #$10
|
||||
LDA.b #$80 : STA.w VMAIN
|
||||
LDA.b #$01 : STA.w DMAP0
|
||||
LDA.b #$18 : STA.w BBAD0
|
||||
|
||||
; Lower case letters
|
||||
LDA.b #DecompBuffer2>>16 : STA.w A1B0
|
||||
LDX.w #DecompBuffer2 : STX.w A1T0L
|
||||
LDX.w #$0600 : STX.w DAS0L
|
||||
LDX.w #$2F00 : STX.w VMADDL
|
||||
LDA.b #$01 : STA.w MDMAEN
|
||||
|
||||
SEP #$10
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetFileSelectPalette:
|
||||
LDA.b GameMode : CMP.b #$04 : BNE +
|
||||
; load the vanilla file select screen BG3 palette for naming screen
|
||||
@@ -839,7 +854,7 @@ DrawPlayerFile_credits:
|
||||
|
||||
LDA.l EquipmentSRAM+$2C : AND.w #$00FF : LSR #3 : STA.b Scrap02
|
||||
%fs_LDY_screenpos(0,20)
|
||||
LDA.w #$028F|!FS_COLOR_RED
|
||||
LDA.w #$02CF|!FS_COLOR_RED
|
||||
LDX.w #$000A
|
||||
|
||||
.nextHeart
|
||||
|
||||
108
hashalphabet.asm
108
hashalphabet.asm
@@ -70,109 +70,87 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DMAAlphabetTilemap:
|
||||
PHA : PHX
|
||||
LDA.w DMAP0 : PHA ; preserve DMA parameters
|
||||
LDA.w BBAD0 : PHA ; preserve DMA parameters
|
||||
LDA.w A1T0L : PHA ; preserve DMA parameters
|
||||
LDA.w A1T0H : PHA ; preserve DMA parameters
|
||||
LDA.w A1B0 : PHA ; preserve DMA parameters
|
||||
LDA.w DAS0L : PHA ; preserve DMA parameters
|
||||
LDA.w DAS0H : PHA ; preserve DMA parameters
|
||||
;--------------------------------------------------------------------------------
|
||||
LDA.b #$01 : STA.w DMAP0 ; set DMA transfer direction A -> B, bus A auto increment, double-byte mode
|
||||
LDA.b #$80 : STA.w VMAIN ; write read increment on $2119
|
||||
LDA.b #$18 : STA.w BBAD0 ; set bus B destination to VRAM register
|
||||
|
||||
LDA.b #$60 : STA.w VMADDL ; write VRAM destination address
|
||||
STA.w VMADDH ; write VRAM destination address
|
||||
|
||||
LDA.b #BigRAM : STA.w A1T0L ; set bus A source address to WRAM
|
||||
LDA.b #BigRAM>>8 : STA.w A1T0H ; set bus A source address to WRAM
|
||||
LDA.b #BigRAM>>16 : STA.w A1B0 ; set bus A source bank
|
||||
|
||||
LDA.b #$80 : STA.w DAS0L : STZ.w DAS0H ; set transfer size to 0x40
|
||||
|
||||
LDA.w INIDISP : PHA : LDA.b #$80 : STA.w INIDISP ; save screen state & turn screen off
|
||||
LDA.b #$01 : STA.w MDMAEN ; begin DMA transfer
|
||||
PLA : STA.w INIDISP ; put screen back however it was before
|
||||
;--------------------------------------------------------------------------------
|
||||
PLA : STA.w DAS0H ; restore DMA parameters
|
||||
PLA : STA.w DAS0L ; restore DMA parameters
|
||||
PLA : STA.w A1B0 ; restore DMA parameters
|
||||
PLA : STA.w A1T0H ; restore DMA parameters
|
||||
PLA : STA.w A1T0L ; restore DMA parameters
|
||||
PLA : STA.w BBAD0 ; restore DMA parameters
|
||||
PLA : STA.w DMAP0 ; restore DMA parameters
|
||||
REP #$10
|
||||
LDA.b #$01 : STA.w DMAP0
|
||||
LDA.b #$80 : STA.w VMAIN
|
||||
LDA.b #$18 : STA.w BBAD0
|
||||
LDX.w #$6060 : STX.w VMADDL
|
||||
LDA.b #BigRAM>>16 : STA.w A1B0
|
||||
LDX.w #BigRAM : STX.w A1T0L
|
||||
LDX.w #$0080 : STX.w DAS0L
|
||||
LDA.b #$01 : STA.w MDMAEN
|
||||
SEP #$10
|
||||
PLX : PLA
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
HashAlphabetTilesWithBlank:
|
||||
;BLANK
|
||||
dw #$0186|!FS_COLOR_BW, #$0186|!FS_COLOR_BW, #$0196|!FS_COLOR_BW, #$0196|!FS_COLOR_BW
|
||||
dw #$0188, #$0188, #$0188, #$0188
|
||||
HashAlphabetTiles:
|
||||
;BOW
|
||||
dw #$0201|!FS_COLOR_YELLOW, #$0202|!FS_COLOR_YELLOW, #$0211|!FS_COLOR_YELLOW, #$0212|!FS_COLOR_YELLOW
|
||||
dw #$0241|!FS_COLOR_YELLOW, #$0242|!FS_COLOR_YELLOW, #$0251|!FS_COLOR_YELLOW, #$0252|!FS_COLOR_YELLOW
|
||||
;BOOM
|
||||
dw #$0205|!FS_COLOR_BLUE, #$0206|!FS_COLOR_BLUE, #$0200|!FS_COLOR_BW, #$0216|!FS_COLOR_BLUE
|
||||
dw #$0245|!FS_COLOR_BLUE, #$0246|!FS_COLOR_BLUE, #$0240|!FS_COLOR_BW, #$0256|!FS_COLOR_BLUE
|
||||
;HOOK
|
||||
dw #$0200|!FS_COLOR_RED, #$0215|!FS_COLOR_RED, #$0230|!FS_COLOR_RED, #$0200|!FS_COLOR_BW
|
||||
dw #$0240|!FS_COLOR_RED, #$0255|!FS_COLOR_RED, #$0270|!FS_COLOR_RED, #$0240|!FS_COLOR_BW
|
||||
;BOMB
|
||||
dw #$020C|!FS_COLOR_BLUE, #$020D|!FS_COLOR_BLUE, #$021C|!FS_COLOR_BLUE, #$021C|!FS_COLOR_BLUE|!FS_HFLIP
|
||||
dw #$024C|!FS_COLOR_BLUE, #$024D|!FS_COLOR_BLUE, #$025C|!FS_COLOR_BLUE, #$025C|!FS_COLOR_BLUE|!FS_HFLIP
|
||||
;SHROOM
|
||||
dw #$0262|!FS_COLOR_RED, #$0263|!FS_COLOR_RED, #$0272|!FS_COLOR_RED, #$0273|!FS_COLOR_RED
|
||||
dw #$02A2|!FS_COLOR_RED, #$02A3|!FS_COLOR_RED, #$02B2|!FS_COLOR_RED, #$02B3|!FS_COLOR_RED
|
||||
;POWDER
|
||||
dw #$020A|!FS_COLOR_BROWN, #$020B|!FS_COLOR_BROWN, #$021A|!FS_COLOR_BROWN, #$021B|!FS_COLOR_BROWN
|
||||
dw #$024A|!FS_COLOR_BROWN, #$024B|!FS_COLOR_BROWN, #$025A|!FS_COLOR_BROWN, #$025B|!FS_COLOR_BROWN
|
||||
;ROD
|
||||
dw #$0220|!FS_COLOR_BLUE, #$0221|!FS_COLOR_BLUE, #$0230|!FS_COLOR_BLUE, #$0231|!FS_COLOR_BLUE
|
||||
dw #$0260|!FS_COLOR_BLUE, #$0261|!FS_COLOR_BLUE, #$0270|!FS_COLOR_BLUE, #$0271|!FS_COLOR_BLUE
|
||||
;PENDANT
|
||||
dw #$0285|!FS_COLOR_GREEN, #$0286|!FS_COLOR_GREEN, #$0295|!FS_COLOR_GREEN, #$0296|!FS_COLOR_GREEN
|
||||
dw #$02C5|!FS_COLOR_GREEN, #$02C6|!FS_COLOR_GREEN, #$02D5|!FS_COLOR_GREEN, #$02D6|!FS_COLOR_GREEN
|
||||
;BOMBOS
|
||||
dw #$0207|!FS_COLOR_YELLOW, #$0217|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0217|!FS_COLOR_YELLOW, #$0207|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP
|
||||
dw #$0247|!FS_COLOR_YELLOW, #$0257|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0257|!FS_COLOR_YELLOW, #$0247|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP
|
||||
;ETHER
|
||||
dw #$0208|!FS_COLOR_YELLOW, #$0218|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0218|!FS_COLOR_YELLOW, #$0208|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP
|
||||
dw #$0248|!FS_COLOR_YELLOW, #$0258|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0258|!FS_COLOR_YELLOW, #$0248|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP
|
||||
;QUAKE
|
||||
dw #$0209|!FS_COLOR_YELLOW, #$0219|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0219|!FS_COLOR_YELLOW, #$0209|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP
|
||||
dw #$0249|!FS_COLOR_YELLOW, #$0259|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0259|!FS_COLOR_YELLOW, #$0249|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP
|
||||
;LAMP
|
||||
dw #$022C|!FS_COLOR_RED, #$022C|!FS_COLOR_RED|!FS_HFLIP, #$023C|!FS_COLOR_RED, #$023D|!FS_COLOR_RED
|
||||
dw #$026C|!FS_COLOR_RED, #$026C|!FS_COLOR_RED|!FS_HFLIP, #$027C|!FS_COLOR_RED, #$027D|!FS_COLOR_RED
|
||||
;HAMMER
|
||||
dw #$0222|!FS_COLOR_BROWN, #$0223|!FS_COLOR_BROWN, #$0232|!FS_COLOR_BROWN, #$0233|!FS_COLOR_BROWN
|
||||
dw #$0262|!FS_COLOR_BROWN, #$0263|!FS_COLOR_BROWN, #$0272|!FS_COLOR_BROWN, #$0273|!FS_COLOR_BROWN
|
||||
;SHOVEL
|
||||
dw #$0224|!FS_COLOR_BROWN, #$0225|!FS_COLOR_BROWN, #$0234|!FS_COLOR_BROWN, #$0235|!FS_COLOR_BROWN
|
||||
dw #$0264|!FS_COLOR_BROWN, #$0265|!FS_COLOR_BROWN, #$0274|!FS_COLOR_BROWN, #$0275|!FS_COLOR_BROWN
|
||||
;FLUTE
|
||||
dw #$0226|!FS_COLOR_BLUE, #$0227|!FS_COLOR_BLUE, #$0236|!FS_COLOR_BLUE, #$0237|!FS_COLOR_BLUE
|
||||
dw #$0266|!FS_COLOR_BLUE, #$0267|!FS_COLOR_BLUE, #$0276|!FS_COLOR_BLUE, #$0277|!FS_COLOR_BLUE
|
||||
;NET
|
||||
dw #$0228|!FS_COLOR_YELLOW, #$0229|!FS_COLOR_YELLOW, #$0238|!FS_COLOR_YELLOW, #$0239|!FS_COLOR_YELLOW
|
||||
dw #$0268|!FS_COLOR_YELLOW, #$0269|!FS_COLOR_YELLOW, #$0278|!FS_COLOR_YELLOW, #$0279|!FS_COLOR_YELLOW
|
||||
;BOOK
|
||||
dw #$022A|!FS_COLOR_GREEN, #$022B|!FS_COLOR_GREEN, #$023A|!FS_COLOR_GREEN, #$023B|!FS_COLOR_GREEN
|
||||
dw #$026A|!FS_COLOR_GREEN, #$026B|!FS_COLOR_GREEN, #$027A|!FS_COLOR_GREEN, #$027B|!FS_COLOR_GREEN
|
||||
;BOTTLE
|
||||
dw #$0240|!FS_COLOR_BW, #$0241|!FS_COLOR_BW, #$0250|!FS_COLOR_BW, #$0251|!FS_COLOR_BW
|
||||
dw #$0280|!FS_COLOR_BW, #$0281|!FS_COLOR_BW, #$0290|!FS_COLOR_BW, #$0291|!FS_COLOR_BW
|
||||
;POTION
|
||||
dw #$0242|!FS_COLOR_GREEN, #$0242|!FS_COLOR_GREEN|!FS_HFLIP, #$0252|!FS_COLOR_GREEN, #$0253|!FS_COLOR_GREEN
|
||||
dw #$0282|!FS_COLOR_GREEN, #$0282|!FS_COLOR_GREEN|!FS_HFLIP, #$0292|!FS_COLOR_GREEN, #$0293|!FS_COLOR_GREEN
|
||||
;CANE
|
||||
dw #$021D|!FS_COLOR_RED, #$021E|!FS_COLOR_RED, #$022D|!FS_COLOR_RED, #$022E|!FS_COLOR_RED
|
||||
dw #$025D|!FS_COLOR_RED, #$025E|!FS_COLOR_RED, #$026D|!FS_COLOR_RED, #$026E|!FS_COLOR_RED
|
||||
;CAPE
|
||||
dw #$0248|!FS_COLOR_RED, #$0249|!FS_COLOR_RED, #$0258|!FS_COLOR_RED, #$0259|!FS_COLOR_RED
|
||||
dw #$0288|!FS_COLOR_RED, #$0289|!FS_COLOR_RED, #$0298|!FS_COLOR_RED, #$0299|!FS_COLOR_RED
|
||||
;MIRROR
|
||||
dw #$024A|!FS_COLOR_BLUE, #$024B|!FS_COLOR_BLUE, #$025A|!FS_COLOR_BLUE, #$025B|!FS_COLOR_BLUE
|
||||
dw #$028A|!FS_COLOR_BLUE, #$028B|!FS_COLOR_BLUE, #$029A|!FS_COLOR_BLUE, #$029B|!FS_COLOR_BLUE
|
||||
;BOOTS
|
||||
dw #$024C|!FS_COLOR_BOOTS, #$024D|!FS_COLOR_BOOTS, #$025C|!FS_COLOR_BOOTS, #$025D|!FS_COLOR_BOOTS
|
||||
dw #$028C|!FS_COLOR_BOOTS, #$028D|!FS_COLOR_BOOTS, #$029C|!FS_COLOR_BOOTS, #$029D|!FS_COLOR_BOOTS
|
||||
;GLOVES
|
||||
dw #$024E|!FS_COLOR_BROWN, #$024F|!FS_COLOR_BROWN, #$025E|!FS_COLOR_BROWN, #$025F|!FS_COLOR_BROWN
|
||||
dw #$028E|!FS_COLOR_BROWN, #$028F|!FS_COLOR_BROWN, #$029E|!FS_COLOR_BROWN, #$029F|!FS_COLOR_BROWN
|
||||
;FLIPPERS
|
||||
dw #$020E|!FS_COLOR_BLUE, #$020F|!FS_COLOR_BLUE, #$021F|!FS_COLOR_BLUE|!FS_HFLIP, #$021F|!FS_COLOR_BLUE
|
||||
dw #$024E|!FS_COLOR_BLUE, #$024F|!FS_COLOR_BLUE, #$025F|!FS_COLOR_BLUE|!FS_HFLIP, #$025F|!FS_COLOR_BLUE
|
||||
;PEARL
|
||||
dw #$0264|!FS_COLOR_RED, #$0265|!FS_COLOR_RED, #$0274|!FS_COLOR_RED, #$0275|!FS_COLOR_RED
|
||||
dw #$02A4|!FS_COLOR_RED, #$02A5|!FS_COLOR_RED, #$02B4|!FS_COLOR_RED, #$02B5|!FS_COLOR_RED
|
||||
;SHIELD
|
||||
dw #$026D|!FS_COLOR_YELLOW, #$026E|!FS_COLOR_YELLOW, #$027D|!FS_COLOR_YELLOW, #$027E|!FS_COLOR_YELLOW
|
||||
dw #$02AD|!FS_COLOR_YELLOW, #$02AE|!FS_COLOR_YELLOW, #$02BD|!FS_COLOR_YELLOW, #$02BE|!FS_COLOR_YELLOW
|
||||
;TUNIC
|
||||
dw #$026F|!FS_COLOR_GREEN, #$026F|!FS_COLOR_GREEN|!FS_HFLIP, #$027F|!FS_COLOR_GREEN, #$027F|!FS_COLOR_GREEN|!FS_HFLIP
|
||||
dw #$02AF|!FS_COLOR_GREEN, #$02AF|!FS_COLOR_GREEN|!FS_HFLIP, #$02BF|!FS_COLOR_GREEN, #$02BF|!FS_COLOR_GREEN|!FS_HFLIP
|
||||
;HEART
|
||||
dw #$0281|!FS_COLOR_RED, #$0281|!FS_COLOR_RED|!FS_HFLIP, #$0291|!FS_COLOR_RED, #$0291|!FS_COLOR_RED|!FS_HFLIP
|
||||
dw #$02C1|!FS_COLOR_RED, #$02C1|!FS_COLOR_RED|!FS_HFLIP, #$02D1|!FS_COLOR_RED, #$02D1|!FS_COLOR_RED|!FS_HFLIP
|
||||
;MAP
|
||||
dw #$0282|!FS_COLOR_YELLOW, #$0283|!FS_COLOR_YELLOW, #$0292|!FS_COLOR_YELLOW, #$0293|!FS_COLOR_YELLOW
|
||||
dw #$02C2|!FS_COLOR_YELLOW, #$02C3|!FS_COLOR_YELLOW, #$02D2|!FS_COLOR_YELLOW, #$02D3|!FS_COLOR_YELLOW
|
||||
;COMPASS
|
||||
dw #$0284|!FS_COLOR_RED, #$0284|!FS_COLOR_RED|!FS_HFLIP, #$0294|!FS_COLOR_RED, #$0294|!FS_COLOR_RED|!FS_HFLIP
|
||||
dw #$02C4|!FS_COLOR_RED, #$02C4|!FS_COLOR_RED|!FS_HFLIP, #$02D4|!FS_COLOR_RED, #$02D4|!FS_COLOR_RED|!FS_HFLIP
|
||||
;KEY
|
||||
dw #$022F|!FS_COLOR_YELLOW|!FS_HFLIP, #$022F|!FS_COLOR_YELLOW, #$023E|!FS_COLOR_YELLOW, #$023F|!FS_COLOR_YELLOW
|
||||
dw #$026F|!FS_COLOR_YELLOW|!FS_HFLIP, #$026F|!FS_COLOR_YELLOW, #$027E|!FS_COLOR_YELLOW, #$027F|!FS_COLOR_YELLOW
|
||||
;--------------------------------------------------------------------------------
|
||||
FileSelect_PlayerSelectText_Top:
|
||||
;db $60, $62, $00, $37
|
||||
|
||||
62
hooks.asm
62
hooks.asm
@@ -211,6 +211,10 @@ RTL ;Just in case anybody ever removes the previous hook
|
||||
org $80E55D ; <- 0655D - Bank00.asm : 5473 (LDA.w #$7000 : STA $2116)
|
||||
LDA.w #$2000 ; Load file select screen graphics to VRAM word addres 0x2000 instead of 0x7000
|
||||
;--------------------------------------------------------------------------------
|
||||
org $80E568 : LDX.w #$0EFF ; Load full decompressed character set into VRAM
|
||||
;--------------------------------------------------------------------------------
|
||||
org $80E581 : JSL.l LoadFileSelectVanillaItems : BRA + : NOP #13 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $80833A ; <- 0033A - Bank00.asm : 481 (LDA.w #$007F)
|
||||
LDA.w #$0180 ; change which character is used as the blank character for the select screen
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -233,6 +237,7 @@ db $3D
|
||||
org $8CD6BD ; <- Y position table for Death Counts
|
||||
db $51
|
||||
;--------------------------------------------------------------------------------
|
||||
org $8CD55F : LDA.w #$0600 ; Hearts tile offset
|
||||
|
||||
;================================================================================
|
||||
; Name Entry Screen
|
||||
@@ -589,6 +594,7 @@ NOP #4
|
||||
org $81ED75 ; <- ED75 - Bank01.asm : 13963 (JSL Dungeon_SaveRoomQuadrantData)
|
||||
JSL IncrementBigChestCounter
|
||||
;--------------------------------------------------------------------------------
|
||||
org $8EE67A : STA.l PostGameCounter : BRA + : NOP #18 : +
|
||||
|
||||
;================================================================================
|
||||
; DialogOverride
|
||||
@@ -618,7 +624,7 @@ org $8EED15 ; <- PC 0x76D15 - Bank0E.asm : 3282 (LDA $E924, Y : STA $1008, X)
|
||||
JSL EndingSequenceTableOverride : NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $8EED2A ; <- PC 0x76D2A - Bank0E.asm : 3295 (LDA $E924, Y : AND.w #$00FF)
|
||||
JSL EndingSequenceTableLookupOverride : NOP #2
|
||||
JSL EndingSequenceTableLookupOverride : NOP #7
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
@@ -1385,9 +1391,6 @@ org $8DFC37 ; <- 6FC37 - headsup_display.asm : 828 (LDA.w #$28F7)
|
||||
JSL DrawMagicHeader
|
||||
BRA + : NOP #15 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $8DFB29 ; <- headsup_display.asm : 688 (LDA.b #$86 : STA $7EC71E)
|
||||
JSL DrawHUDArrows : BRA + : NOP #18 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $81CF67 ; <- CF67 - Bank01.asm : 11625 (STA $7EF36F)
|
||||
JSL DecrementSmallKeys
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -1400,8 +1403,8 @@ LDX.w #HUD_TileMap
|
||||
org $8DFA9C ; <- 6FA9C - headsup_display.asm : 629 (MVN $0D, $7E ; $Transfer 0x014A bytes from $6FE77 -> $7EC700)
|
||||
MVN $A17E
|
||||
;--------------------------------------------------------------------------------
|
||||
org $8DFB1F ; 6FB1F - headsup_display.asm : 681 (LDA $7EF340 : BEQ .hastNoBow)
|
||||
JSL CheckHUDSilverArrows
|
||||
org $8DFB1F : JSL CheckHUDSilverArrows
|
||||
org $8DFB29 : BRA UpdateHUDBuffer_update_item_check_arrows
|
||||
;--------------------------------------------------------------------------------
|
||||
org $8DF1AB
|
||||
JSR.w RebuildHUD_update
|
||||
@@ -2379,40 +2382,33 @@ org $8DB516 : db $40 ; chain chomp
|
||||
;--------------------------------------------------------------------------------
|
||||
; Keep Firebar Damage on Same Layer
|
||||
;--------------------------------------------------------------------------------
|
||||
org $86F425
|
||||
Sprite_AttemptDamageToPlayerPlusRecoilLong:
|
||||
|
||||
org $9ED1B6
|
||||
JSL NewFireBarDamage
|
||||
org $9ED1B6 : JSL NewFireBarDamage
|
||||
|
||||
;================================================================================
|
||||
; Remove heart beeps from 1/2 max HP
|
||||
org $8DDB60
|
||||
db $00, $00
|
||||
|
||||
;================================================================================
|
||||
; Credits
|
||||
;================================================================================
|
||||
org $8EE651 : JSL LoadCreditsTiles
|
||||
org $8EEDAF : JSL NearEnding
|
||||
org $8EEDD9 : JSL EndingItems
|
||||
org $8EE828 : JSL PreparePointer : LDA.b [CreditsPtr],Y : NOP
|
||||
org $8EE83F : LDA.b [CreditsPtr],Y : NOP
|
||||
org $8EE853
|
||||
LDA.b [CreditsPtr],Y : NOP : AND.w #$00FF : ASL A : JSL CheckFontTable
|
||||
org $8EE86D : JSL RenderCreditsStatCounter : JMP.w AfterDeathCounterOutput
|
||||
org $82857D : JSL LoadOverworldCreditsTiles
|
||||
;================================================================================
|
||||
; Fast credits
|
||||
|
||||
org $8EC2B1
|
||||
JSL FlagFastCredits
|
||||
|
||||
org $82A096
|
||||
JSL DumbFlagForMSU
|
||||
|
||||
org $8EC3AF
|
||||
JSL FastCreditsScrollOW : JMP.w $0EC3C7
|
||||
|
||||
org $8EC41F
|
||||
JSL FastCreditsCutsceneUnderworldY
|
||||
|
||||
org $8EC42C
|
||||
JSL FastCreditsCutsceneUnderworldX
|
||||
|
||||
org $8EC488
|
||||
JSL FastCreditsCutsceneTimer
|
||||
|
||||
org $8EE773
|
||||
JSL FastTextScroll : NOP
|
||||
org $8EC2B1 : JSL FlagFastCredits
|
||||
org $82A096 : JSL DumbFlagForMSU
|
||||
org $8EC3AF : JSL FastCreditsScrollOW : JMP.w $0EC3C7
|
||||
org $8EC41F : JSL FastCreditsCutsceneUnderworldY
|
||||
org $8EC42C : JSL FastCreditsCutsceneUnderworldX
|
||||
org $8EC488 : JSL FastCreditsCutsceneTimer
|
||||
org $8EE773 : JSL FastTextScroll : NOP
|
||||
|
||||
;================================================================================
|
||||
org $81FFEE : JSL IncrementDamageTakenCounter_Eight ; overworld pit
|
||||
|
||||
@@ -227,8 +227,6 @@ NewHUD_DrawItemCounter:
|
||||
LDA.b $06 : TAX : STX.w HUDGoalIndicator+$04
|
||||
LDA.b $07 : TAX : STX.w HUDGoalIndicator+$06
|
||||
|
||||
|
||||
|
||||
;================================================================================
|
||||
DrawMagicMeter_mp_tilemap = $0DFE0F
|
||||
NewHUD_DrawMagicMeter:
|
||||
|
||||
16
newitems.asm
16
newitems.asm
@@ -316,14 +316,14 @@ ItemBehavior:
|
||||
JMP.w .increment_map
|
||||
|
||||
.bow_and_arrows
|
||||
BIT.b #$40 : BEQ +
|
||||
LDA.l BowTracking : BIT.b #$40 : BEQ +
|
||||
LDA.l SilverArrowsUseRestriction : BNE +
|
||||
LDA.b #03 : STA.l BowEquipment ; set bow to silver
|
||||
+
|
||||
RTS
|
||||
|
||||
.silver_bow
|
||||
LDA.b #$04 : ORA.l BowTracking : STA.l BowTracking
|
||||
LDA.b #$40 : ORA.l BowTracking : STA.l BowTracking
|
||||
LDA.l SilverArrowsUseRestriction : BNE .noequip
|
||||
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ .noequip
|
||||
LDA.l ArrowsFiller : BNE + ; check arrows
|
||||
@@ -333,7 +333,6 @@ ItemBehavior:
|
||||
++
|
||||
STA.l BowEquipment
|
||||
.noequip
|
||||
LDA.l BowTracking : ORA.b #$40 : STA.l BowTracking ; mark silver bow on y-toggle
|
||||
RTS
|
||||
|
||||
.bombs_50
|
||||
@@ -720,8 +719,7 @@ ResolveLootID:
|
||||
LDA.l ProgressiveBowReplacement
|
||||
JMP.w .get_item
|
||||
+
|
||||
TAX
|
||||
LDA.b #$80 : STA.l BowTrackingFlags
|
||||
LDA.l BowEquipment : TAX
|
||||
LDA.w ResolveLootID_bows_ids,X
|
||||
JMP.w .get_item
|
||||
|
||||
@@ -731,14 +729,13 @@ ResolveLootID:
|
||||
LDA.l ProgressiveBowReplacement
|
||||
JMP.w .get_item
|
||||
+
|
||||
TAX
|
||||
LDA.b #$20 : STA.l BowTrackingFlags
|
||||
LDA.l BowEquipment : TAX
|
||||
LDA.w ResolveLootID_bows_ids,X
|
||||
JMP.w .get_item
|
||||
|
||||
.bows
|
||||
..ids
|
||||
db $3A, $3B, $3B
|
||||
db $3A, $3B, $3B, $3B, $3B
|
||||
|
||||
.null_chest
|
||||
; JSL ChestItemServiceRequest
|
||||
@@ -799,6 +796,7 @@ HandleBowTracking:
|
||||
LDA.b #$20
|
||||
.done
|
||||
ORA.l BowTracking : STA.l BowTracking
|
||||
LDA.w ItemReceiptID
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
;Return BowEquipment but also draw silver arrows if you have the upgrade even if you don't have the bow
|
||||
@@ -1076,5 +1074,5 @@ dw $0008 ; CT
|
||||
dw $0006 ; DP
|
||||
dw $0004 ; EP
|
||||
dw $0002 ; HC
|
||||
dw $0000 ; SW
|
||||
dw $0000 ; Sewers
|
||||
|
||||
|
||||
@@ -59,7 +59,7 @@ db $98, $a0, $a8, $b0
|
||||
db $c0, $c8, $d0, $d8
|
||||
|
||||
|
||||
NumberStripes:
|
||||
NewNameStripes:
|
||||
dw $AB66, $1100 ; 0-4 top
|
||||
dw $1D40, $0188, $1D41, $0188, $1D42, $0188, $1D43, $0188
|
||||
dw $1D44
|
||||
@@ -72,15 +72,36 @@ dw $1D49
|
||||
dw $0B67, $1100 ; 5-9 bottom
|
||||
dw $1D55, $0188, $1D56, $0188, $1D57, $0188, $1D58, $0188
|
||||
dw $1D59
|
||||
|
||||
; Move JP characters where a-z are to column where second END button was
|
||||
dw $B162, $1100
|
||||
dw $1CEE, $0188, $1CEF, $0188, $1D05, $0188, $1D06, $0188
|
||||
dw $1D07
|
||||
dw $D162, $1100
|
||||
dw $1CFE, $0188, $1CFF, $0188, $1D15, $0188, $1D16, $0188
|
||||
dw $1D17
|
||||
dw $F162, $1100
|
||||
dw $1D0D, $0188, $1D0E, $0188, $1D0F, $0188, $1D20, $0188
|
||||
dw $1D21
|
||||
dw $1163, $1100
|
||||
dw $1D1D, $0188, $1D1E, $0188, $1D1F, $0188, $1D30, $0188
|
||||
dw $1D31
|
||||
dw $3163, $1100
|
||||
dw $1D22, $0188, $1D23, $0188, $1D24, $0188, $1D25, $0188
|
||||
dw $1D26
|
||||
dw $5163, $1100
|
||||
dw $1D32, $0188, $1D33, $0188, $1D34, $0188, $1D35, $0188
|
||||
dw $1D36
|
||||
|
||||
db $80 ; termination
|
||||
|
||||
TransferNumericStripes:
|
||||
TransferNewNameStripes:
|
||||
REP #$30
|
||||
LDA.w GameMode : CMP.w #$0204 : BNE .exit
|
||||
SEP #$20
|
||||
LDA.b #NumberStripes>>0 : STA.b $00
|
||||
LDA.b #NumberStripes>>8 : STA.b $01
|
||||
LDA.b #NumberStripes>>16 : STA.b $02 : STA.w DMA1ADDRB
|
||||
LDA.b #NewNameStripes>>0 : STA.b $00
|
||||
LDA.b #NewNameStripes>>8 : STA.b $01
|
||||
LDA.b #NewNameStripes>>16 : STA.b $02 : STA.w DMA1ADDRB
|
||||
STZ.b $06 : LDY.w #$0000
|
||||
.check_next
|
||||
LDA.b [$00],Y : BPL .next_stripe
|
||||
|
||||
@@ -530,7 +530,7 @@ CreditsLineBlank:
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcredits("AND...")
|
||||
%bigcredits("AND&")
|
||||
|
||||
%blankline()
|
||||
|
||||
|
||||
BIN
stats/font.gb
BIN
stats/font.gb
Binary file not shown.
268
stats/fonttable.asm
Normal file
268
stats/fonttable.asm
Normal file
@@ -0,0 +1,268 @@
|
||||
; Small letters red
|
||||
dw $39E0 ; A ; $00
|
||||
dw $39E1 ; B ;
|
||||
dw $39E2 ; C ;
|
||||
dw $39E3 ; D ;
|
||||
dw $39E4 ; E ;
|
||||
dw $39E5 ; F ;
|
||||
dw $39E6 ; G ;
|
||||
dw $39E7 ; H ;
|
||||
dw $39E8 ; I ;
|
||||
dw $39E9 ; J ;
|
||||
dw $39EA ; K ;
|
||||
dw $39EB ; L ;
|
||||
dw $39EC ; M ;
|
||||
dw $39ED ; N ;
|
||||
dw $39EE ; O ;
|
||||
dw $39EF ; P ;
|
||||
dw $39F0 ; Q ;
|
||||
dw $39F1 ; R ;
|
||||
dw $39F2 ; S ;
|
||||
dw $39F3 ; T ;
|
||||
dw $39F4 ; U ;
|
||||
dw $39F5 ; V ;
|
||||
dw $39F6 ; W ;
|
||||
dw $39F7 ; X ;
|
||||
dw $39F8 ; Y ;
|
||||
dw $39F9 ; Z ; $19
|
||||
;
|
||||
; Small letters yellow ;
|
||||
dw $2DE0 ; A ; $1A
|
||||
dw $2DE1 ; B ;
|
||||
dw $2DE2 ; C ;
|
||||
dw $2DE3 ; D ;
|
||||
dw $2DE4 ; E ;
|
||||
dw $2DE5 ; F ;
|
||||
dw $2DE6 ; G ;
|
||||
dw $2DE7 ; H ;
|
||||
dw $2DE8 ; I ;
|
||||
dw $2DE9 ; J ;
|
||||
dw $2DEA ; K ;
|
||||
dw $2DEB ; L ;
|
||||
dw $2DEC ; M ;
|
||||
dw $2DED ; N ;
|
||||
dw $2DEE ; O ;
|
||||
dw $2DEF ; P ;
|
||||
dw $2DF0 ; Q ;
|
||||
dw $2DF1 ; R ;
|
||||
dw $2DF2 ; S ;
|
||||
dw $2DF3 ; T ;
|
||||
dw $2DF4 ; U ;
|
||||
dw $2DF5 ; V ;
|
||||
dw $2DF6 ; W ;
|
||||
dw $2DF7 ; X ;
|
||||
dw $2DF8 ; Y ;
|
||||
dw $2DF9 ; Z ; $33
|
||||
dw $0000 ; Unused ;
|
||||
dw $2DFB ; ' ;
|
||||
dw $0000 ; Unused ;
|
||||
dw $0000 ; Unused ;
|
||||
;
|
||||
; Small letters green ;
|
||||
dw $29E0 ; A ; $38
|
||||
dw $29E1 ; B ;
|
||||
dw $29E2 ; C ;
|
||||
dw $29E3 ; D ;
|
||||
dw $29E4 ; E ;
|
||||
dw $29E5 ; F ;
|
||||
dw $29E6 ; G ;
|
||||
dw $29E7 ; H ;
|
||||
dw $29E8 ; I ;
|
||||
dw $29E9 ; J ;
|
||||
dw $29EA ; K ;
|
||||
dw $29EB ; L ;
|
||||
dw $29EC ; M ;
|
||||
dw $29ED ; N ;
|
||||
dw $29EE ; O ;
|
||||
dw $29EF ; P ;
|
||||
dw $29F0 ; Q ;
|
||||
dw $29F1 ; R ;
|
||||
dw $29F2 ; S ;
|
||||
dw $29F3 ; T ;
|
||||
dw $29F4 ; U ;
|
||||
dw $29F5 ; V ;
|
||||
dw $29F6 ; W ;
|
||||
dw $29F7 ; X ;
|
||||
dw $29F8 ; Y ;
|
||||
dw $29F9 ; Z ; $51
|
||||
dw $29FA ; • ;
|
||||
;
|
||||
; Big characters top ;
|
||||
dw $3D40 ; 0 ; $53
|
||||
dw $3D41 ; 1 ;
|
||||
dw $3D42 ; 2 ;
|
||||
dw $3D43 ; 3 ;
|
||||
dw $3D44 ; 4 ;
|
||||
dw $3D45 ; 5 ;
|
||||
dw $3D46 ; 6 ;
|
||||
dw $3D47 ; 7 ;
|
||||
dw $3D48 ; 8 ;
|
||||
dw $3D49 ; 9 ;
|
||||
dw $3D4A ; A ;
|
||||
dw $3D4B ; B ;
|
||||
dw $3D4C ; C ;
|
||||
dw $3D4D ; D ;
|
||||
dw $3D4E ; E ;
|
||||
dw $3D4F ; F ; $62
|
||||
dw $3D60 ; G ;
|
||||
dw $3D61 ; H ;
|
||||
dw $3D62 ; I ;
|
||||
dw $3D63 ; J ;
|
||||
dw $3D64 ; K ;
|
||||
dw $3D65 ; L ;
|
||||
dw $3D66 ; M ;
|
||||
dw $3D67 ; N ;
|
||||
dw $3D68 ; O ;
|
||||
dw $3D69 ; P ;
|
||||
dw $3D6A ; Q ;
|
||||
dw $3D6B ; R ;
|
||||
dw $3D6C ; S ;
|
||||
dw $3D6D ; T ;
|
||||
dw $3D6E ; U ;
|
||||
dw $3D6F ; V ; $72
|
||||
dw $3D80 ; W ;
|
||||
dw $3D81 ; X ;
|
||||
dw $3D82 ; Y ;
|
||||
dw $3D83 ; Z ;
|
||||
dw $0000 ; ;
|
||||
dw $0000 ; ;
|
||||
; Big characters bottom ;
|
||||
dw $3D50 ; 0 ; $79
|
||||
dw $3D51 ; 1 ;
|
||||
dw $3D52 ; 2 ;
|
||||
dw $3D53 ; 3 ;
|
||||
dw $3D54 ; 4 ;
|
||||
dw $3D55 ; 5 ;
|
||||
dw $3D56 ; 6 ;
|
||||
dw $3D57 ; 7 ;
|
||||
dw $3D58 ; 8 ;
|
||||
dw $3D59 ; 9 ;
|
||||
dw $3D5A ; A ; $83
|
||||
dw $3D5B ; B ;
|
||||
dw $3D5C ; C ;
|
||||
dw $3D5D ; D ;
|
||||
dw $3D5E ; E ;
|
||||
dw $3D5F ; F ;
|
||||
dw $3D70 ; G ;
|
||||
dw $3D71 ; H ;
|
||||
dw $3D72 ; I ;
|
||||
dw $3D73 ; J ;
|
||||
dw $3D74 ; K ;
|
||||
dw $3D75 ; L ;
|
||||
dw $3D76 ; M ;
|
||||
dw $3D77 ; N ;
|
||||
dw $3D78 ; O ;
|
||||
dw $3D79 ; P ;
|
||||
dw $3D7A ; Q ;
|
||||
dw $3D7B ; R ;
|
||||
dw $3D7C ; S ;
|
||||
dw $3D7D ; T ;
|
||||
dw $3D7E ; U ;
|
||||
dw $3D7F ; V ; $98
|
||||
dw $3D90 ; W ;
|
||||
dw $3D91 ; X ;
|
||||
dw $3D92 ; Y ;
|
||||
dw $3D93 ; Z ; $9C
|
||||
dw $0000 ; ;
|
||||
dw $0000 ; ;
|
||||
dw $3D9C ; <sp> ; $9F
|
||||
; Lower case letters top ;
|
||||
dw $3DA0 ; a ; $A0
|
||||
dw $3DA1 ; b ;
|
||||
dw $3DA2 ; c ;
|
||||
dw $3DA3 ; d ;
|
||||
dw $3DA4 ; e ;
|
||||
dw $3DA5 ; f ;
|
||||
dw $3DA6 ; g ;
|
||||
dw $3DA7 ; h ;
|
||||
dw $3DA8 ; i ;
|
||||
dw $3DA9 ; j ;
|
||||
dw $3DAA ; k ;
|
||||
dw $3DAB ; l ;
|
||||
dw $3DAC ; m ;
|
||||
dw $3DAD ; n ;
|
||||
dw $3DAE ; o ;
|
||||
dw $3DAF ; p ;
|
||||
dw $3DC0 ; q ; $B0
|
||||
dw $3DC1 ; r ;
|
||||
dw $3DC2 ; s ;
|
||||
dw $3DC3 ; t ;
|
||||
dw $3DC4 ; u ;
|
||||
dw $3DC5 ; v ;
|
||||
dw $3DC6 ; w ;
|
||||
dw $3DC7 ; x ;
|
||||
dw $3DC8 ; y ;
|
||||
dw $3DC9 ; z ;
|
||||
dw $0000 ; ;
|
||||
; Lower case letters bottom;
|
||||
dw $3DB0 ; a ;
|
||||
dw $3DB1 ; b ;
|
||||
dw $3DB2 ; c ;
|
||||
dw $3DB3 ; d ;
|
||||
dw $3DB4 ; e ;
|
||||
dw $3DB5 ; f ; $C0
|
||||
dw $3DB6 ; g ;
|
||||
dw $3DB7 ; h ;
|
||||
dw $3DB8 ; i ;
|
||||
dw $3DB9 ; j ;
|
||||
dw $3DBA ; k ;
|
||||
dw $3DBB ; l ;
|
||||
dw $3DBC ; m ;
|
||||
dw $3DBD ; n ;
|
||||
dw $3DBE ; o ;
|
||||
dw $3DBF ; p ;
|
||||
dw $3DD0 ; q ;
|
||||
dw $3DD1 ; r ;
|
||||
dw $3DD2 ; s ;
|
||||
dw $3DD3 ; t ;
|
||||
dw $3DD4 ; u ;
|
||||
dw $3DD5 ; v ; $D0
|
||||
dw $3DD6 ; w ;
|
||||
dw $3DD7 ; x ;
|
||||
dw $3DD8 ; y ;
|
||||
dw $3DD9 ; z ;
|
||||
dw $0000 ; ;
|
||||
dw $0000 ; ;
|
||||
dw $0000 ; ;
|
||||
dw $0000 ; ;
|
||||
; Special chars top ;
|
||||
dw $3D2D ; ' ; $D9
|
||||
dw $3D2E ; " ;
|
||||
dw $3D27 ; / ;
|
||||
dw $3D8D ; . ;
|
||||
dw $3DCA ; : ;
|
||||
dw $3DCD ; _ ;
|
||||
dw $3D28 ; • ;
|
||||
dw $3D2F ; ... ; $E0
|
||||
dw $3DCC ; # ;
|
||||
dw $3DCB ; @ ;
|
||||
dw $3D29 ; |> ;
|
||||
dw $3D86 ; ? ;
|
||||
dw $3D87 ; ! ;
|
||||
dw $3D8E ; ~ ;
|
||||
dw $3D88 ; , ;
|
||||
dw $3D89 ; - ;
|
||||
dw $0000 ; ;
|
||||
dw $0000 ; ;
|
||||
dw $0000 ; ;
|
||||
; Special chars bottom ;
|
||||
dw $3D3D ; ' ; $EC
|
||||
dw $3D3E ; " ;
|
||||
dw $3D37 ; / ;
|
||||
dw $3D9D ; . ;
|
||||
dw $3DDA ; : ; $F0
|
||||
dw $3DDD ; _ ;
|
||||
dw $3D38 ; • ;
|
||||
dw $3D3F ; ... ;
|
||||
dw $3DDC ; # ;
|
||||
dw $3DDB ; @ ;
|
||||
dw $3D39 ; |> ;
|
||||
dw $3D96 ; ? ;
|
||||
dw $3D97 ; ! ;
|
||||
dw $3D9E ; ~ ;
|
||||
dw $3D98 ; , ;
|
||||
dw $3D99 ; - ; $FB
|
||||
dw $0000 ; ;
|
||||
dw $0000 ; ;
|
||||
dw $0000 ; ;
|
||||
dw $0000 ; ;
|
||||
@@ -1 +0,0 @@
|
||||
ź9°9±9´9µ9¶9·9Ü9Ý9Ţ9ß9đ9ń9ň9ó9ô9ő9ö9÷9ř9ů9ú9ű9ü9ý9ţ9ź-°-±-´-µ-¶-·-Ü-Ý-Ţ-ß-đ-ń-ň-ó-ô-ő-ö-÷-ř-ů-ú-ű-ü-ý-ţ-©-ą-ş-»-ź)°)±)´)µ)¶)·)Ü)Ý)Ţ)ß)đ)ń)ň)ó)ô)ő)ö)÷)ř)ů)ú)ű)ü)ý)ţ)Ľ)@=A=B=C=D=E=F=G=H=I=J=K=L=M=N=O=`=a=b=c=d=e=f=g=h=i=j=k=l=m=n=o=€=<3D>=‚=<3D>=¨=‡=P=Q=R=S=T=U=V=W=X=Y=Z=[=\=]=^=_=p=q=r=s=t=u=v=w=x=y=z={=|=}=~==<3D>=‘=’=“=¸=—=<3D>=Ŕ=Á=Â=Ă=<3D>=†=‰=Ä=‰=Ĺ=Ć=Ç=˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙Đ=Ń=Ň=Ó=<3D>=–=™˝Ô=™=Ő=Ö=×=˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙˙
|
||||
170
stats/main.asm
170
stats/main.asm
@@ -5,16 +5,6 @@ lorom
|
||||
!BLT = "BCC"
|
||||
!BGE = "BCS"
|
||||
|
||||
org $A38000
|
||||
incsrc stats/credits.asm
|
||||
|
||||
FontGfx:
|
||||
if !FEATURE_NEW_TEXT
|
||||
incbin stats/font.2bpp
|
||||
else
|
||||
incbin stats/font.gb
|
||||
endif
|
||||
FontGfxEnd:
|
||||
|
||||
; Custom addresses. Most are arbitrary. Feel free to make sure they're okay or moving them elsewhere within ZP
|
||||
CreditsPtr = $7C ; 3 bytes
|
||||
@@ -210,8 +200,8 @@ macro CountUnits(framesPerUnit, unitCounter)
|
||||
?end:
|
||||
endmacro
|
||||
|
||||
!ColonOffset = $83
|
||||
!PeriodOffset = $80
|
||||
!ColonOffset = $8A
|
||||
!PeriodOffset = $4D
|
||||
BlankCreditsTile = $883D
|
||||
|
||||
RenderCreditsStatCounter:
|
||||
@@ -513,79 +503,47 @@ RenderLineNumber:
|
||||
|
||||
RTS
|
||||
|
||||
LoadModifiedFont:
|
||||
; Based on CopyFontToVram(Bank00)
|
||||
; copies font graphics to VRAM (for BG3)
|
||||
LoadCreditsTiles:
|
||||
JSL.l CopyFontToVRAM ; What we wrote over
|
||||
|
||||
; set name base table to vram $4000 (word)
|
||||
LDA.b #$02 : STA.w OBSEL
|
||||
|
||||
; increment on writes to $2119
|
||||
REP #$10
|
||||
LDA.b #$80 : STA.w VMAIN
|
||||
LDA.b #$01 : STA.w DMAP0
|
||||
LDA.b #$18 : STA.w BBAD0
|
||||
|
||||
; set bank of the source address (see below)
|
||||
LDA.b #FontGfx>>16 : STA.b Scrap02
|
||||
; Item tiles
|
||||
LDX.w #$8200 : STX.w VMADDL
|
||||
LDA.b #FileSelectNewGraphics>>16 : STA.w A1B0
|
||||
LDX.w #FileSelectNewGraphics : STX.w A1T0L
|
||||
LDX.w #$0C00 : STX.w DAS0L
|
||||
LDA.b #$01 : STA.w MDMAEN
|
||||
|
||||
REP #$30
|
||||
; Small characters A-Z
|
||||
LDX.w #$7F00 : STX.w VMADDL
|
||||
LDA.b #SmallCharacters>>16 : STA.w A1B0
|
||||
LDX.w #SmallCharacters : STX.w A1T0L
|
||||
LDX.w #$0200 : STX.w DAS0L
|
||||
LDA.b #$01 : STA.w MDMAEN
|
||||
|
||||
; vram target address is $7000 (word)
|
||||
LDA.w #$7000 : STA.w VMADDL
|
||||
SEP #$10
|
||||
RTL
|
||||
|
||||
; $00[3] = $0E8000 (offset for the font data)
|
||||
LDA.w #FontGfx : STA.b Scrap00
|
||||
LoadOverworldCreditsTiles:
|
||||
JSL.l CopyFontToVRAM ; What we wrote over
|
||||
REP #$10
|
||||
|
||||
; going to write 0x1000 bytes (0x800 words)
|
||||
LDX.w #FontGfxEnd-FontGfx/2-1
|
||||
|
||||
.nextWord
|
||||
|
||||
; read a word from the font data
|
||||
LDA.b [$00] : STA.w VMDATAL
|
||||
|
||||
; increment source address by 2
|
||||
INC.b Scrap00 : INC.b Scrap00
|
||||
|
||||
DEX : BPL .nextWord
|
||||
|
||||
SEP #$30
|
||||
JSL LoadFullItemTilesCredits
|
||||
|
||||
RTL
|
||||
|
||||
LoadFullItemTilesCredits:
|
||||
; Based on CopyFontToVram(Bank00)
|
||||
; copies font graphics to VRAM (for BG3)
|
||||
|
||||
; increment on writes to $2119
|
||||
; Small characters A-Z
|
||||
LDA.b #$80 : STA.w VMAIN
|
||||
LDA.b #$01 : STA.w DMAP0
|
||||
LDA.b #$18 : STA.w BBAD0
|
||||
LDA.b #SmallCharacters>>16 : STA.w A1B0
|
||||
LDX.w #SmallCharacters : STX.w A1T0L
|
||||
LDX.w #$0200 : STX.w DAS0L
|
||||
LDX.w #$7F00 : STX.w VMADDL
|
||||
LDA.b #$01 : STA.w MDMAEN
|
||||
|
||||
; set bank of the source address (see below)
|
||||
LDA.b #FileSelectNewGraphics>>16 : STA.b Scrap02
|
||||
|
||||
REP #$30
|
||||
|
||||
; vram target address is $8000 (word) (Wraps to start of VRAM on normal SNES, but using the correct address so it works on extended VRAM machines)
|
||||
LDA.w #$8000 : STA.w VMADDL
|
||||
|
||||
; $00[3] = $0E8000 (offset for the font data)
|
||||
LDA.w #FileSelectNewGraphics : STA.b Scrap00
|
||||
|
||||
; going to write 0x1000 bytes (0x800 words)
|
||||
LDX.w #$800-1
|
||||
|
||||
.nextWord
|
||||
|
||||
; read a word from the font data
|
||||
LDA.b [$00] : STA.w VMDATAL
|
||||
|
||||
; increment source address by 2
|
||||
INC.b Scrap00 : INC.b Scrap00
|
||||
|
||||
DEX : BPL .nextWord
|
||||
|
||||
SEP #$30
|
||||
|
||||
RTL
|
||||
SEP #$10
|
||||
RTL
|
||||
|
||||
CheckFontTable:
|
||||
TAY
|
||||
@@ -620,39 +578,27 @@ DrawEndingItems:
|
||||
LDA.b #$01 : STA.b NMISTRIPES
|
||||
RTS
|
||||
|
||||
FontTable:
|
||||
incbin stats/fonttable.bin
|
||||
|
||||
CreditsStats:
|
||||
incsrc stats/statConfig.asm
|
||||
dw $FFFF
|
||||
|
||||
org $0EEDD9
|
||||
JSL EndingItems
|
||||
|
||||
org $0EEDAF
|
||||
JSL NearEnding
|
||||
|
||||
org $0EE651
|
||||
JSL LoadModifiedFont
|
||||
|
||||
org $0EE828
|
||||
JSL PreparePointer
|
||||
LDA.b [CreditsPtr],Y
|
||||
NOP
|
||||
org $0EE83F
|
||||
LDA.b [CreditsPtr],Y
|
||||
NOP
|
||||
org $0EE853
|
||||
LDA.b [CreditsPtr],Y
|
||||
NOP
|
||||
AND.w #$00FF
|
||||
ASL A
|
||||
JSL CheckFontTable
|
||||
|
||||
org $0EE86D
|
||||
JSL RenderCreditsStatCounter
|
||||
JMP.w AfterDeathCounterOutput
|
||||
|
||||
org $8EE8FD
|
||||
AfterDeathCounterOutput:
|
||||
;================================================================================
|
||||
; Dialog Pointer Override
|
||||
;--------------------------------------------------------------------------------
|
||||
EndingSequenceTableOverride:
|
||||
PHY
|
||||
PHX
|
||||
TYX
|
||||
LDA.l EndingSequenceText, X
|
||||
PLX
|
||||
STA.w $1008, X
|
||||
PLY
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
EndingSequenceTableLookupOverride:
|
||||
PHX : PHB
|
||||
PHK : PLB
|
||||
TYX
|
||||
LDA.l EndingSequenceText, X : AND.w #$00FF
|
||||
ASL
|
||||
TAY
|
||||
LDA.w FontTable,Y
|
||||
PLB : PLX
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -46,6 +46,7 @@ macro AddStat(address, type, shiftRight, bits, digits, xPos, lineNumber)
|
||||
dl <address>
|
||||
endmacro
|
||||
|
||||
CreditsStats:
|
||||
%AddStat(SwordTime, 1, 0, 32, 4, !FIRST_SWORD_X, !FIRST_SWORD_Y)
|
||||
%AddStat(BootsTime, 1, 0, 32, 4, !PEGASUS_BOOTS_X, !PEGASUS_BOOTS_Y)
|
||||
%AddStat(FluteTime, 1, 0, 32, 4, !FLUTE_X, !FLUTE_Y)
|
||||
@@ -65,3 +66,5 @@ endmacro
|
||||
%AddStat(LagTime, 1, 0, 32, 4, !TOTAL_LAG_TIME_X, !TOTAL_LAG_TIME_Y)
|
||||
%AddStat(TotalItemCounter, 0, 0, 16, 3, !COLLECTION_RATE_X, !COLLECTION_RATE_Y)
|
||||
%AddStat(NMIFrames, 1, 0, 32, 4, !TOTAL_TIME_X, !TOTAL_TIME_Y)
|
||||
|
||||
dw $FFFF
|
||||
|
||||
12
tables.asm
12
tables.asm
@@ -1129,16 +1129,16 @@ db $62, $EB, $00, $13, $75, $6B, $71, $6E, $9F, $64, $6B, $71, $6F, $61
|
||||
db $63, $0B, $00, $13, $9B, $91, $97, $94, $9F, $8A, $91, $97, $95, $87
|
||||
; finger webs for sale
|
||||
db $62, $66, $00, $27, $1F, $22, $27, $20, $1E, $2B, $9F, $30, $1E, $1B, $2C, $9F, $1F, $28, $2B, $9F, $2C, $1A, $25, $1E
|
||||
db $62, $E8, $00, $1F, $76, $6B, $6E, $5D, $77, $6F, $9F, $73, $5D, $70, $61, $6E, $62, $5D, $68, $68
|
||||
db $63, $08, $00, $1F, $9C, $91, $94, $83, $9D, $95, $9F, $99, $83, $96, $87, $94, $88, $83, $8E, $8E
|
||||
db $62, $E8, $00, $1F, $76, $6B, $6E, $5D, $D9, $6F, $9F, $73, $5D, $70, $61, $6E, $62, $5D, $68, $68
|
||||
db $63, $08, $00, $1F, $9C, $91, $94, $83, $EC, $95, $9F, $99, $83, $96, $87, $94, $88, $83, $8E, $8E
|
||||
; the witch and assistant
|
||||
db $62, $64, $00, $2D, $2D, $21, $1E, $9F, $30, $22, $2D, $1C, $21, $9F, $1A, $27, $1D, $9F, $1A, $2C, $2C, $22, $2C, $2D, $1A, $27, $2D
|
||||
db $62, $EB, $00, $13, $69, $5D, $63, $65, $5F, $9F, $6F, $64, $6B, $6C
|
||||
db $63, $0B, $00, $13, $8F, $83, $89, $8B, $85, $9F, $95, $8A, $91, $92
|
||||
; twin lumberjacks
|
||||
db $62, $68, $00, $1F, $2D, $30, $22, $27, $9F, $25, $2E, $26, $1B, $1E, $2B, $23, $1A, $1C, $24, $2C
|
||||
db $62, $E9, $00, $1B, $73, $6B, $6B, $60, $6F, $69, $61, $6A, $77, $6F, $9F, $64, $71, $70
|
||||
db $63, $09, $00, $1B, $99, $91, $91, $86, $95, $8F, $87, $90, $9D, $95, $9F, $8A, $97, $96
|
||||
db $62, $E9, $00, $1B, $73, $6B, $6B, $60, $6F, $69, $61, $6A, $D9, $6F, $9F, $64, $71, $70
|
||||
db $63, $09, $00, $1B, $99, $91, $91, $86, $95, $8F, $87, $90, $EC, $95, $9F, $8A, $97, $96
|
||||
; ocarina boy plays again
|
||||
db $62, $64, $00, $2D, $28, $1C, $1A, $2B, $22, $27, $1A, $9F, $1B, $28, $32, $9F, $29, $25, $1A, $32, $2C, $9F, $1A, $20, $1A, $22, $27
|
||||
db $62, $E9, $00, $19, $64, $5D, $71, $6A, $70, $61, $60, $9F, $63, $6E, $6B, $72, $61
|
||||
@@ -1166,8 +1166,8 @@ db $63, $0B, $00, $13, $8E, $91, $95, $96, $9F, $99, $91, $91, $86, $95
|
||||
; master sword
|
||||
db $62, $66, $00, $27, $1A, $27, $1D, $9F, $2D, $21, $1E, $9F, $26, $1A, $2C, $2D, $1E, $2B, $9F, $2C, $30, $28, $2B, $1D
|
||||
db $62, $A8, $00, $1D, $4A, $43, $3C, $3C, $47, $4A, $9F, $38, $3E, $38, $40, $45, $52, $52, $52
|
||||
db $62, $EC, $00, $0F, $62, $6B, $6E, $61, $72, $61, $6E, $78
|
||||
db $63, $0C, $00, $0F, $88, $91, $94, $87, $98, $87, $94, $9E
|
||||
db $62, $EC, $00, $0F, $62, $6B, $6E, $61, $72, $61, $6E, $E5
|
||||
db $63, $0C, $00, $0F, $88, $91, $94, $87, $98, $87, $94, $F8
|
||||
;--------------------------------------------------------------------------------
|
||||
; org $8EECC0 ; PC 0x76CC0 poiters for above scenes
|
||||
; dw $0000, $003C, $006A, $00AC, $00EA, $012A, $015D, $019D, $01D4, $020C, $0249, $0284, $02B7, $02F1, $0329, $0359, $039C
|
||||
|
||||
154
textrenderer.asm
154
textrenderer.asm
@@ -26,9 +26,7 @@ RenderCharSetColorExtended:
|
||||
|
||||
RenderCharToMapExtended:
|
||||
phx : tya : asl #2 : tax
|
||||
lda.l FontProperties, x
|
||||
and.w #$0001
|
||||
bne .uncompressed
|
||||
lda.l FontProperties, x : bit.w #$0001 : bne .uncompressed
|
||||
.compressed
|
||||
plx
|
||||
lda.w #$0000
|
||||
@@ -104,9 +102,7 @@ RenderCharThinTable:
|
||||
RenderCharExtended:
|
||||
pha
|
||||
asl : asl : tax
|
||||
lda.l FontProperties, x
|
||||
and.w #$00ff
|
||||
bne .renderUncompressed
|
||||
lda.l FontProperties, x : and.w #$00ff : bne .renderUncompressed
|
||||
|
||||
.renderOriginal
|
||||
pla : asl : tax : asl : adc.b Scrap0E
|
||||
@@ -209,39 +205,39 @@ FontProperties:
|
||||
dw $0000, $0000 ; 2E
|
||||
dw $0000, $0000 ; 2F
|
||||
|
||||
dw $8001, $0400 ; 30 ; a
|
||||
dw $8001, $0410 ; 31
|
||||
dw $8001, $0420 ; 32
|
||||
dw $8001, $0430 ; 33
|
||||
dw $8001, $0440 ; 34
|
||||
dw $8001, $0450 ; 35
|
||||
dw $8001, $0460 ; 36
|
||||
dw $8001, $0470 ; 37
|
||||
dw $8001, $0480 ; 38
|
||||
dw $8001, $0490 ; 39
|
||||
dw $8001, $04A0 ; 3A
|
||||
dw $8001, $04B0 ; 3B
|
||||
dw $8001, $04C0 ; 3C
|
||||
dw $8001, $04D0 ; 3D
|
||||
dw $8001, $04E0 ; 3E
|
||||
dw $8001, $04F0 ; 3F
|
||||
dw $0000, $0000 ; 30
|
||||
dw $0000, $0000 ; 31
|
||||
dw $0000, $0000 ; 32
|
||||
dw $0000, $0000 ; 33
|
||||
dw $0000, $0000 ; 34
|
||||
dw $0000, $0000 ; 35
|
||||
dw $0000, $0000 ; 36
|
||||
dw $0000, $0000 ; 37
|
||||
dw $0000, $0000 ; 38
|
||||
dw $0000, $0000 ; 39
|
||||
dw $0000, $0000 ; 3A
|
||||
dw $0000, $0000 ; 3B
|
||||
dw $0000, $0000 ; 3C
|
||||
dw $0000, $0000 ; 3D
|
||||
dw $0000, $0000 ; 3E
|
||||
dw $0000, $0000 ; 3F
|
||||
|
||||
dw $8001, $0600 ; 40
|
||||
dw $8001, $0610 ; 41
|
||||
dw $8001, $0620 ; 42
|
||||
dw $8001, $0630 ; 43
|
||||
dw $8001, $0640 ; 44
|
||||
dw $8001, $0650 ; 45
|
||||
dw $8001, $0660 ; 46
|
||||
dw $8001, $0670 ; 47
|
||||
dw $8001, $0680 ; 48
|
||||
dw $8001, $0690 ; 49 ; z
|
||||
dw $8001, $06F0 ; 4A ; :
|
||||
dw $8001, $0A90 ; 4B ; @ (thin)
|
||||
dw $8001, $0AA0 ; 4C ; # (thin)
|
||||
dw $0000, $0000 ; 40
|
||||
dw $0000, $0000 ; 41
|
||||
dw $0000, $0000 ; 42
|
||||
dw $0000, $0000 ; 43
|
||||
dw $0000, $0000 ; 44
|
||||
dw $0000, $0000 ; 45
|
||||
dw $0000, $0000 ; 46
|
||||
dw $0000, $0000 ; 47
|
||||
dw $0000, $0000 ; 48
|
||||
dw $0000, $0000 ; 49
|
||||
dw $0000, $0000 ; 4A
|
||||
dw $0000, $0000 ; 4B
|
||||
dw $0000, $0000 ; 4C
|
||||
dw $0000, $0000 ; 4D
|
||||
dw $0000, $0000 ; 4E
|
||||
dw $8001, $0EF0 ; 4F ; <sp>
|
||||
dw $8001, $0DF0 ; 4F ; <sp>
|
||||
|
||||
dw $0000, $0000 ; 50
|
||||
dw $0000, $0000 ; 51
|
||||
@@ -318,15 +314,15 @@ FontProperties:
|
||||
dw $0000, $0000 ; 94
|
||||
dw $0000, $0000 ; 95
|
||||
dw $0000, $0000 ; 96
|
||||
dw $0000, $0000 ; 97
|
||||
dw $0000, $0000 ; 98
|
||||
dw $0000, $0000 ; 99
|
||||
dw $0000, $0000 ; 9A
|
||||
dw $0000, $0000 ; 9B
|
||||
dw $0000, $0000 ; 9C
|
||||
dw $0000, $0000 ; 9D
|
||||
dw $0000, $0000 ; 9E
|
||||
dw $0000, $0000 ; 9F
|
||||
dw $8001, $0AD0 ; 97 ; /
|
||||
dw $8001, $0AE0 ; 98 ; •
|
||||
dw $8001, $02A0 ; 99 ; Cursor |>
|
||||
dw $0000, $0000 ; 9A ; smiley lookin JP char
|
||||
dw $8001, $06A0 ; 9B ; Link face left
|
||||
dw $8001, $06B0 ; 9C ; Link face right
|
||||
dw $8001, $06E0 ; 9D ; '
|
||||
dw $8001, $0AF0 ; 9E ; "
|
||||
dw $8001, $02E0 ; 9F ; ellipsis ...
|
||||
|
||||
dw $8001, $0800 ; A0 ; 0
|
||||
dw $8001, $0810 ; A1
|
||||
@@ -374,43 +370,43 @@ FontProperties:
|
||||
dw $8001, $02B0 ; C9 ; -
|
||||
dw $8000, $0000 ; CA
|
||||
dw $8000, $0000 ; CB
|
||||
dw $8000, $02E0 ; CC ; ...
|
||||
dw $0000, $0000 ; CC ; Blank char
|
||||
dw $8001, $02C0 ; CD ; .
|
||||
dw $8001, $02F0 ; CE ; ~
|
||||
dw $8000, $0000 ; CF
|
||||
dw $8000, $0000 ; CF ;
|
||||
|
||||
dw $0000, $0000 ; D0
|
||||
dw $0000, $0000 ; D1
|
||||
dw $8001, $06a0 ; D2 ; Link face left
|
||||
dw $8001, $06b0 ; D3 ; Link face right
|
||||
dw $0000, $0000 ; D4
|
||||
dw $0000, $0000 ; D5
|
||||
dw $0000, $0000 ; D6
|
||||
dw $0000, $0000 ; D7
|
||||
dw $8001, $06E0 ; D8 ; '
|
||||
dw $0000, $0000 ; D9
|
||||
dw $0000, $0000 ; DA
|
||||
dw $0000, $0000 ; DB
|
||||
dw $0000, $0000 ; DC
|
||||
dw $0000, $0000 ; DD
|
||||
dw $0000, $0000 ; DE
|
||||
dw $0000, $0000 ; DF
|
||||
dw $8001, $0400 ; D0 ; a
|
||||
dw $8001, $0410 ; D1
|
||||
dw $8001, $0420 ; D2
|
||||
dw $8001, $0430 ; D3
|
||||
dw $8001, $0440 ; D4
|
||||
dw $8001, $0450 ; D5
|
||||
dw $8001, $0460 ; D6
|
||||
dw $8001, $0470 ; D7
|
||||
dw $8001, $0480 ; D8
|
||||
dw $8001, $0490 ; D9
|
||||
dw $8001, $04A0 ; DA
|
||||
dw $8001, $04B0 ; DB
|
||||
dw $8001, $04C0 ; DC
|
||||
dw $8001, $04D0 ; DD
|
||||
dw $8001, $04E0 ; DE
|
||||
dw $8001, $04F0 ; DF
|
||||
|
||||
dw $0000, $0000 ; E0
|
||||
dw $0000, $0000 ; E1
|
||||
dw $0000, $0000 ; E2
|
||||
dw $0000, $0000 ; E3
|
||||
dw $8001, $02A0 ; E4 ; Cursor |>
|
||||
dw $0000, $0000 ; E5
|
||||
dw $0000, $0000 ; E6
|
||||
dw $0000, $0000 ; E7
|
||||
dw $0000, $0000 ; E8
|
||||
dw $0000, $0000 ; E9
|
||||
dw $0000, $0000 ; EA
|
||||
dw $0000, $0000 ; EB
|
||||
dw $0000, $0000 ; EC
|
||||
dw $0000, $0000 ; ED
|
||||
dw $0000, $0000 ; EE
|
||||
dw $8001, $0600 ; E0 ; q
|
||||
dw $8001, $0610 ; E1
|
||||
dw $8001, $0620 ; E2
|
||||
dw $8001, $0630 ; E3
|
||||
dw $8001, $0640 ; E4
|
||||
dw $8001, $0650 ; E5
|
||||
dw $8001, $0660 ; E6
|
||||
dw $8001, $0670 ; E7
|
||||
dw $8001, $0680 ; E8
|
||||
dw $8001, $0690 ; E9 ; z
|
||||
dw $8001, $0A80 ; EA ; :
|
||||
dw $8001, $0A90 ; EB ; @ (thin)
|
||||
dw $8001, $0AA0 ; EC ; # (thin)
|
||||
dw $8001, $0A00 ; ED ; _
|
||||
dw $0000, $0000 ; EE ;
|
||||
dw $0000, $0000 ; EF
|
||||
|
||||
dw $0000, $0000 ; F0
|
||||
@@ -428,4 +424,4 @@ FontProperties:
|
||||
dw $0000, $0000 ; FC
|
||||
dw $0000, $0000 ; FD
|
||||
dw $0000, $0000 ; FE
|
||||
dw $8001, $0EF0 ; FF ; <sp>
|
||||
dw $8001, $0DF0 ; FF ; <sp>
|
||||
|
||||
@@ -383,7 +383,7 @@ LoadItemPalette:
|
||||
RTL
|
||||
|
||||
TransferVRAMStripes:
|
||||
JSL.l TransferNumericStripes
|
||||
JSL.l TransferNewNameStripes
|
||||
JSL.l DoDungeonMapBossIcon
|
||||
LDA.b NMISTRIPES : CMP.b #$01 ; What we wrote over
|
||||
RTL
|
||||
|
||||
@@ -26,6 +26,7 @@ GetAnimatedSpriteTile_variable = $80D52D
|
||||
Attract_DecompressStoryGfx = $80D84E
|
||||
InitializeTilesets = $80E1DB
|
||||
LoadSelectScreenGfx = $80E529
|
||||
CopyFontToVRAM = $80E596
|
||||
PrepDungeonExit = $80F945
|
||||
Mirror_InitHdmaSettings = $80FDEE
|
||||
Dungeon_LoadRoom = $81873A
|
||||
@@ -62,6 +63,7 @@ OAM_AllocateDeferToPlayerLong = $86F86A
|
||||
Player_HaltDashAttackLong = $8791B3
|
||||
Link_ReceiveItem = $87999D
|
||||
Sprite_CheckIfPlayerPreoccupied = $87F4AA
|
||||
Sprite_AttemptDamageToPlayerPlusRecoilLong = $886F42
|
||||
Ancilla_Main = $888242
|
||||
Ancilla_ReceiveItem = $88C3AE
|
||||
Ancilla_BreakTowerSeal_draw_single_crystal = $88CE93
|
||||
@@ -106,6 +108,7 @@ HUD_RebuildIndoor_Palace = $8DFA88
|
||||
HUD_RebuildLong2 = $8DFA88
|
||||
RebuildHUD_update = $8DFAA5
|
||||
Messaging_Text = $8EEE10
|
||||
AfterDeathCounterOutput = $8E8FD
|
||||
Overworld_TileAttr = $8FFD94
|
||||
Overworld_DrawPersistentMap16 = $9BC97C
|
||||
Palette_Sword = $9BED03
|
||||
@@ -128,6 +131,7 @@ Sprite_PlayerCantPassThrough = $9EF4E7
|
||||
; Local routines (use JSR)
|
||||
;===================================================================================================
|
||||
LoadBackgroundGraphics = $80E649
|
||||
LoadBackgroundGraphics_arbitrary = $80E64D
|
||||
RoomTag_PrizeTriggerDoor_open = $81C529
|
||||
RoomTag_PrizeTriggerDoor_exit = $81C529
|
||||
RoomTag_GetHeartForPrize = $81C709
|
||||
@@ -152,6 +156,8 @@ ItemMenu_DrawEquippedYItem = $8DEB3A
|
||||
ItemMenu_DrawEquippedYItem_exit = $8DECE6
|
||||
ItemMenu_DrawEquipment_dungeonitems = $8DEDCC
|
||||
DrawEquipment = $8DED29
|
||||
UpdateHUDBuffer_update_item_check_arrows = $8DFB41
|
||||
RenderText_DecompressAndDrawSingle = $8EF4FB
|
||||
DecompressFontGFX = $8EF572
|
||||
CopyDecompressedCharToTransferBuffer = $8EF5BC
|
||||
CopyDecompressedToFullBuffer = $8EF6A8
|
||||
@@ -175,3 +181,4 @@ WorldMapIcon_AdjustCoordinate = $8AC59B
|
||||
WorldMap_CalculateOAMCoordinates = $8AC3B1
|
||||
WorldMap_HandleSpriteBlink = $8AC52E
|
||||
WorldMap_RedXChars = $8ABF70
|
||||
TextCharMasks = $8EB844
|
||||
|
||||
Reference in New Issue
Block a user