Using new overflow GFX slot and redraw after item get
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@@ -35,6 +35,7 @@ DrawBonkItemGFX:
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PHA
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LDA.w !SPRITE_REDRAW, X : BEQ .skipInit ; skip init if already ready
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JSL.l LoadBonkItemGFX_inner
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LDA.w !SPRITE_REDRAW, X : CMP.b #$02 : BEQ .skipInit
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BRA .done ; don't draw on the init frame
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.skipInit
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