Using new overflow GFX slot and redraw after item get
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@@ -56,6 +56,7 @@ DrawHeartPieceGFX:
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PHA : PHY
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LDA.w !SPRITE_REDRAW, X : BEQ .skipInit ; skip init if already ready
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JSL.l HeartPieceSpritePrep
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LDA.w !SPRITE_REDRAW, X : CMP.b #$02 : BEQ .skipInit
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BRA .done ; don't draw on the init frame
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.skipInit
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@@ -191,6 +192,8 @@ LoadHeartPieceRoomValue:
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.done
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RTL
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;--------------------------------------------------------------------------------
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!DynamicDropGFXSlotCount_UW = (FreeUWGraphics_end-FreeUWGraphics)>>1
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!DynamicDropGFXSlotCount_OW = (FreeOWGraphics_end-FreeOWGraphics)>>1
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HPItemReset:
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PHA
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LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE .skip
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@@ -200,6 +203,14 @@ HPItemReset:
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.skip
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PLA
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.done
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PHA : PHY
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LDY.b #$0F
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- LDA.w $0DD0,Y : BEQ +
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LDA.w !SPRITE_REDRAW, Y : CMP.b #$02 : BNE +
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; attempt redraw of any sprite using the overflow slot
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LDA.b #$01 : STA.w !SPRITE_REDRAW, Y
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+ DEY : BPL -
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PLY : PLA
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RTL
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;--------------------------------------------------------------------------------
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MaybeMarkDigSpotCollected:
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