Add toggle of bugnet-on-B
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@@ -103,6 +103,11 @@ RTL
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STA FluteEquipment ; store set item
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LDA.b #$20 : STA $012F ; menu select sound
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BRA .captured
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+ CMP.b #$0E : BNE + ; bugnet
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LDA.l SpecialWeapons : CMP.b #$08 : BNE .error
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LDA.l InventoryTracking+1 : EOR.b #$80 : STA.l InventoryTracking+1
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LDA.b #$20 : STA.w $012F ; menu select sound
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BRA .captured
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+
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CMP #$10 : BNE .error : JSL.l ProcessBottleMenu : BRA .captured : +
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CLC
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@@ -784,6 +789,8 @@ AddYMarker:
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LDA InventoryTracking : BIT.w #$04 : BEQ .drawNormal ; make sure we have shovel
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AND.w #$03 : BNE .drawYBubble ; make sure we have one of the flutes
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BRA .drawNormal
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+ CMP.w #$000E : BNE + ; bugnet
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LDA.l SpecialWeapons : AND.w #$00FF : CMP.w #$0008 : BEQ .drawYBubble : BRA .drawNormal
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+ CMP.w #$10 : BEQ .drawJarMarker
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.drawNormal
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