Merge branch 'main' into kara
This commit is contained in:
@@ -155,7 +155,7 @@ JML.l AllowStartFromExitReturn
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STZ.b SubSubModule
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STZ.w DeathReloadFlag
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STZ.w RespawnFlag
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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JSL Equipment_SearchForEquippedItemLong
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JSL HUD_RebuildLong2
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@@ -22,7 +22,7 @@ JML.l ReturnFromOnDrawHud
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OnDungeonEntrance:
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STA.l PegColor ; thing we wrote over
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JSL MaybeFlagDungeonTotalsEntrance
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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RTL
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;--------------------------------------------------------------------------------
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OnDungeonBossExit:
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@@ -46,7 +46,7 @@ OnDungeonExit:
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STA.w DungeonID : STZ.w Map16ChangeIndex ; thing we wrote over
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PHA : PHP
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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JSL.l HUD_RebuildLong
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JSL.l FloodGateResetInner
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JSL.l SetSilverBowMode
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@@ -226,7 +226,7 @@ OnOWTransition:
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PHP
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SEP #$20 ; set 8-bit accumulator
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LDA.b #$FF : STA.l RNGLockIn ; clear lock-in
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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PLP
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RTL
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;--------------------------------------------------------------------------------
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13
hooks.asm
13
hooks.asm
@@ -1407,22 +1407,29 @@ org $8DFB29 : BRA UpdateHUDBuffer_update_item_check_arrows
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;--------------------------------------------------------------------------------
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org $8DF1AB : JSR.w RebuildHUD_update
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org $8DDFC8 : JSR.w RebuildHUD_update
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org $8DDB88 ; Don't rebuild HUD twice on icon refresh
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NOP #3 ; Not sure why this is here
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org $8DDB85 : JSR.w RefreshIcon_UpdateHUD : BRA + : NOP : +
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;--------------------------------------------------------------------------------
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org $87A205 : JSL.l RebuildHUD_update_long
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org $8AEF62 : JSL.l RebuildHUD_update_long
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org $87A1A4 : JSL.l RebuildHUD_update_long
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org $87A1CF : JSL.l RebuildHUD_update_long
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org $87A21D : JSL.l RebuildHUD_update_long
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org $87A235 : JSL.l RebuildHUD_update_long
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org $8AEF62 : JSL.l RebuildHUD_update_long
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;--------------------------------------------------------------------------------
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org $8DFFE1
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RebuildHUD_update_long:
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JSR.w RebuildHUD_update : RTL
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RefreshIcon_UpdateHUD:
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INC.w UpdateHUDFlag
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JSR.w RebuildHUD
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JSR.w UpdateEquippedItem
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RTS
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warnpc $8E8000
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;--------------------------------------------------------------------------------
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org $8DEDE8
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JSL.l DrawHeartPiecesMenu : BRA DrawEquipment_in_a_dungeon
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;--------------------------------------------------------------------------------
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;================================================================================
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; 300 Rupee NPC
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@@ -193,15 +193,15 @@ AddInventory:
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JSR.w IncrementByOne
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JSR.w StampItem
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JSR.w IncrementYAItems
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REP #$20
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REP #$30
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LDA.l TotalItemCounter : INC : TAY
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LDA.l BootsEquipment : BNE +
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LDA.l BootsEquipment : AND.w #$00FF : BNE +
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TYA : STA.l PreBootsLocations
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+
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LDA.l MirrorEquipment : BNE +
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LDA.l MirrorEquipment : AND.w #$00FF : BNE +
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TYA : STA.l PreMirrorLocations
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+
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LDA.l FluteEquipment : BNE +
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LDA.l FluteEquipment : AND.w #$00FF : BNE +
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TYA : STA.l PreFluteLocations
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+
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TYA
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@@ -409,7 +409,7 @@ Link_ReceiveItem_HUDRefresh:
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+
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JSL.l HUD_RefreshIconLong ; thing we wrote over
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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JSL.l PostItemGet
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RTL
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;--------------------------------------------------------------------------------
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@@ -424,7 +424,7 @@ HandleBombAbsorbtion:
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LDA.b #$04 : STA.w ItemCursor ; set selected item to bombs
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LDA.b #$01 : STA.w CurrentYItem ; set selected item to bombs
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JSL.l HUD_RebuildLong
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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+
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RTL
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;--------------------------------------------------------------------------------
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10
newhud.asm
10
newhud.asm
@@ -72,7 +72,7 @@ NewHUD_DrawArrows:
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;================================================================================
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NewHUD_DrawGoal:
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REP #$20
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LDA.w UpdateHUD : BEQ .no_goal
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LDA.w UpdateHUDFlag : BEQ .no_goal
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LDA.l GoalItemRequirement : BEQ .no_goal
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LDA.l GoalItemIcon : STA.w HUDGoalIndicator
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@@ -129,7 +129,7 @@ NewHUD_DrawKeys:
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;================================================================================
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NewHUD_DrawDungeonCounters:
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LDA.w UpdateHUD : BEQ NewHUD_DrawPrizeIcon
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LDA.w UpdateHUDFlag : BEQ NewHUD_DrawPrizeIcon
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LDA.l CompassMode : ORA.l MapHUDMode : BIT.b #$03 : BEQ NewHUD_DrawPrizeIcon
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LDX.b IndoorsFlag : BNE +
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JMP.w NewHUD_DrawMagicMeter
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@@ -154,7 +154,7 @@ NewHUD_DrawPrizeIcon:
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LDA.b GameMode
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CMP.b #$12 : BEQ .no_prize
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CMP.b #$0E : BEQ +
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LDA.w UpdateHUD : BEQ NewHUD_DrawItemCounter
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LDA.w UpdateHUDFlag : BEQ NewHUD_DrawItemCounter
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+
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LDA.w DungeonID
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CMP.b #$1A : BCS .no_prize
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@@ -204,7 +204,7 @@ NewHUD_DrawPrizeIcon:
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;================================================================================
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NewHUD_DrawItemCounter:
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REP #$20
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LDA.w UpdateHUD : BEQ NewHUD_DrawMagicMeter
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LDA.w UpdateHUDFlag : BEQ NewHUD_DrawMagicMeter
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LDA.l ItemCounterHUD : AND.w #$00FF : BEQ NewHUD_DrawMagicMeter
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LDA.w #!SlashTile : STA.w HUDGoalIndicator+$08
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LDA.l TotalItemCount : CMP.w #1000 : BCS .item_four_digits
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@@ -270,7 +270,7 @@ NewHUD_DrawMagicMeter:
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;================================================================================
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NewHUD_DoneDrawing:
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STZ.w UpdateHUD
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STZ.w UpdateHUDFlag
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PLB
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RTL
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@@ -276,8 +276,8 @@ ItemBehavior:
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RTS
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.silversbow
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LDA.l SilverArrowsUseRestriction : BNE +
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LDA.l BowTracking : ORA.b #$40 : STA.l BowTracking
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LDA.l SilverArrowsUseRestriction : BNE +
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LDA.b #03 : STA.l BowEquipment ; set bow to silver
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+
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LDA.b #$01 : STA.l BowEquipment
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@@ -338,8 +338,8 @@ ItemBehavior:
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RTS
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.silver_bow
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LDA.l SilverArrowsUseRestriction : BNE .noequip
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LDA.b #$40 : ORA.l BowTracking : STA.l BowTracking
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LDA.l SilverArrowsUseRestriction : BNE .noequip
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LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ .noequip
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LDA.l CurrentArrows : BNE + ; check arrows
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LDA.b #$03 : BRA ++ ; bow without arrow
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@@ -414,8 +414,8 @@ ItemBehavior:
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RTS
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.silver_arrows
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LDA.l SilverArrowsUseRestriction : BNE ++
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LDA.l BowTracking : ORA.b #$40 : STA.l BowTracking
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LDA.l SilverArrowsUseRestriction : BNE ++
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LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ ++
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LDA.l BowEquipment : BEQ ++ : CMP.b #$03 : !BGE +
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!ADD.b #$02 : STA.l BowEquipment ; switch to silver bow
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@@ -429,7 +429,7 @@ ItemBehavior:
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.single_arrow
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LDA.l ArrowMode : BEQ +
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LDA.l CurrentArrows : INC : STA.l CurrentArrows ; Should be sole write to this address
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INC.w UpdateHUD ; in retro/rupee bow mode.
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INC.w UpdateHUDFlag ; in retro/rupee bow mode.
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+
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RTS
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@@ -51,8 +51,8 @@ ItemCheck_TreeKid:
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RTL
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ItemCheck_TreeKid2:
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LDA.l NpcFlags : AND.b #$08 : CMP.b #$08
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TDC ; ?? TODO
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LDA.l NpcFlags : AND.b #$08
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LSR #2
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RTL
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ItemCheck_TreeKid3:
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@@ -17,7 +17,7 @@ RTL
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;================================================================================
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HUDRebuildIndoorHole:
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PHA
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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LDA.l GenericKeys : BEQ .normal
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.generic
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PLA
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@@ -30,7 +30,7 @@ RTL
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RTL
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;================================================================================
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HUDRebuildIndoor:
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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LDA.l GenericKeys : BEQ .normal
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.generic
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LDA.b #$00 : STA.l RoomDarkness
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@@ -10,7 +10,7 @@ QuickSwap:
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LDA.l QuickSwapFlag : BEQ .done
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LDA.w ItemCursor : BEQ .done ; Skip everything if we don't have any items
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INC.w UpdateHUDFlag
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LDY.b #$14
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PHX
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XBA ; restore the stashed value
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2
ram.asm
2
ram.asm
@@ -388,7 +388,7 @@ DelayTimer = $7E1CE9 ;
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;
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TextID = $7E1CF0 ; Message ID and page. Word length.
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;
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UpdateHUD = $7E1E03 ; Flag used to mark HUD updates and avoid heavy code segments.
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UpdateHUDFlag = $7E1E03 ; Flag used to mark HUD updates and avoid heavy code segments.
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;
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ToastBuffer = $7E1E0E ; Multiworld buffer. Word length.
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;
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@@ -12,7 +12,7 @@ LoadBombCount16:
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RTL
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StoreBombCount:
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JSL IncrementBombsPlacedCounter
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INC.w UpdateHUD
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INC.w UpdateHUDFlag
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PHA : LDA.l InfiniteBombs : BEQ .finite
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.infinite
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PLA : LDA.b #$01 : RTL
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20
sram.asm
20
sram.asm
@@ -172,23 +172,23 @@ CurrentGenericKeys: skip 1 ; Generic small keys
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;================================================================================
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; Tracking & Indicators ($7EF38C - $7EF3F0)
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;--------------------------------------------------------------------------------
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InventoryTracking: skip 2 ; 2 - - - - - o q b r m p n s k f (bitfield)
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InventoryTracking: skip 2 ; - - - - - - o q b r m p n s k f (bitfield)
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; b = Blue Boomerang | r = Red Boomerang | m = Mushroom Current
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; p = Magic Powder | n = Mushroom Past | s = Shovel
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; k = Inactive Flute | f = Active Flute | o = Any bomb acquired
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; q = Quickswap locked | 2 = Item on B
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BowTracking: skip 1 ; b s p f - - - - (bitfield)
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; q = Quickswap locked
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BowTracking: skip 2 ; - - - - - - - - b s p f - - - - (bitfield)
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; b = Any Bow | s = Silver Arrows Upgrade | p = Second Progressive Bow
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; f = First progressive bow
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; The front end writes two distinct progressive bow items. p
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; indicates whether the "second" has been found independent of
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; the first
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SpecialWeaponLevel: skip 1 ; Keeps track of level of weapon in bomb-only and cane-only modes
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ItemLimitCounts: skip 16 ; Keeps track of limited non-progressive items such as lamp.
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; See: ItemSubstitutionRules in tables.asm
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; Right now this is only used for three items but extra space is
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; reserved
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skip 36 ; Unused
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skip 35 ; Unused
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SpecialWeaponLevel: skip 1 ; Keeps track of level of weapon in item modes
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ItemOnB: skip 1 ; same table as $0202; $01 = arrows .. $14 = mirror
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ProgressIndicator: skip 1 ; $00 = Pre-Uncle | $01 = Post-Uncle item | $02 = Zelda Rescued
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; $03 = Agahnim 1 defeated
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@@ -413,9 +413,10 @@ BombsEquipmentSRAM: skip 31 ;
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DisplayRupeesSRAM: skip 21 ;
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CurrentArrowsSRAM: skip 21 ;
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InventoryTrackingSRAM: skip 2 ;
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BowTrackingSRAM: skip 1 ;
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BowTrackingSRAM: skip 2 ;
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skip 51 ;
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SpecialWeaponLevelSRAM: skip 1 ;
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skip 53 ;
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ItemOnBSRAM: skip 1 ;
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ProgressIndicatorSRAM: skip 1 ;
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skip 19 ;
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FileNameVanillaSRAM: skip 8 ; First four characters of file name
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@@ -544,7 +545,8 @@ endmacro
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;--------------------------------------------------------------------------------
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%assertSRAM(InventoryTracking, $7EF38C)
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%assertSRAM(BowTracking, $7EF38E)
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%assertSRAM(SpecialWeaponLevel, $7EF38F)
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%assertSRAM(SpecialWeaponLevel, $7EF3C3)
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%assertSRAM(ItemOnB, $7EF3C4)
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%assertSRAM(ItemLimitCounts, $7EF390)
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;--------------------------------------------------------------------------------
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%assertSRAM(GameCounter, $7EF3FF)
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@@ -676,7 +678,7 @@ endmacro
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%assertSRAM(CurrentArrowsSRAM, $700377)
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%assertSRAM(InventoryTrackingSRAM, $70038C)
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%assertSRAM(BowTrackingSRAM, $70038E)
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%assertSRAM(SpecialWeaponLevelSRAM, $70038F)
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%assertSRAM(SpecialWeaponLevelSRAM, $7003C3)
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%assertSRAM(ProgressIndicatorSRAM, $7003C5)
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%assertSRAM(FileNameVanillaSRAM, $7003D9)
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%assertSRAM(FileValiditySRAM, $7003E1)
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@@ -83,7 +83,7 @@ IncrementSmallKeys:
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JSL.l UpdateKeys
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PHY : LDY.b #24 : JSL.l AddInventory : PLY
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JSL.l HUD_RebuildLong
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INC.w UpdateHUD
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||||
INC.w UpdateHUDFlag
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||||
PLX
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||||
RTL
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||||
;--------------------------------------------------------------------------------
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||||
@@ -106,7 +106,7 @@ IncrementSmallKeysNoPrimary:
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++
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PLP
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+
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||||
INC.w UpdateHUD
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||||
INC.w UpdateHUDFlag
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||||
JSL.l HUD_RebuildLong
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||||
PLX
|
||||
RTL
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|
||||
10
tables.asm
10
tables.asm
@@ -94,24 +94,24 @@ db $02 ; #$02 = Tempered Sword (default)
|
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;--------------------------------------------------------------------------------
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||||
; 0x18002B (Unused)
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||||
;--------------------------------------------------------------------------------
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||||
org $30802C ; PC 0x18002C
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org $B0802C ; PC 0x18002C
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||||
AllowedItemOnB:
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||||
db #$00
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; $00 = None (default)
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||||
; $01 - $20 = Only selected item
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||||
; $FF = Any valid
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||||
;--------------------------------------------------------------------------------
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org $30802D ; PC 0x18002D
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||||
org $B0802D ; PC 0x18002D
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||||
ChallengeModes:
|
||||
; ---- ---i
|
||||
; i: Permanent Ice Physics
|
||||
db #$00 ; #$00 = Default behavior;
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||||
;--------------------------------------------------------------------------------
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||||
org $30802E ; PC 0x18002E
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||||
org $B0802E ; PC 0x18002E
|
||||
GanonVulnerabilityItem:
|
||||
db #$00 ; #$00 = Default behavior (silver arrows)
|
||||
;--------------------------------------------------------------------------------
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||||
org $30802F ; PC 0x18002F
|
||||
org $B0802F ; PC 0x18002F
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||||
SpecialWeapons:
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||||
db #$00
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||||
; s - - - m m m m (bitfield)
|
||||
@@ -127,7 +127,7 @@ db #$00
|
||||
; $07 = Unused
|
||||
; $08 = Bugnet mode
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308030 ; PC 0x180030
|
||||
org $B08030 ; PC 0x180030
|
||||
EnableSRAMTrace:
|
||||
db #$00 ; #$00 = Off (default) - #$01 = On
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -180,7 +180,7 @@ CheckOHKO:
|
||||
RTS
|
||||
.change
|
||||
STA.l OHKOCached
|
||||
INC.w UpdateHUD
|
||||
INC.w UpdateHUDFlag
|
||||
REP #$20
|
||||
SEC
|
||||
RTS
|
||||
|
||||
@@ -108,7 +108,6 @@ Equipment_SearchForEquippedItemLong = $8DE395
|
||||
HUD_RebuildLong = $8DFA78
|
||||
HUD_RebuildIndoor_Palace = $8DFA88
|
||||
HUD_RebuildLong2 = $8DFA88
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||||
RebuildHUD_update = $8DFAA5
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||||
Messaging_Text = $8EEE10
|
||||
AfterDeathCounterOutput = $8E8FD
|
||||
Overworld_TileAttr = $8FFD94
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||||
@@ -155,12 +154,16 @@ Ancilla29_MilestoneItemReceipt_skip_crystal_sfx = $88CAE5
|
||||
Ancilla29_MilestoneItemReceipt_no_sparkle = $88CB2E
|
||||
Ancilla_SetOAM_XY = $88F6F3
|
||||
Ancilla_AddAncilla = $899CCE
|
||||
UpdateHUD = $8DDFA9
|
||||
UpdateEquippedItem = $8DDFAF
|
||||
DrawProgressIcons = $8DE9C8
|
||||
ItemMenu_DrawEquippedYItem = $8DEB3A
|
||||
ItemMenu_DrawEquippedYItem_exit = $8DECE6
|
||||
ItemMenu_DrawEquipment_dungeonitems = $8DEDCC
|
||||
DrawEquipment = $8DED29
|
||||
DrawEquipment_in_a_dungeon = $8DEDFE
|
||||
RebuildHUD = $8DFA90
|
||||
RebuildHUD_update = $8DFAA5
|
||||
UpdateHUDBuffer_update_item_check_arrows = $8DFB41
|
||||
RenderText_DecompressAndDrawSingle = $8EF4FB
|
||||
DecompressFontGFX = $8EF572
|
||||
|
||||
Reference in New Issue
Block a user