Implement item table encryption
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@@ -931,7 +931,8 @@ RTL
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;--------------------------------------------------------------------------------
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LoadPowder:
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JSL.l Sprite_SpawnDynamically ; thing we wrote over
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LDA WitchItem
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%GetPossiblyEncryptedItem(WitchItem, SpriteItemValues)
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STA $0DA0, Y ; Store item type
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JSL.l PrepDynamicTile
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RTL
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;--------------------------------------------------------------------------------
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@@ -957,12 +958,12 @@ RTL
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DrawPowder:
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LDA $02DA : BNE .defer ; defer if link is buying a potion
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LDA.l !REDRAW : BEQ +
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LDA WitchItem
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LDA $0DA0, X ; Retrieve stored item type
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JSL.l PrepDynamicTile
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LDA #$00 : STA.l !REDRAW ; reset redraw flag
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BRA .defer
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+
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LDA WitchItem
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LDA $0DA0, X ; Retrieve stored item type
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JSL.l DrawDynamicTile
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.defer
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RTL
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@@ -983,7 +984,8 @@ LoadMushroom:
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LDA $5D : CMP #$14 : BEQ .skip ; skip if we're mid-mirror
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LDA #$00 : STA !REDRAW
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LDA MushroomItem
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%GetPossiblyEncryptedItem(MushroomItem, SpriteItemValues)
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STA $0DA0, X ; Store item type
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JSL.l PrepDynamicTile
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.skip
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@@ -1003,7 +1005,7 @@ DrawMushroom:
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BRA .done ; don't draw on the init frame
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.skipInit
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LDA MushroomItem
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LDA $0DA0, X ; Retrieve stored item type
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JSL.l DrawDynamicTile
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.done
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@@ -1015,7 +1017,7 @@ RTL
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; CollectPowder:
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;--------------------------------------------------------------------------------
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CollectPowder:
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LDA.l WitchItem : TAY ; load witch item
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LDY $0DA0, X ; Retrieve stored item type
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STZ $02E9 ; item from NPC
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JSL.l Link_ReceiveItem
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;JSL.l FullInventoryExternal
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