First pass-through adding labels
Added items, equipment, and tracking/indicators Added playername changes Removed some defines
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@@ -2,16 +2,16 @@
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; Spawn Zelda (or not)
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;--------------------------------------------------------------------------------
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SpawnZelda:
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LDA.l $7EF3CC : CMP #$08 : BEQ + ; don't spawn if dwarf is present
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LDA.l FollowerIndicator : CMP #$08 : BEQ + ; don't spawn if dwarf is present
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CMP #$07 : BEQ + ; don't spawn if frog is present
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CMP #$0C : BEQ + ; don't spawn if purple chest is present
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CLC
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+ RTL
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;--------------------------------------------------------------------------------
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EndRainState:
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LDA $7EF3C5 : CMP.b #$02 : !BGE + ; skip if past escape already
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LDA ProgressIndicator : CMP.b #$02 : !BGE + ; skip if past escape already
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LDA.b #$00 : STA !INFINITE_ARROWS : STA !INFINITE_BOMBS : STA !INFINITE_MAGIC
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LDA.b #$02 : STA $7EF3C5 ; end rain state
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LDA.b #$02 : STA ProgressIndicator ; end rain state
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JSL MaybeSetPostAgaWorldState
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+
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RTL
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