First pass-through adding labels

Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
This commit is contained in:
cassidy
2021-12-01 23:06:28 -05:00
parent fcd9b949e8
commit 14b899d47a
48 changed files with 454 additions and 486 deletions

View File

@@ -2,16 +2,16 @@
; Spawn Zelda (or not)
;--------------------------------------------------------------------------------
SpawnZelda:
LDA.l $7EF3CC : CMP #$08 : BEQ + ; don't spawn if dwarf is present
LDA.l FollowerIndicator : CMP #$08 : BEQ + ; don't spawn if dwarf is present
CMP #$07 : BEQ + ; don't spawn if frog is present
CMP #$0C : BEQ + ; don't spawn if purple chest is present
CLC
+ RTL
;--------------------------------------------------------------------------------
EndRainState:
LDA $7EF3C5 : CMP.b #$02 : !BGE + ; skip if past escape already
LDA ProgressIndicator : CMP.b #$02 : !BGE + ; skip if past escape already
LDA.b #$00 : STA !INFINITE_ARROWS : STA !INFINITE_BOMBS : STA !INFINITE_MAGIC
LDA.b #$02 : STA $7EF3C5 ; end rain state
LDA.b #$02 : STA ProgressIndicator ; end rain state
JSL MaybeSetPostAgaWorldState
+
RTL