pyramid fix?
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@@ -51,7 +51,8 @@ SetDeathWorldChecked:
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LDA $040C : CMP #$FF : BNE .done ; unless it's a cave
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+
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LDA $7EF3C5 : CMP.b #$03 : !BGE .done; thing we originally did - skip if agahnim 1 is dead
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LDA $A0 : BNE + ; check if we died in ganon's room
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LDA $1B : BNE + : LDA $A0 : BNE + ; check if we died in ganon's room
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LDA !FORCE_PYRAMID : ORA.b #$08 : STA !FORCE_PYRAMID ; set pyramid flag
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BRL DarkWorldFlagSet_pyramid
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+
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