pyramid fix?
This commit is contained in:
@@ -51,7 +51,8 @@ SetDeathWorldChecked:
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LDA $040C : CMP #$FF : BNE .done ; unless it's a cave
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+
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LDA $7EF3C5 : CMP.b #$03 : !BGE .done; thing we originally did - skip if agahnim 1 is dead
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LDA $A0 : BNE + ; check if we died in ganon's room
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LDA $1B : BNE + : LDA $A0 : BNE + ; check if we died in ganon's room
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LDA !FORCE_PYRAMID : ORA.b #$08 : STA !FORCE_PYRAMID ; set pyramid flag
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BRL DarkWorldFlagSet_pyramid
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+
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@@ -1706,10 +1706,13 @@ NOP #36
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;================================================================================
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;================================================================================
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; Add SFX to Digging Game Prize Spawn
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; Add SFX
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;--------------------------------------------------------------------------------
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org $1DFDA8 ; <- EFDA9 - sprite_digging_game_guy.asm:309 (STA $7FFE00)
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JSL.l SpawnShovelGamePrizeSFX
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;--------------------------------------------------------------------------------
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org $01EEB6 ; <- EEB6 - Bank01.asm:14138 (ORA.b #$40 : STA $0403)
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JSL.l SpawnChestGamePrizeSFX : NOP
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;================================================================================
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;================================================================================
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BIN
ice_bombos.bin
Normal file
BIN
ice_bombos.bin
Normal file
Binary file not shown.
@@ -920,6 +920,16 @@ RTL
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;--------------------------------------------------------------------------------
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SpawnShovelGamePrizeSFX:
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STA $7FFE00 ; thing we wrote over
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LDA.b #$1B : STA $012F ; play puzzle sound
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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; SpawnChestGamePrizeSFX:
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;--------------------------------------------------------------------------------
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SpawnChestGamePrizeSFX:
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ORA.b #$40 : STA $0403 ; thing we wrote over
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STA $FFFFFF
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PHA
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LDA.b #$1B : STA $012F ; play puzzle sound
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PLA
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47
newitems.asm
47
newitems.asm
@@ -282,12 +282,45 @@ RTL
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!SINGLE_INDEX_BITMASK_TEMP = "$7F5022"
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!LOCK_IN = "$7F5090"
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!ITEM_BUSY = "$7F5091"
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;2B:Bottle Already Filled w/ Red Potion
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;2C:Bottle Already Filled w/ Green Potion
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;2D:Bottle Already Filled w/ Blue Potion
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;3C:Bottle Already Filled w/ Bee
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;3D:Bottle Already Filled w/ Fairy
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;48:Bottle Already Filled w/ Gold Bee
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AddReceivedItemExpanded:
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{
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PHA : PHX
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JSL.l PreItemGet
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LDA $02D8 : CMP #$5E : BNE ++ ; Progressive Sword
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LDA $02D8 : CMP.b #$16 : BNE ++ ; Bottle
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JSR.w CountBottles : CMP.l BottleLimit : !BLT +++
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LDA.l BottleLimitReplacement : STA $02D8
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+++ : BRL .done
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++ : CMP.b #$2B : BNE ++ ; Red Potion w/bottle
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JSR.w CountBottles : CMP.l BottleLimit : !BLT +++
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LDA.l BottleLimitReplacement : STA $02D8
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+++ : BRL .done
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++ : CMP.b #$2C : BNE ++ ; Green Potion w/bottle
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JSR.w CountBottles : CMP.l BottleLimit : !BLT +++
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LDA.l BottleLimitReplacement : STA $02D8
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+++ : BRL .done
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++ : CMP.b #$2D : BNE ++ ; Blue Potion w/bottle
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JSR.w CountBottles : CMP.l BottleLimit : !BLT +++
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LDA.l BottleLimitReplacement : STA $02D8
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+++ : BRL .done
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++ : CMP.b #$3C : BNE ++ ; Bee w/bottle
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JSR.w CountBottles : CMP.l BottleLimit : !BLT +++
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LDA.l BottleLimitReplacement : STA $02D8
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+++ : BRL .done
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++ : CMP.b #$3D : BNE ++ ; Fairy w/bottle
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JSR.w CountBottles : CMP.l BottleLimit : !BLT +++
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LDA.l BottleLimitReplacement : STA $02D8
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+++ : BRL .done
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++ : CMP.b #$48 : BNE ++ ; Gold Bee w/bottle
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JSR.w CountBottles : CMP.l BottleLimit : !BLT +++
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LDA.l BottleLimitReplacement : STA $02D8
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+++ : BRL .done
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++ : CMP.b #$5E : BNE ++ ; Progressive Sword
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LDA $7EF359 : CMP.l ProgressiveSwordLimit : !BLT +
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LDA.l ProgressiveSwordReplacement : STA $02D8 : BRL .done
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+ : CMP.b #$00 : BNE + ; No Sword
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@@ -759,3 +792,13 @@ GetRNGItemMulti:
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TAX : XBA : LDA.l RNGMultiItemTable, X
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RTL
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;--------------------------------------------------------------------------------
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CountBottles:
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LDX.b #$00
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LDA $7EF35C : BEQ ++ : INX
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++ : LDA $7EF35D : BEQ ++ : INX
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++ : LDA $7EF35E : BEQ ++ : INX
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++ : LDA $7EF35F : BEQ ++ : INX
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++
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TXA
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RTS
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;--------------------------------------------------------------------------------
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@@ -198,6 +198,10 @@ ProgressiveArmorLimit:
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db #$02 ; #$02 - 2 Armors (default)
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ProgressiveArmorReplacement:
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db #$47 ; #$47 - 20 Rupees (default)
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BottleLimit:
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db #$04 ; #$04 - 4 Bottles (default)
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BottleLimitReplacement:
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db #$47 ; #$47 - 20 Rupees (default)
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;--------------------------------------------------------------------------------
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org $308100 ; PC 0x180100 (0x40 bytes)
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ShovelSpawnTable:
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