Initial Mixed/Crossed OW shuffle implementation
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@@ -182,7 +182,7 @@ JML Overworld_Hole_End
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;--------------------------------------------------------------------------------
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PreventEnterOnBonk:
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STA $00 ; part of what we wrote over
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LDA.l InvertedMode : AND.w #$00FF : BEQ .done
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LDA.b $8A : TAX : LDA.l OWTileMapAlt, X : AND.w #$0001 : BEQ .done
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LDA.l $5D : AND.w #$00FF : CMP.w #$0014 : BNE .done ;in mirror mode?
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LDA.b $8A : TAX : LDA.l OWTileWorldAssoc, X : AND.w #$00FF : CMP $7B : BEQ .done ; Are we bonking, or doing the superbunny glitch?
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@@ -204,7 +204,8 @@ RTL
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AnimatedEntranceFix: ;when an entrance animation tries to start
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PHA : PHX
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LDA.l InvertedMode : BEQ + ;If we are in inverted mode
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LDX $8A : LDA.l OWTileWorldAssoc, X : BNE + ;and in the light world
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LDA.l OWMode+1 : CMP #$01 : BEQ + ;If we are in Mixed OW shuffle mode
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LDA $8A : AND #$40 : BNE + ;and in the light world
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PLX : PLA
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STZ $04C6 ; skip it.
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LDA #$00
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