initial commit
* the cut scene for 1 and 0 crystals is wrong, it always shows minimum of 2 right now * pretty sure the AGA door check will blow up
This commit is contained in:
@@ -476,6 +476,9 @@ Sprite_CheckIfPlayerPreoccupied:
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org $08C3AE
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Ancilla_ReceiveItem:
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org $08CF59
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BreakTowerSeal_ExecuteSparkles:
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org $08F710
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Ancilla_SetOam_XY_Long:
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@@ -12,7 +12,7 @@ LockAgahnimDoors:
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JSR.w LockAgahnimDoorsCore : RTL
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+ : CMP.w #$0002 : BNE +
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JSR.w LockAgahnimDoorsCore : BEQ .unlock
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LDA $7EF37A : AND.w #$007F : CMP.w #$007F : BEQ .crystalOrUnlock
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JSL.l CheckEnoughCrystals : BEQ .crystalOrUnlock ; I think the registers might be wrong for this
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LDA #$0001 : RTL
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.crystalOrUnlock
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LDA InvertedMode : AND.w #$00FF : BEQ .unlock
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23
goalitem.asm
23
goalitem.asm
@@ -46,7 +46,28 @@ CheckGanonVulnerability:
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;#$05 = Require 100 Goal Items
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LDA.l !GOAL_COUNTER : CMP.b #100 : !BLT .fail ; require 100 goal items
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BRA .success
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+ : CMP #$06 : BNE +
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;#$06 = Require "NumberOfCrystalsRequired" Crystals
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JSR CheckEnoughCrystals : BNE .fail
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BRA .success
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+
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.fail : CLC : RTL
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.success : SEC : RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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GetRequriedCrystals:
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BEQ + : JSL.l BreakTowerSeal_ExecuteSparkles : + ; thing we wrote over
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LDA.l NumberOfCrystalsRequired : DEC #2 : TAX
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RTL
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;--------------------------------------------------------------------------------
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CheckEnoughCrystals:
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LDA InvincibleGanon : CMP #$06 : BNE .normal
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.other
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PHX : PHY
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LDA $7EF37A : JSL CountBits ; the comparison is against 1 less
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PLY : PLX
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CMP.l NumberOfCrystalsRequired
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RTL
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.normal
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LDA $7EF37A : AND.b #$7F : CMP.b #$7F ; thing we wrote over
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RTL
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15
hooks.asm
15
hooks.asm
@@ -284,6 +284,21 @@ org $1BBD77 ; <- bank1B.asm : 308 (SEP #$30)
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PreventEnterOnBonk_BRANCH_IX:
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;--------------------------------------------------------------------------------
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;================================================================================
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; Crystals Mode
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;--------------------------------------------------------------------------------
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org $099B7B ; <- ancilla_init.asm : 4136 (LDA $7EF37A : AND.b #$7F : CMP.b #$7F)
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JSL.l CheckEnoughCrystals
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NOP #4
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db #$90 ; BCC
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;--------------------------------------------------------------------------------
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org $08CE0C ; <- 44E0C - ancilla_break_tower_seal.asm : 168 (BEQ #$03 : JSR BreakTowerSeal_ExecuteSparkles : LDX.b #$06)
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JSL.l GetRequriedCrystals
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NOP #3
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;--------------------------------------------------------------------------------
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org $08CFC9 ; <- 44FC9 - ancilla_break_tower_seal.asm : 414 (RTS)
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db #$6B
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;--------------------------------------------------------------------------------
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;================================================================================
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; Hash Key Display
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@@ -153,6 +153,7 @@ db #$00
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; #$03 = Require Crystals and Aga2
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; #$04 = Require Crystals
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; #$05 = Require 100 Goal Items
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; #$06 = Require "NumberOfCrystalsRequired"
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;--------------------------------------------------------------------------------
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org $30803F ; PC 0x18003F
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HammerableGanon:
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@@ -255,7 +256,11 @@ CrystalPendantFlags_2:
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;Pendant: $00
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;Crystal: $40
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;--------------------------------------------------------------------------------
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; 0x18005E - 0x18005F (unused)
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org $30805E ; PC 0x18005E - Number of crystals required to enter GT
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NumberOfCrystalsRequired:
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db #$07 ; #$07 = 7 Crystals
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;--------------------------------------------------------------------------------
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; 0x18005F - 0x18005F (unused)
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;--------------------------------------------------------------------------------
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org $308060 ; PC 0x180060 - 0x18007E
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ProgrammableItemLogicJump_1:
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@@ -593,6 +593,29 @@ HexToDec:
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PLA
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RTL
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;--------------------------------------------------------------------------------
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; CountBits
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; in: A(b) - Byte to count bits in
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; out: A(b) - sum of bits
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; caller is responsible for setting 8-bit mode and preserving X and Y
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;--------------------------------------------------------------------------------
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CountBits:
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PHB : PHK : PLB
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TAX ; Save a copy of value
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LSR #4 ; Shift down hi nybble, Leave <3> in C
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TAY ; And save <7:4> in Y
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TXA ; Recover value
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AND #$07 ; Put out <2:0> in X
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TAX ; And save in X
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LDA NybbleBitCounts, Y ; Fetch count for Y
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ADC NybbleBitCounts, X ; Add count for X & C
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PLB
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RTL
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; Look up table of bit counts in the values $00-$0F
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NybbleBitCounts:
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db #00, #01, #01, #02, #01, #02, #02, #03, #01, #02, #02, #03, #02, #03, #03, #04
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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