Fixed Apple GFX by using other VRAM slots in the rotation
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@@ -87,6 +87,9 @@ GetAnimatedSpriteGfxFile:
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CMP.b #$4B : BNE +
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LDY.b #$50 : JML GetAnimatedSpriteGfxFile_return
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+
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CMP.b #$4C : BNE +
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LDY.b #$5E : JML GetAnimatedSpriteGfxFile_return
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+
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CMP.b #$24 : !BGE +
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LDY.b #$5B : JML GetAnimatedSpriteGfxFile_return
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@@ -127,6 +130,8 @@ dw $09C0 ; Clock
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dw $0A20 ; Triforce
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dw $0A50 ; Power Star
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dw $09F0 ; Chicken
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dw $09C0 ; Fairy ($09F0 if using uncompressed version)
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dw $0988 ; Apple
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GetAnimatedSpriteBufferPointer:
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;PHB : PHK : PLB
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