Fixed Apple GFX by using other VRAM slots in the rotation
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@@ -816,6 +816,7 @@ Shopkeeper_DrawNextItem:
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CMP.b #$2E : BNE + : JMP .potion
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+ CMP.b #$2F : BNE + : JMP .potion
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+ CMP.b #$30 : BNE + : JMP .potion
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+ CMP.b #$B1 : BNE + : BRA .apple
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+ CMP.b #$B2 : BNE + : BRA .fairy
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+ CMP.b #$B5 : BNE + : BRA .goodbee
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+ CMP.b #$34 : BCC + : CMP.b #$36+1 : BCS +
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@@ -857,6 +858,10 @@ Shopkeeper_DrawNextItem:
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LDA.b #$E4 ; good bee is #$E4/D4 because it's already there in VRAM
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STA.b $0E
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BRA .vramLoc
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.apple
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LDA.b #$E5 ; apple is #$E5 because it's already there in VRAM
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STA.b $0E
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BRA .vramLoc
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.potion
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LDA.b #$C0 ; potion is #$C0 because it's already there in VRAM
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+
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