consolidate ganon defeat logic
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25
goalitem.asm
25
goalitem.asm
@@ -34,34 +34,30 @@ CheckGanonVulnerability:
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LDA $7EF2DB : AND.b #$20 : CMP #$20 : BNE .fail ; require aga2 defeated (pyramid hole open)
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BRA .success
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+ : CMP #$04 : BNE +
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;#$04 = Require All Crystals
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LDA $7EF37A : AND.b #$7F : CMP #$7F : BNE .fail ; require all crystals
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;#$04 = Require Crystals
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JSL CheckEnoughCrystalsForGanon : !BLT .fail ; require specified number of crystals
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BRA .success
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+ : CMP #$03 : BNE +
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;#$03 = Require All Crystals and Aga 2
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LDA $7EF37A : AND.b #$7F : CMP #$7F : BNE .fail ; require all crystals
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;#$03 = Require Crystals and Aga 2
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JSL CheckEnoughCrystalsForGanon : !BLT .fail ; require specified number of crystals
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LDA $7EF2DB : AND.b #$20 : CMP #$20 : BNE .fail ; require aga2 defeated (pyramid hole open)
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BRA .success
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+ : CMP #$05 : BNE +
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;#$05 = Require 100 Goal Items
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LDA.l !GOAL_COUNTER : CMP.b #100 : !BLT .fail ; require 100 goal items
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BRA .success
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+ : CMP #$06 : BNE +
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;#$06 = Require "NumberOfCrystalsRequiredForGanon" Crystals
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JSL CheckEnoughCrystalsForGanon : BCC .fail
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BRA .success
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+
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+
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.fail : CLC : RTL
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.success : SEC : RTL
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;--------------------------------------------------------------------------------
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GetRequriedCrystalsForTower:
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GetRequiredCrystalsForTower:
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BEQ + : JSL.l BreakTowerSeal_ExecuteSparkles : + ; thing we wrote over
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LDA.l NumberOfCrystalsRequiredForTower : CMP.b #$00 : BNE + : JML.l Ancilla_BreakTowerSeal_stop_spawning_sparkles : +
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LDA.l NumberOfCrystalsRequiredForTower : CMP.b #$01 : BNE + : JML.l Ancilla_BreakTowerSeal_draw_single_crystal : +
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LDA.l NumberOfCrystalsRequiredForTower : DEC #2 : TAX
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JML.l GetRequriedCrystalsForTower_continue
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JML.l GetRequiredCrystalsForTower_continue
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;--------------------------------------------------------------------------------
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GetRequriedCrystalsInX:
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GetRequiredCrystalsInX:
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LDA.l NumberOfCrystalsRequiredForTower : CMP.b #$00 : BNE +
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TAX
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RTL
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@@ -75,16 +71,11 @@ GetRequriedCrystalsInX:
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RTL
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;--------------------------------------------------------------------------------
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CheckEnoughCrystalsForGanon:
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LDA InvincibleGanon : CMP #$06 : BNE .normal
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PHX : PHY
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LDA $7EF37A : JSL CountBits ; the comparison is against 1 less
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PLY : PLX
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CMP.l NumberOfCrystalsRequiredForGanon
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RTL
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.normal
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LDA $7EF37A : AND.b #$7F : CMP.b #$7F ; thing we wrote over
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RTL
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;--------------------------------------------------------------------------------
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CheckEnoughCrystalsForTower:
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PHX : PHY
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