consolidate ganon defeat logic
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23
goalitem.asm
23
goalitem.asm
@@ -34,34 +34,30 @@ CheckGanonVulnerability:
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LDA $7EF2DB : AND.b #$20 : CMP #$20 : BNE .fail ; require aga2 defeated (pyramid hole open)
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BRA .success
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+ : CMP #$04 : BNE +
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;#$04 = Require All Crystals
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LDA $7EF37A : AND.b #$7F : CMP #$7F : BNE .fail ; require all crystals
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;#$04 = Require Crystals
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JSL CheckEnoughCrystalsForGanon : !BLT .fail ; require specified number of crystals
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BRA .success
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+ : CMP #$03 : BNE +
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;#$03 = Require All Crystals and Aga 2
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LDA $7EF37A : AND.b #$7F : CMP #$7F : BNE .fail ; require all crystals
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;#$03 = Require Crystals and Aga 2
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JSL CheckEnoughCrystalsForGanon : !BLT .fail ; require specified number of crystals
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LDA $7EF2DB : AND.b #$20 : CMP #$20 : BNE .fail ; require aga2 defeated (pyramid hole open)
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BRA .success
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+ : CMP #$05 : BNE +
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;#$05 = Require 100 Goal Items
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LDA.l !GOAL_COUNTER : CMP.b #100 : !BLT .fail ; require 100 goal items
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BRA .success
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+ : CMP #$06 : BNE +
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;#$06 = Require "NumberOfCrystalsRequiredForGanon" Crystals
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JSL CheckEnoughCrystalsForGanon : BCC .fail
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BRA .success
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+
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.fail : CLC : RTL
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.success : SEC : RTL
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;--------------------------------------------------------------------------------
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GetRequriedCrystalsForTower:
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GetRequiredCrystalsForTower:
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BEQ + : JSL.l BreakTowerSeal_ExecuteSparkles : + ; thing we wrote over
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LDA.l NumberOfCrystalsRequiredForTower : CMP.b #$00 : BNE + : JML.l Ancilla_BreakTowerSeal_stop_spawning_sparkles : +
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LDA.l NumberOfCrystalsRequiredForTower : CMP.b #$01 : BNE + : JML.l Ancilla_BreakTowerSeal_draw_single_crystal : +
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LDA.l NumberOfCrystalsRequiredForTower : DEC #2 : TAX
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JML.l GetRequriedCrystalsForTower_continue
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JML.l GetRequiredCrystalsForTower_continue
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;--------------------------------------------------------------------------------
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GetRequriedCrystalsInX:
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GetRequiredCrystalsInX:
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LDA.l NumberOfCrystalsRequiredForTower : CMP.b #$00 : BNE +
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TAX
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RTL
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@@ -75,16 +71,11 @@ GetRequriedCrystalsInX:
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RTL
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;--------------------------------------------------------------------------------
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CheckEnoughCrystalsForGanon:
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LDA InvincibleGanon : CMP #$06 : BNE .normal
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PHX : PHY
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LDA $7EF37A : JSL CountBits ; the comparison is against 1 less
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PLY : PLX
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CMP.l NumberOfCrystalsRequiredForGanon
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RTL
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.normal
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LDA $7EF37A : AND.b #$7F : CMP.b #$7F ; thing we wrote over
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RTL
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;--------------------------------------------------------------------------------
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CheckEnoughCrystalsForTower:
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PHX : PHY
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@@ -380,12 +380,12 @@ NOP #4
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db #$90 ; BCC
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;--------------------------------------------------------------------------------
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org $08CE0C ; <- 44E0C - ancilla_break_tower_seal.asm : 168 (BEQ #$03 : JSR BreakTowerSeal_ExecuteSparkles : LDX.b #$06)
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JML.l GetRequriedCrystalsForTower
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JML.l GetRequiredCrystalsForTower
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NOP #3
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GetRequriedCrystalsForTower_continue:
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GetRequiredCrystalsForTower_continue:
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;--------------------------------------------------------------------------------
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org $08CF19 ; <- 44F19 - ancilla_break_tower_seal.asm : 336 (TXA : AND.b #$07 : TAX)
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JSL.l GetRequriedCrystalsInX
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JSL.l GetRequiredCrystalsInX
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;--------------------------------------------------------------------------------
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org $08CFC9 ; <- 44FC9 - ancilla_break_tower_seal.asm : 414 (RTS)
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db #$6B
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@@ -150,10 +150,9 @@ db #$00
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; #$00 = Off (default)
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; #$01 = On
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; #$02 = Require All Dungeons
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; #$03 = Require Crystals and Aga2
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; #$04 = Require Crystals
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; #$03 = Require "NumberOfCrystalsRequiredForGanon" Crystals and Aga2
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; #$04 = Require "NumberOfCrystalsRequiredForGanon" Crystals
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; #$05 = Require 100 Goal Items
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; #$06 = Require "NumberOfCrystalsRequiredForGanon"
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;--------------------------------------------------------------------------------
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org $30803F ; PC 0x18003F
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HammerableGanon:
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