Sprite fixes
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@@ -183,9 +183,9 @@ endmacro
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%ReceiptProps($2B, -4, 0, $1E, $F35C, $FF, skip, bottles) ; 2B - Full bottle (red)
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%ReceiptProps($2C, -4, 0, $1E, $F35C, $FF, skip, bottles) ; 2C - Full bottle (green)
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%ReceiptProps($2D, -4, 0, $1E, $F35C, $FF, skip, bottles) ; 2D - Full bottle (blue)
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%ReceiptProps($2E, -4, 0, $1E, $F36D, $FF, skip, bottles) ; 2E - Potion refill (red)
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%ReceiptProps($2F, -4, 0, $1E, $F36E, $FF, skip, bottles) ; 2F - Potion refill (green)
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%ReceiptProps($30, -4, 0, $1E, $F36E, $FF, skip, bottles) ; 30 - Potion refill (blue)
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%ReceiptProps($2E, -4, 0, $1E, $F36D, $FF, skip, skip) ; 2E - Potion refill (red)
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%ReceiptProps($2F, -4, 0, $1E, $F36E, $FF, skip, skip) ; 2F - Potion refill (green)
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%ReceiptProps($30, -4, 0, $1E, $F36E, $FF, skip, skip) ; 30 - Potion refill (blue)
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%ReceiptProps($31, -4, 0, $30, $F375, $FF, skip, skip) ; 31 - 10 bombs
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%ReceiptProps($32, -4, 0, $22, $F366, $FF, dungeon_bigkey, skip) ; 32 - Big key
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%ReceiptProps($33, -4, 0, $21, $F368, $FF, dungeon_map, skip) ; 33 - Map
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