Basic hook to enable bonk forcing (code to be added)
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@@ -1960,6 +1960,12 @@ NOP #$02
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org $07A3E2 ;<- 3A3E2 Bank07.asm:5764 (LDA.b #$80 : STA $03F0)
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JSL.l FreeDuckCheck : NOP
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;================================================================================
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org $07A9AC ; <- 3A9AC - Bank07.asm:6628 (LDA $0C : ORA $0E : STA $00 : AND.b #$0C : BEQ BRANCH_BETA)
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JML.l MirrorBonk
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MirrorBonk_NormalReturn:
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org $07A9D1 ; <- 3A9D1 - Bank07.asm:6649 (BRANCH_GAMMA:)
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MirrorBonk_BranchGamma:
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;================================================================================
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;================================================================================
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; Add SFX
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17
inverted.asm
17
inverted.asm
@@ -192,3 +192,20 @@ TurtleRockPegSolved:
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+
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LDA.w #$0020 ; We always treat puzzle as pre solved (overlay flag set) for inverted mode.
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RTL
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MirrorBonk:
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; must preserve X/Y, and must preserve $00-$0F
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LDA.l InvertedMode : BEQ .normal
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; Goal: use $20 and $22 to decide to force a bonk
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; if we want to bonk branch to .forceBonk
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; otherwise fall through to .normal
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; PUT CODE HERE
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.normal
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;Not forcing a bonk, so the vanilla bonk detection run.
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LDA $0C : ORA $0E
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JML.l MirrorBonk_NormalReturn
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.forceBonk
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JML.l MirrorBonk_BranchGamma
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