let's dev oct 8 2017

Fix map icons for keysanity map mode
Pyramid spawn fixes
Quick item menu option
This commit is contained in:
Karkat
2017-10-08 23:08:12 -04:00
parent 25eb73c91b
commit 1e00f59580
6 changed files with 46 additions and 8 deletions

View File

@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
db #$00 ; expand file to 2mb
org $1FFFF8 ; <- FFFF8 timestamp rom
db #$20, #$17, #$10, #$02 ; year/month/day
db #$20, #$17, #$10, #$08 ; year/month/day
;================================================================================

View File

@@ -52,7 +52,7 @@ SetDeathWorldChecked:
LDA $7EF3C5 : CMP.b #$03 : !BGE .done; thing we originally did - skip if agahnim 1 is dead
;<<<<<<< crystalsgoalganonrespawn
LDA $1B : BNE + : LDA $A0 : BNE + : LDA GanonPyramidRespawn : BEQ + ; check if we died in ganon's room and pyramid respawn is enabled
LDA $1B : BEQ + : LDA $A0 : BNE + : LDA GanonPyramidRespawn : BEQ + ; check if we died in ganon's room and pyramid respawn is enabled
;=======
; LDA $1B : BEQ + : LDA $A0 : BNE + ; check if we died in ganon's room
;>>>>>>> master

View File

@@ -611,6 +611,12 @@ NOP #2
org $0DDE9F ; <- 6DE9F equipment.asm:300 - LDA.b #$0A : STA $0200
LDA.b #$04
;--------------------------------------------------------------------------------
org $0DDE59 ; <- 6DE59 equipment.asm:247 - REP #$20
JSL.l BringMenuDownEnhanced : RTS
;--------------------------------------------------------------------------------
org $0DDFBC ; <- 6DFBC equipment.asm:599 - LDA $EA : ADD.w #$0008 : STA $EA : SEP #$20 : BNE .notDoneScrolling
JSL.l RaiseHudMenu : NOP #3
;--------------------------------------------------------------------------------
org $0DDE3D ; <- 6DE3D equipment.asm:217 - BNE .equippedItemIsntBottle
db $80 ; BRA
;--------------------------------------------------------------------------------

View File

@@ -587,12 +587,16 @@ AddReceivedItemExpanded:
.properties
db 5, -1, 5, 5, 5, 5, 5, 1
db 2, 1, 1, 1, 2, 2, 2, 4
db 4, 4, 1, 1, 2, 1, 1, 1
db 2, 1, 2, 1, 4, 4, 2, 1
db 6, 1, 2, 1, 2, 2, 1, 2
db 2, 4, 1, 1, 4, 2, 1, 4
db 2, 2, 4, 4, 4, 2, 1, 4
db 1, 2, 2, 1, 2, 2, 1, 1
db 4, 4, 1, 2, 2, 4, 4, 4
db 2, 5, 2, 1
;new

View File

@@ -85,12 +85,13 @@ db $02, $0A, $03, $FF
db $06, $08, $0C, $0B, $07, $09, $05
.lw_map_offsets
db $01, $00, $01
; pod skull trock thieves mire ice swamp
.dw_map_offsets
db $01, $01, $00, $00, $00, $01, $00
db $01, $00, $00, $00, $01, $00, $01
.lw_map_masks
db $20, $20, $10, $00
.dw_map_masks
db $02, $04, $80, $10, $40, $01, $04
db $02, $80, $08, $10, $01, $40, $04
;================================================================================
SetLWDWMap:
PHP
@@ -132,6 +133,29 @@ RTL
; CMP.b #$00
;RTL
;================================================================================
BringMenuDownEnhanced:
LDA.l QuickMenu : AND.l TournamentSeedInverse : BEQ +
REP #$20 ; set 16-bit accumulator
LDA.w #$FF18 : STA $EA ; immediately scroll to the end
SEP #$20 ; set 8-bit accumulator
INC $0200
RTL
+
REP #$20 ; set 16-bit accumulator
LDA $EA : !SUB.w #$0008 : STA $EA : CMP.w #$FF18
SEP #$20 ; set 8-bit accumulator
BNE .notDoneScrolling
INC $0200
.notDoneScrolling
RTL
;================================================================================
RaiseHudMenu:
LDA.l QuickMenu : AND.l TournamentSeedInverse : AND.w #$00FF : BEQ +
LDA.w #$0000 : STA $EA : RTL
+
LDA $EA : !ADD.w #$0008 : STA $EA
RTL
;================================================================================
ShowDungeonItems:
LDA $040C : AND.w #$00FF : CMP.w #$00FF : BNE + : RTL : + ; return normal result if outdoors or in a cave
;LDA $F0 : AND.w #$0020 ; check for select

View File

@@ -179,6 +179,10 @@ org $308046 ; PC 0x180046 Link's starting equipment
LinkStartingRupees:
dw #$0000
;--------------------------------------------------------------------------------
org $308048 ; PC 0x180048
QuickMenu:
db #$00 ; #$00 = Off (default) - #$01 = On
;--------------------------------------------------------------------------------
org $308080 ; PC 0x180080
Upgrade5BombsRefill:
db #$00
@@ -363,7 +367,7 @@ dw $0100 ; #$6234 - Master Sword
org $0ABEF8 ; PC 0x53EF8
MapObject_Eastern:
dw $6238 ; #$6038 - Green Pendant / Courage
dw $6038 ; #$6038 - Green Pendant / Courage
org $0ABF1C ; PC 0x53F1C
MapObject_Desert:
@@ -391,11 +395,11 @@ dw $6434 ; #6434 - Crystal
org $0ABF5A ; PC 0x53F5A
MapObject_Ice:
dw $6434 ; #6434 - Crystal
dw $6432 ; #6434 - Crystal 5/6
org $0ABF48 ; PC 0x53F48
MapObject_Mire:
dw $6434 ; #6434 - Crystal
dw $6432 ; #6434 - Crystal 5/6
org $0ABF24 ; PC 0x53F24
MapObject_TRock: