Converting item GFX drawing to use pottery draw method
This commit is contained in:
12
catfish.asm
12
catfish.asm
@@ -1,25 +1,23 @@
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;================================================================================
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; Randomize Catfish
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;--------------------------------------------------------------------------------
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!HEART_REDRAW = "$7F5000"
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LoadCatfishItemGFX:
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LDA.l CatfishItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA.l $1DE185 ; location randomizer writes catfish item to
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JML PrepDynamicTile
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LDA.l $1DE185 ; location randomizer writes catfish item to
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JML RequestSlottedTile
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;--------------------------------------------------------------------------------
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DrawThrownItem:
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LDA $8A : CMP.b #$81 : BNE .catfish
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.zora
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LDA.b #$01 : STA !HEART_REDRAW
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LDA.l $1DE1C3 ; location randomizer writes zora item to
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LDA.l $1DE1C3 ; location randomizer writes zora item to
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BRA .draw
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.catfish
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LDA.l $1DE185 ; location randomizer writes catfish item to
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LDA.l $1DE185 ; location randomizer writes catfish item to
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.draw
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JML DrawDynamicTile
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JML DrawSlottedTile
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;--------------------------------------------------------------------------------
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MarkThrownItem:
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PHA
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