Converting item GFX drawing to use pottery draw method
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@@ -7,12 +7,13 @@ SpawnHauntedGroveItem:
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LDA.l HauntedGroveItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
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%GetPossiblyEncryptedItem(HauntedGroveItem, HeartPieceOutdoorValues)
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JSL.l PrepDynamicTile
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LDA.b #$EB
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STA $7FFE00
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JSL Sprite_SpawnDynamically
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LDA.b #$01 : STA.w !SPRITE_REDRAW, Y
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LDX.b #$00
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LDA $2F : CMP.b #$04 : BEQ + : INX : +
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