Converting item GFX drawing to use pottery draw method
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@@ -952,8 +952,7 @@ LoadPowder:
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LDA.l WitchItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
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%GetPossiblyEncryptedItem(WitchItem, SpriteItemValues)
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STA $0DA0, Y ; Store item type
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JSL.l PrepDynamicTile
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STA $7F505E
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LDA.b #$01 : STA.w !SPRITE_REDRAW, Y
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LDA #$00
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STA $7F505F
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STA $7F5060
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@@ -977,21 +976,16 @@ RTL
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;--------------------------------------------------------------------------------
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; DrawPowder:
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;--------------------------------------------------------------------------------
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!REDRAW = "$7F5000"
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;--------------------------------------------------------------------------------
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DrawPowder:
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LDA $02DA : BNE .defer ; defer if link is buying a potion
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LDA.l !REDRAW : BEQ +
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LDA.w !SPRITE_REDRAW, X : BEQ +
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LDA.l WitchItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
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LDA $0DA0, X ; Retrieve stored item type
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JSL.l PrepDynamicTile
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LDA #$00 : STA.l !REDRAW ; reset redraw flag
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BRA .defer
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JML RequestSlottedTile
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+
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; this fights with the shopkeep code, so had to move the powder draw there when potion shop is custom
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LDA !SHOP_TYPE : CMP.b #$FF : BNE .defer
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LDA $0DA0, X ; Retrieve stored item type
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JSL.l DrawDynamicTile
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LDA $0DA0, X ; Retrieve stored item type
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JML DrawSlottedTile
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.defer
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RTL
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;--------------------------------------------------------------------------------
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@@ -1002,19 +996,12 @@ RTL
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LoadMushroom:
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LDA.b #$00 : STA $0DC0, X ; thing we wrote over
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.justGFX
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;LDA MushroomItem
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;JSL.l PrepDynamicTile
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PHA
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LDA #$01 : STA !REDRAW
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LDA $5D : CMP #$14 : BEQ .skip ; skip if we're mid-mirror
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LDA #$00 : STA !REDRAW
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LDA.l MushroomItem_Player : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
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%GetPossiblyEncryptedItem(MushroomItem, SpriteItemValues)
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STA $0E80, X ; Store item type
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JSL.l PrepDynamicTile
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JSL.l RequestSlottedTile
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.skip
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PLA
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@@ -1024,19 +1011,17 @@ RTL
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;--------------------------------------------------------------------------------
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; DrawMushroom:
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;--------------------------------------------------------------------------------
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!REDRAW = "$7F5000"
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;--------------------------------------------------------------------------------
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DrawMushroom:
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PHA : PHY
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LDA !REDRAW : BEQ .skipInit ; skip init if already ready
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JSL.l LoadMushroom_justGFX
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BRA .done ; don't draw on the init frame
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LDA.w !SPRITE_REDRAW, X : BEQ .skipInit ; skip init if already ready
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JSL.l LoadMushroom_justGFX
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BRA .done ; don't draw on the init frame
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.skipInit
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LDA $0E80, X ; Retrieve stored item type
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JSL.l DrawDynamicTile
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JSL.l DrawSlottedTile
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.done
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.done
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PLY : PLA
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RTL
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;--------------------------------------------------------------------------------
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@@ -1130,11 +1115,13 @@ RTL
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;--------------------------------------------------------------------------------
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; SpawnShovelItem:
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;--------------------------------------------------------------------------------
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!REDRAW = "$7F5000"
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SpawnShovelGamePrize:
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JSL Sprite_SpawnDynamically ; thing we wrote over
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LDA.b #$01 : STA.w !SPRITE_REDRAW, Y
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RTL
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;--------------------------------------------------------------------------------
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SpawnShovelItem:
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LDA.b #$01 : STA !REDRAW
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LDA $03FC : BEQ +
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LDA $03FC : BEQ +
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JSL DiggingGameGuy_AttemptPrizeSpawn
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JMP .skip
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+
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