Converting item GFX drawing to use pottery draw method
This commit is contained in:
@@ -4,7 +4,6 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
!BIGRAM = "$7EC900";
|
||||
;--------------------------------------------------------------------------------
|
||||
!SPRITE_OAM = "$7EC025"
|
||||
; A = Tile ID
|
||||
macro UploadOAM(dest)
|
||||
PHA : PHP
|
||||
@@ -770,8 +769,6 @@ RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
;!SHOP_TYPE = "$7F5051"
|
||||
;!SHOP_INVENTORY = "$7F5052"
|
||||
!SPRITE_OAM = "$7EC025"
|
||||
!REDRAW = "$7F5000"
|
||||
Shopkeeper_DrawItems:
|
||||
PHB : PHK : PLB
|
||||
PHX : PHY
|
||||
@@ -787,14 +784,6 @@ Shopkeeper_DrawItems:
|
||||
+ CMP.b #$01 : BNE + : ++
|
||||
JSR.w Shopkeeper_DrawNextItem
|
||||
+
|
||||
LDA $A0 : CMP.b #$09 : BNE + ; render powder slot if potion shop
|
||||
LDA !REDRAW : BNE + ; if not redrawing
|
||||
LDA $02DA : BNE + ; if not buying item
|
||||
LDA $7F505E : BEQ + ; if potion slot filled
|
||||
LDA $0ABF : BEQ + ; haven't left the room
|
||||
LDA NpcFlags+1 : AND.b #$20 : BNE +
|
||||
LDX.b #$0C : LDY.b #$03 : JSR.w Shopkeeper_DrawNextItem
|
||||
+
|
||||
PLY : PLX
|
||||
PLB
|
||||
RTS
|
||||
|
||||
Reference in New Issue
Block a user