Converting item GFX drawing to use pottery draw method
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@@ -34,7 +34,6 @@ SpawnTabletItem:
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JSL.l HeartPieceGetPlayer : STA !MULTIWORLD_SPRITEITEM_PLAYER_ID
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JSL.l LoadOutdoorValue
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PHA
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JSL.l PrepDynamicTile
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LDA.b #$01 : STA !FORCE_HEART_SPAWN : STA !SKIP_HEART_SAVE
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JSL.l SetTabletItem
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@@ -42,6 +41,8 @@ SpawnTabletItem:
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LDA.b #$EB
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STA $7FFE00
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JSL Sprite_SpawnDynamically
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LDA.b #$01 : STA.w !SPRITE_REDRAW, Y
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PLA : STA $0E80, Y ; Store item type
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LDA $22 : STA $0D10, Y
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