Implement password screen
This commit is contained in:
608
password.asm
Normal file
608
password.asm
Normal file
@@ -0,0 +1,608 @@
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!PASSWORD_CODE_POSITION = "$C8"
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!PASSWORD_SELECTION_POSITION = "$C9"
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!PASSWORD_SRAM = "$700510"
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Module_Password:
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LDA $11
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JSL.l UseImplicitRegIndexedLongJumpTable
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dl Password_BeginInit ; 0
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dl Password_EndInit ; 1
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dl Password_Main ; 2
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dl Password_Check ; 3
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dl Password_Return ; 4
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Password_BeginInit:
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LDA.b #$80 : STA $0710 ;skip animated sprite updates in NMI
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JSL EnableForceBlank
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JSL Vram_EraseTilemaps_triforce
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;JSL Palette_SelectScreen
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JSL LoadCustomHudPalette ; replace the 2bpp palettes, and trigger upload
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LDA.b #$07 : STA $14 ; have NMI load up the initial tilemap from Password_Tilemap
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INC $11
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RTL
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Password_EndInit:
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JSR LoadPasswordStripeTemplate
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;reset the variables used by this screen
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STZ !PASSWORD_CODE_POSITION
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STZ !PASSWORD_SELECTION_POSITION
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JSL ValidatePassword : BNE +
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; zero out password if not valid
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LDX.b #$0F
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LDA.b #$00
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-
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STA.l !PASSWORD_SRAM, X
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DEX : BPL -
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+
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LDA.b #$0F : STA $13
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INC $11
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RTL
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Password_Main:
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PHB
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PHK : PLB
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JSR PasswordEraseOldCursors
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; handle joypad input
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LDA $F6 : AND.b #$10 : BEQ + ; R Button
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JSR PasswordMoveCursorRight
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+
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LDA $F6 : AND.b #$20 : BEQ + ; L Button
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JSR PasswordMoveCursorLeft
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+
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LDA $F4 : AND.b #$01 : BEQ + ; right
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LDA !PASSWORD_SELECTION_POSITION : INC A : CMP.b #$24 : !BLT ++
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!SUB.b #$24
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++
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STA !PASSWORD_SELECTION_POSITION
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LDA.b #$20 : STA $012F
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+
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LDA $F4 : AND.b #$02 : BEQ + ; left
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LDA !PASSWORD_SELECTION_POSITION : DEC A : BPL ++
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!ADD.b #$24
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++
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STA !PASSWORD_SELECTION_POSITION
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LDA.b #$20 : STA $012F
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+
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LDA $F4 : AND.b #$04 : BEQ + ; down
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LDA !PASSWORD_SELECTION_POSITION : !ADD.b #$09 : CMP.b #$24 : !BLT ++
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!SUB.b #$24
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++
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STA !PASSWORD_SELECTION_POSITION
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LDA.b #$20 : STA $012F
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+
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LDA $F4 : AND.b #$08 : BEQ + ; up
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LDA !PASSWORD_SELECTION_POSITION : !SUB.b #$09 : BPL ++
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!ADD.b #$24
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++
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STA !PASSWORD_SELECTION_POSITION
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LDA.b #$20 : STA $012F
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+
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LDA $F4 : ORA $F6 : AND.b #$C0 : BEQ + ; face button
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LDX !PASSWORD_SELECTION_POSITION
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LDA .selectionValues, X : BPL ++
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CMP #$F0 : BNE +++
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INC $11
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BRA .endOfButtonChecks
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+++ : CMP #$F1 : BNE +++
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JSR PasswordMoveCursorLeft
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BRA +
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+++ : CMP #$F2 : BNE +++
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JSR PasswordMoveCursorRight
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BRA +
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+++ : CMP #$F3 : BNE +++
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INC $11 : INC $11 ; skip to return submodule
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LDA.b #$2C : STA $012E ;file screen selection sound
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BRA .endOfButtonChecks
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+++
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BRA +
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++
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LDX !PASSWORD_CODE_POSITION
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STA !PASSWORD_SRAM,X
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TXA : INC A : AND.b #$0F : STA !PASSWORD_CODE_POSITION
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BNE ++
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STZ $012E
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INC $11
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BRA .endOfButtonChecks
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++
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LDA.b #$2B : STA $012E
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+
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LDA $F4 : AND.b #$10 : BEQ + ; start
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INC $11
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+
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.endOfButtonChecks
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JSR UpdatePasswordTiles
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JSR PasswordSetNewCursors
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LDA.b #$01 : STA $14
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PLB
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RTL
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.selectionValues
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db $01, $02, $03, $04, $05, $06, $07, $08, $F0
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db $09, $0A, $0B, $0C, $0D, $0E, $0F, $10, $F1
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db $11, $12, $13, $14, $15, $16, $17, $18, $F2
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db $19, $1A, $1B, $1C, $1D, $1E, $1F, $20, $F3
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Password_Check:
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JSL.l ValidatePassword : BNE .correct
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LDA.b #$3C : STA $012E ; error
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DEC $11
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RTL
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.correct
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LDA.b #$1B : STA $012F ; solved puzzle sound
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INC $11
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RTL
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Password_Return:
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LDA.b #$01 : STA $10 ; select screen
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LDA.b #$01 : STA $11 ; Skip the first submodule
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STZ $B0
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STZ $0B9D ; Reset file screen cursor pre-selection
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STZ $C8
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STZ $C9
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RTL
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;--------------------------------------------------------------------------------
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; Exported Function
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;--------------------------------------------------------------------------------
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ValidatePassword:
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; returns 1/Not Z for correct, 0/Z for incorrect
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; REQUIRES: 8 bit both
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; has a deliberate side effect of key being loaded into RAM if password is correct.
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PHX : PHY
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;check for incomplete password
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LDX #$0F
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-
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LDA.l !PASSWORD_SRAM, X : BNE +
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BRL .incorrect
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+
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DEX : BPL -
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REP #$20 ; 16 bit Accumulator
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; Clear out any existing encryption key
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LDX.b #$0E
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LDA.w #$0000
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- : STA.l !keyBase, X : DEX #2 : BPL -
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JSR PasswordToKey
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LDA.l StaticDecryptionKey+$0A : STA.l !keyBase+$0A
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LDA.l StaticDecryptionKey+$0C : STA.l !keyBase+$0C
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LDA.l StaticDecryptionKey+$0E : STA.l !keyBase+$0E
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LDA.l KnownEncryptedValue : STA.l !CryptoBuffer
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LDA.l KnownEncryptedValue+2 : STA.l !CryptoBuffer+2
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LDA.l KnownEncryptedValue+4 : STA.l !CryptoBuffer+4
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LDA.l KnownEncryptedValue+6 : STA.l !CryptoBuffer+6
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LDA.w #$0002 : STA $04 ;set block size
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JSL.l XXTEA_Decode
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SEP #$20 ; 8 bit accumulator
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LDA !CryptoBuffer+0 : CMP #$31 : BNE .incorrect
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LDA !CryptoBuffer+1 : CMP #$41 : BNE .incorrect
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LDA !CryptoBuffer+2 : CMP #$59 : BNE .incorrect
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LDA !CryptoBuffer+3 : CMP #$26 : BNE .incorrect
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LDA !CryptoBuffer+4 : CMP #$53 : BNE .incorrect
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LDA !CryptoBuffer+5 : CMP #$58 : BNE .incorrect
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LDA !CryptoBuffer+6 : CMP #$97 : BNE .incorrect
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LDA !CryptoBuffer+7 : CMP #$93 : BNE .incorrect
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;trial decrypt the known plaintext, and verify if result is correct
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.correct
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PLY : PLX
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LDA #$01 : STA.l !ValidKeyLoaded
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RTL
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.incorrect
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PLY : PLX
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LDA #$00
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RTL
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;--------------------------------------------------------------------------------
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; Local Helper functions
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;--------------------------------------------------------------------------------
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PasswordToKey:
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; $00 input offset
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; $02 output offset
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; $04 shift amount
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LDA.w #$0000 : STA $00 : STA $02
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LDA.w #$000B : STA $04
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-
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LDX $00
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LDA !PASSWORD_SRAM, X : DEC : AND #$001F
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LDY $04
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-- : BEQ + : ASL : DEY : BRA -- : + ; Shift left by Y
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XBA
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LDX $02
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ORA !keyBase, X
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STA !keyBase, X
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LDA $04 : !SUB.w #$0005 : BPL +
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!ADD.w #$0008
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INC $02
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+ : STA $04
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LDA $00 : INC : STA $00 : CMP.w #$0010 : !BLT -
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RTS
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LoadPasswordStripeTemplate:
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LDA $4300 : PHA : LDA $4301 : PHA : LDA $4302 : PHA ; preserve DMA parameters
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LDA $4303 : PHA : LDA $4304 : PHA : LDA $4305 : PHA ; preserve DMA parameters
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LDA $4306 : PHA ; preserve DMA parameters
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LDA.b #$00 : STA $4300 ; set DMA transfer direction A -> B, bus A auto increment, single-byte mode
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LDA.b #$80 : STA $4301 ; set bus B destination to WRAM register
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LDA.b #$02 : STA $2181 ; set WRAM register source address
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LDA.b #$10 : STA $2182
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LDA.b #$7E : STA $2183
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LDA.b #Password_StripeImageTemplate : STA $4302 ; set bus A source address
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LDA.b #Password_StripeImageTemplate>>8 : STA $4303 ; set bus A source address
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LDA.b #Password_StripeImageTemplate>>16 : STA $4304 ; set bus A source bank
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LDA.b #Password_StripeImageTemplate_end-Password_StripeImageTemplate
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STA $4305 ;
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LDA.b #Password_StripeImageTemplate_end-Password_StripeImageTemplate>>8
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STA $4306 ; set transfer size
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LDA #$01 : STA $420B ; begin DMA transfer
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PLA : STA $4306 : PLA : STA $4305 : PLA : STA $4304 ; restore DMA parameters
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PLA : STA $4303 : PLA : STA $4302 : PLA : STA $4301 ; restore DMA parameters
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PLA : STA $4300 ; restore DMA parameters
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RTS
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!PASSWORD_INPUT_START_X = $03
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!PASSWORD_INPUT_START_Y = $0D
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!PASSWORD_DISPLAY_START_X = $04
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!PASSWORD_DISPLAY_START_Y = $04
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PasswordEraseOldCursors:
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REP #$20 ; set 16-bit accumulator
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;Code Cursor
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LDA !PASSWORD_CODE_POSITION : AND.w #$00FF : ASL : TAX
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LDA .code_offsets, X
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!ADD.w #$20*!PASSWORD_DISPLAY_START_Y+!PASSWORD_DISPLAY_START_X+$6000
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XBA ; because big endian is needed
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STA $1002+Password_StripeImageTemplate_CodeCursorErase-Password_StripeImageTemplate
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;selection cursor
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LDA !PASSWORD_SELECTION_POSITION : AND.w #$00FF : ASL : TAX
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LDA .selection_offsets, X
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!ADD.w #$20*!PASSWORD_INPUT_START_Y+!PASSWORD_INPUT_START_X+$6000
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XBA ; because big endian is needed
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STA $1002+Password_StripeImageTemplate_SelectionCursorErase-Password_StripeImageTemplate
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XBA : !ADD.w #$0020 : XBA
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STA $1002+$0C+Password_StripeImageTemplate_SelectionCursorErase-Password_StripeImageTemplate
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XBA : !ADD.w #$0003 : XBA
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STA $1002+$14+Password_StripeImageTemplate_SelectionCursorErase-Password_StripeImageTemplate
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XBA : !ADD.w #$0040-$0003 : XBA
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STA $1002+$1C+Password_StripeImageTemplate_SelectionCursorErase-Password_StripeImageTemplate
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SEP #$20 ; restore 8-bit accumulator
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RTS
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.code_offsets
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dw $0040, $0043, $0046, $0049, $004C, $004F, $0052, $0055
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dw $00A0, $00A3, $00A6, $00A9, $00AC, $00AF, $00B2, $00B5
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.selection_offsets
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dw $FFDF, $FFE2, $FFE5, $FFE8, $FFEB, $FFEE, $FFF1, $FFF4, $FFF7
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dw $003F, $0042, $0045, $0048, $004B, $004E, $0051, $0054, $0057
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dw $009F, $00A2, $00A5, $00A8, $00AB, $00AE, $00B1, $00B4, $00B7
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dw $00FF, $0102, $0105, $0108, $010B, $010E, $0111, $0114, $0117
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PasswordSetNewCursors:
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REP #$20 ; set 16-bit accumulator
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;Code Cursor
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LDA !PASSWORD_CODE_POSITION : AND.w #$00FF : ASL : TAX
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LDA PasswordEraseOldCursors_code_offsets, X
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!ADD.w #$20*!PASSWORD_DISPLAY_START_Y+!PASSWORD_DISPLAY_START_X+$6000
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XBA ; because big endian is needed
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STA $1002+Password_StripeImageTemplate_CodeCursorDraw-Password_StripeImageTemplate
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;Selection cursor
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LDA !PASSWORD_SELECTION_POSITION : AND.w #$00FF : ASL : TAX
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LDA PasswordEraseOldCursors_selection_offsets, X
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!ADD.w #$20*!PASSWORD_INPUT_START_Y+!PASSWORD_INPUT_START_X+$6000
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XBA ; because big endian is needed
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STA $1002+Password_StripeImageTemplate_SelectionCursorDraw-Password_StripeImageTemplate
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XBA : !ADD.w #$0020 : XBA
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STA $1002+$0C+Password_StripeImageTemplate_SelectionCursorDraw-Password_StripeImageTemplate
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XBA : !ADD.w #$0003 : XBA
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STA $1002+$14+Password_StripeImageTemplate_SelectionCursorDraw-Password_StripeImageTemplate
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XBA : !ADD.w #$0040-$0003 : XBA
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STA $1002+$1C+Password_StripeImageTemplate_SelectionCursorDraw-Password_StripeImageTemplate
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SEP #$20 ; restore 8-bit accumulator
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RTS
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UpdatePasswordTiles:
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REP #$30 ; set 16-bit both
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LDX.w #$000F
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-
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LDA.l !PASSWORD_SRAM, X : AND.w #$00FF : TXY
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ASL #3 : STA $00
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TYA : ASL #4 : STA $03
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LDX $00 : LDA.l HashAlphabetTilesWithBlank, X
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LDX $03 : STA $1006, X
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LDX $00 : LDA.l HashAlphabetTilesWithBlank+$02, X
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LDX $03 : STA $1008, X
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LDX $00 : LDA.l HashAlphabetTilesWithBlank+$04, X
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LDX $03 : STA $100E, X
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LDX $00 : LDA.l HashAlphabetTilesWithBlank+$06, X
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LDX $03 : STA $1010, X
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TYX : DEX : BMI + : BRA -
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+
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SEP #$30 ; restore 8-bit both
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RTS
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PasswordMoveCursorRight:
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; return new code position
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LDA.b #$2B : STA $012E
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LDA !PASSWORD_CODE_POSITION : INC A : AND.b #$0F : STA !PASSWORD_CODE_POSITION
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RTS
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PasswordMoveCursorLeft:
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; return new code position
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LDA.b #$2B : STA $012E
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LDA !PASSWORD_CODE_POSITION : DEC A : AND.b #$0F : STA !PASSWORD_CODE_POSITION
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RTS
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macro dw_big_endian(value)
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db <value>>>8
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db <value>
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endmacro
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macro Layer3_VRAM_Address(x,y)
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%dw_big_endian(<y>*$20+<x>+$6000)
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endmacro
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Password_Tilemap:
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;Add any graphics for background 0 here
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%Layer3_VRAM_Address(!PASSWORD_INPUT_START_X,!PASSWORD_INPUT_START_Y+0)
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%dw_big_endian(51) ;(9*4)+(8*2)-1
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dw #$0201|!FS_COLOR_YELLOW, #$0202|!FS_COLOR_YELLOW ;BOW
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dw #$0200
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dw #$0205|!FS_COLOR_BLUE, #$0206|!FS_COLOR_BLUE ;BOOM
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dw #$0200
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dw #$0200|!FS_COLOR_RED, #$0215|!FS_COLOR_RED ;HOOK
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dw #$0200
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dw #$020C|!FS_COLOR_BLUE, #$020D|!FS_COLOR_BLUE ;BOMB
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dw #$0200
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dw #$0262|!FS_COLOR_RED, #$0263|!FS_COLOR_RED ;SHROOM
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dw #$0200
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dw #$020A|!FS_COLOR_BROWN, #$020B|!FS_COLOR_BROWN ;POWDER
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dw #$0200
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dw #$0220|!FS_COLOR_BLUE, #$0221|!FS_COLOR_BLUE ;ROD
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dw #$0200
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dw #$0285|!FS_COLOR_GREEN, #$0286|!FS_COLOR_GREEN ;PENDANT
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dw #$0200
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dw #$02AB|!FS_COLOR_BW, #$02AB|!FS_COLOR_BW ;placeholder upper half action button
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%Layer3_VRAM_Address(!PASSWORD_INPUT_START_X,!PASSWORD_INPUT_START_Y+1)
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%dw_big_endian(51) ;(9*4)+(8*2)-1
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dw #$0211|!FS_COLOR_YELLOW, #$0212|!FS_COLOR_YELLOW ;BOW
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dw #$0200
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dw #$0200|!FS_COLOR_BW, #$0216|!FS_COLOR_BLUE ;BOOM
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dw #$0200
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dw #$0230|!FS_COLOR_RED, #$0200|!FS_COLOR_BW ;HOOK
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dw #$0200
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dw #$021C|!FS_COLOR_BLUE, #$021C|!FS_COLOR_BLUE|!FS_HFLIP ;BOMB
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dw #$0200
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dw #$0272|!FS_COLOR_RED, #$0273|!FS_COLOR_RED ;SHROOM
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dw #$0200
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dw #$021A|!FS_COLOR_BROWN, #$021B|!FS_COLOR_BROWN ;POWDER
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dw #$0200
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dw #$0230|!FS_COLOR_BLUE, #$0231|!FS_COLOR_BLUE ;ROD
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dw #$0200
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dw #$0295|!FS_COLOR_GREEN, #$0296|!FS_COLOR_GREEN ;PENDANT
|
||||
dw #$0200
|
||||
dw #$02AB|!FS_COLOR_BW, #$02AB|!FS_COLOR_BW ;placeholder lower half action button
|
||||
|
||||
%Layer3_VRAM_Address(!PASSWORD_INPUT_START_X,!PASSWORD_INPUT_START_Y+3)
|
||||
%dw_big_endian(51) ;(9*4)+(8*2)-1
|
||||
dw #$0207|!FS_COLOR_YELLOW, #$0217|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP ;BOMBOS
|
||||
dw #$0200
|
||||
dw #$0208|!FS_COLOR_YELLOW, #$0218|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP ;ETHER
|
||||
dw #$0200
|
||||
dw #$0209|!FS_COLOR_YELLOW, #$0219|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP ;QUAKE
|
||||
dw #$0200
|
||||
dw #$022C|!FS_COLOR_RED, #$022C|!FS_COLOR_RED|!FS_HFLIP ;LAMP
|
||||
dw #$0200
|
||||
dw #$0222|!FS_COLOR_BROWN, #$0223|!FS_COLOR_BROWN ;HAMMER
|
||||
dw #$0200
|
||||
dw #$0224|!FS_COLOR_BROWN, #$0225|!FS_COLOR_BROWN ;SHOVEL
|
||||
dw #$0200
|
||||
dw #$0226|!FS_COLOR_BLUE, #$0227|!FS_COLOR_BLUE ;FLUTE
|
||||
dw #$0200
|
||||
dw #$0228|!FS_COLOR_YELLOW, #$0229|!FS_COLOR_YELLOW ;NET
|
||||
dw #$0200
|
||||
dw #$018A|!FS_COLOR_BW, #$0200 ; Left
|
||||
|
||||
%Layer3_VRAM_Address(!PASSWORD_INPUT_START_X,!PASSWORD_INPUT_START_Y+4)
|
||||
%dw_big_endian(51) ;(9*4)+(8*2)-1
|
||||
dw #$0217|!FS_COLOR_YELLOW, #$0207|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP ;BOMBOS
|
||||
dw #$0200
|
||||
dw #$0218|!FS_COLOR_YELLOW, #$0208|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP ;ETHER
|
||||
dw #$0200
|
||||
dw #$0219|!FS_COLOR_YELLOW, #$0209|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP ;QUAKE
|
||||
dw #$0200
|
||||
dw #$023C|!FS_COLOR_RED, #$023D|!FS_COLOR_RED ;LAMP
|
||||
dw #$0200
|
||||
dw #$0232|!FS_COLOR_BROWN, #$0233|!FS_COLOR_BROWN ;HAMMER
|
||||
dw #$0200
|
||||
dw #$0234|!FS_COLOR_BROWN, #$0235|!FS_COLOR_BROWN ;SHOVEL
|
||||
dw #$0200
|
||||
dw #$0236|!FS_COLOR_BLUE, #$0237|!FS_COLOR_BLUE ;FLUTE
|
||||
dw #$0200
|
||||
dw #$0238|!FS_COLOR_YELLOW, #$0239|!FS_COLOR_YELLOW ;NET
|
||||
dw #$0200
|
||||
dw #$019A|!FS_COLOR_BW, #$0200 ; Left
|
||||
|
||||
%Layer3_VRAM_Address(!PASSWORD_INPUT_START_X,!PASSWORD_INPUT_START_Y+6)
|
||||
%dw_big_endian(51) ;(9*4)+(8*2)-1
|
||||
dw #$022A|!FS_COLOR_GREEN, #$022B|!FS_COLOR_GREEN ;BOOK
|
||||
dw #$0200
|
||||
dw #$0240|!FS_COLOR_BW, #$0241|!FS_COLOR_BW ;BOTTLE
|
||||
dw #$0200
|
||||
dw #$0242|!FS_COLOR_GREEN, #$0242|!FS_COLOR_GREEN|!FS_HFLIP ;POTION
|
||||
dw #$0200
|
||||
dw #$021D|!FS_COLOR_RED, #$021E|!FS_COLOR_RED
|
||||
dw #$0200
|
||||
dw #$0248|!FS_COLOR_RED, #$0249|!FS_COLOR_RED
|
||||
dw #$0200
|
||||
dw #$024A|!FS_COLOR_BLUE, #$024B|!FS_COLOR_BLUE
|
||||
dw #$0200
|
||||
dw #$024C|!FS_COLOR_BOOTS, #$024D|!FS_COLOR_BOOTS
|
||||
dw #$0200
|
||||
dw #$024E|!FS_COLOR_BROWN, #$024F|!FS_COLOR_BROWN
|
||||
dw #$0200
|
||||
dw #$0200, #$018B|!FS_COLOR_BW ; Right
|
||||
|
||||
%Layer3_VRAM_Address(!PASSWORD_INPUT_START_X,!PASSWORD_INPUT_START_Y+7)
|
||||
%dw_big_endian(51) ;(9*4)+(8*2)-1
|
||||
dw #$023A|!FS_COLOR_GREEN, #$023B|!FS_COLOR_GREEN ;BOOK
|
||||
dw #$0200
|
||||
dw #$0250|!FS_COLOR_BW, #$0251|!FS_COLOR_BW ;BOTTLE
|
||||
dw #$0200
|
||||
dw #$0252|!FS_COLOR_GREEN, #$0253|!FS_COLOR_GREEN ;POTION
|
||||
dw #$0200
|
||||
dw #$022D|!FS_COLOR_RED, #$022E|!FS_COLOR_RED ;CANE
|
||||
dw #$0200
|
||||
dw #$0258|!FS_COLOR_RED, #$0259|!FS_COLOR_RED ;CAPE
|
||||
dw #$0200
|
||||
dw #$025A|!FS_COLOR_BLUE, #$025B|!FS_COLOR_BLUE ;MIRROR
|
||||
dw #$0200
|
||||
dw #$025C|!FS_COLOR_BOOTS, #$025D|!FS_COLOR_BOOTS ;BOOTS
|
||||
dw #$0200
|
||||
dw #$025E|!FS_COLOR_BROWN, #$025F|!FS_COLOR_BROWN ;GLOVES
|
||||
dw #$0200
|
||||
dw #$0200, #$019B|!FS_COLOR_BW ; Right
|
||||
|
||||
%Layer3_VRAM_Address(!PASSWORD_INPUT_START_X,!PASSWORD_INPUT_START_Y+9)
|
||||
%dw_big_endian(51) ;(9*4)+(8*2)-1
|
||||
dw #$020E|!FS_COLOR_BLUE, #$020F|!FS_COLOR_BLUE ;FLIPPERS
|
||||
dw #$0200
|
||||
dw #$0264|!FS_COLOR_RED, #$0265|!FS_COLOR_RED ;PEARL
|
||||
dw #$0200
|
||||
dw #$026D|!FS_COLOR_YELLOW, #$026E|!FS_COLOR_YELLOW ;SHIELD
|
||||
dw #$0200
|
||||
dw #$026F|!FS_COLOR_GREEN, #$026F|!FS_COLOR_GREEN|!FS_HFLIP ;TUNIC
|
||||
dw #$0200
|
||||
dw #$0281|!FS_COLOR_RED, #$0281|!FS_COLOR_RED|!FS_HFLIP ;HEART
|
||||
dw #$0200
|
||||
dw #$0282|!FS_COLOR_YELLOW, #$0283|!FS_COLOR_YELLOW ;MAP
|
||||
dw #$0200
|
||||
dw #$0284|!FS_COLOR_RED, #$0284|!FS_COLOR_RED|!FS_HFLIP ;COMPASS
|
||||
dw #$0200
|
||||
dw #$022F|!FS_COLOR_YELLOW|!FS_HFLIP, #$022F|!FS_COLOR_YELLOW ;KEY
|
||||
dw #$0200
|
||||
dw #$0267|!FS_COLOR_BW|!FS_HFLIP, #$0267|!FS_COLOR_BW ;cancel
|
||||
|
||||
%Layer3_VRAM_Address(!PASSWORD_INPUT_START_X,!PASSWORD_INPUT_START_Y+10)
|
||||
%dw_big_endian(51) ;(9*4)+(8*2)-1
|
||||
dw #$021F|!FS_COLOR_BLUE|!FS_HFLIP, #$021F|!FS_COLOR_BLUE ;FLIPPERS
|
||||
dw #$0200
|
||||
dw #$0274|!FS_COLOR_RED, #$0275|!FS_COLOR_RED ;PEARL
|
||||
dw #$0200
|
||||
dw #$027D|!FS_COLOR_YELLOW, #$027E|!FS_COLOR_YELLOW ;SHIELD
|
||||
dw #$0200
|
||||
dw #$027F|!FS_COLOR_GREEN, #$027F|!FS_COLOR_GREEN|!FS_HFLIP ;TUNIC
|
||||
dw #$0200
|
||||
dw #$0291|!FS_COLOR_RED, #$0291|!FS_COLOR_RED|!FS_HFLIP ;HEART
|
||||
dw #$0200
|
||||
dw #$0292|!FS_COLOR_YELLOW, #$0293|!FS_COLOR_YELLOW ;MAP
|
||||
dw #$0200
|
||||
dw #$0294|!FS_COLOR_RED, #$0294|!FS_COLOR_RED|!FS_HFLIP ;COMPASS
|
||||
dw #$0200
|
||||
dw #$023E|!FS_COLOR_YELLOW, #$023F|!FS_COLOR_YELLOW ;KEY
|
||||
dw #$0200
|
||||
dw #$0267|!FS_COLOR_BW|!FS_HFLIP|!FS_VFLIP, #$0267|!FS_VFLIP|!FS_COLOR_BW ;cancel
|
||||
|
||||
dw $FFFF
|
||||
|
||||
macro PasswordDisplaySlot(x,y)
|
||||
%Layer3_VRAM_Address(!PASSWORD_DISPLAY_START_X+<x>,!PASSWORD_DISPLAY_START_Y+<y>)
|
||||
%dw_big_endian(3)
|
||||
dw #$0186|!FS_COLOR_BW, #$0186|!FS_COLOR_BW
|
||||
%Layer3_VRAM_Address(!PASSWORD_DISPLAY_START_X+<x>,!PASSWORD_DISPLAY_START_Y+1+<y>)
|
||||
%dw_big_endian(3)
|
||||
dw #$0196|!FS_COLOR_BW, #$0196|!FS_COLOR_BW
|
||||
endmacro
|
||||
!FS_VERT_STRIPE = $8000
|
||||
Password_StripeImageTemplate:
|
||||
%PasswordDisplaySlot(0,0)
|
||||
%PasswordDisplaySlot(3,0)
|
||||
%PasswordDisplaySlot(6,0)
|
||||
%PasswordDisplaySlot(9,0)
|
||||
%PasswordDisplaySlot(12,0)
|
||||
%PasswordDisplaySlot(15,0)
|
||||
%PasswordDisplaySlot(18,0)
|
||||
%PasswordDisplaySlot(21,0)
|
||||
%PasswordDisplaySlot(0,3)
|
||||
%PasswordDisplaySlot(3,3)
|
||||
%PasswordDisplaySlot(6,3)
|
||||
%PasswordDisplaySlot(9,3)
|
||||
%PasswordDisplaySlot(12,3)
|
||||
%PasswordDisplaySlot(15,3)
|
||||
%PasswordDisplaySlot(18,3)
|
||||
%PasswordDisplaySlot(21,3)
|
||||
.CodeCursorErase ; a code cursor erase (position get be updated)
|
||||
%Layer3_VRAM_Address(!PASSWORD_DISPLAY_START_X,!PASSWORD_DISPLAY_START_Y+2)
|
||||
%dw_big_endian(3)
|
||||
dw #$0200, #$0200
|
||||
.CodeCursorDraw ; Then comes a code cursor draw (will override the erase if same position)
|
||||
%Layer3_VRAM_Address(!PASSWORD_DISPLAY_START_X,!PASSWORD_DISPLAY_START_Y+2)
|
||||
%dw_big_endian(3)
|
||||
dw #$0267|!FS_COLOR_BW|!FS_HFLIP|!FS_VFLIP, #$0267|!FS_VFLIP|!FS_COLOR_BW
|
||||
.SelectionCursorErase ; a selection cursor erase (position get be updated)
|
||||
%Layer3_VRAM_Address(!PASSWORD_INPUT_START_X-1,!PASSWORD_INPUT_START_Y-1)
|
||||
%dw_big_endian(7)
|
||||
dw #$0200, #$0200, #$0200, #$0200
|
||||
%Layer3_VRAM_Address(!PASSWORD_INPUT_START_X-1,!PASSWORD_INPUT_START_Y)
|
||||
%dw_big_endian(3|!FS_VERT_STRIPE)
|
||||
dw #$0200, #$0200
|
||||
%Layer3_VRAM_Address(!PASSWORD_INPUT_START_X+2,!PASSWORD_INPUT_START_Y)
|
||||
%dw_big_endian(3|!FS_VERT_STRIPE)
|
||||
dw #$0200, #$0200
|
||||
%Layer3_VRAM_Address(!PASSWORD_INPUT_START_X-1,!PASSWORD_INPUT_START_Y+2)
|
||||
%dw_big_endian(7)
|
||||
dw #$0200, #$0200, #$0200, #$0200
|
||||
.SelectionCursorDraw ; Then comes a selection cursor draw (will override the erase if same position)
|
||||
%Layer3_VRAM_Address(!PASSWORD_INPUT_START_X-1,!PASSWORD_INPUT_START_Y-1)
|
||||
%dw_big_endian(7)
|
||||
dw #$02BB|!FS_COLOR_GREEN, #$02BC|!FS_COLOR_GREEN, #$02BC|!FS_COLOR_GREEN|!FS_HFLIP, #$02BB|!FS_COLOR_GREEN|!FS_HFLIP
|
||||
%Layer3_VRAM_Address(!PASSWORD_INPUT_START_X-1,!PASSWORD_INPUT_START_Y)
|
||||
%dw_big_endian(3|!FS_VERT_STRIPE)
|
||||
dw #$02BD|!FS_COLOR_GREEN, #$02BD|!FS_COLOR_GREEN|!FS_VFLIP
|
||||
%Layer3_VRAM_Address(!PASSWORD_INPUT_START_X+2,!PASSWORD_INPUT_START_Y)
|
||||
%dw_big_endian(3|!FS_VERT_STRIPE)
|
||||
dw #$02BD|!FS_COLOR_GREEN|!FS_HFLIP, #$02BD|!FS_COLOR_GREEN|!FS_HFLIP|!FS_VFLIP
|
||||
%Layer3_VRAM_Address(!PASSWORD_INPUT_START_X-1,!PASSWORD_INPUT_START_Y+2)
|
||||
%dw_big_endian(7)
|
||||
dw #$02BB|!FS_COLOR_GREEN|!FS_VFLIP, #$02BC|!FS_COLOR_GREEN|!FS_VFLIP, #$02BC|!FS_COLOR_GREEN|!FS_HFLIP|!FS_VFLIP, #$02BB|!FS_COLOR_GREEN|!FS_HFLIP|!FS_VFLIP
|
||||
dw $FFFF
|
||||
.end
|
||||
Reference in New Issue
Block a user