let's dev 6/17/17
updated invincible ganon check to allow requiring all dungeons added extra guard to rain sequence to block misuse of link's house glove upgrade fixed stat tracking for swordless boss victories
This commit is contained in:
@@ -26,7 +26,7 @@ org $3FFFFF ; <- 1FFFFF
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db #$00 ; expand file to 2mb
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db #$00 ; expand file to 2mb
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org $1FFFF8 ; timestamp rom
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org $1FFFF8 ; timestamp rom
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dl #$20170614
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dl #$20170617
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;================================================================================
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;================================================================================
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@@ -6,11 +6,11 @@
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; GanonWarpRNG
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; GanonWarpRNG
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; out: Accumulator - #$00 or #01 randomly, with no repeated #$01s
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; out: Accumulator - #$00 or #01 randomly, with no repeated #$01s
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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GanonWarpRNG:
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;GanonWarpRNG:
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JSL GetRandomInt : AND.b #$01 : BEQ .zero
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; JSL GetRandomInt : AND.b #$01 : BEQ .zero
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LDA !GANON_WARP_CHAIN : EOR #$01 : STA !GANON_WARP_CHAIN
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; LDA !GANON_WARP_CHAIN : EOR #$01 : STA !GANON_WARP_CHAIN
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RTL
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;RTL
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.zero
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; .zero
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STA !GANON_WARP_CHAIN
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; STA !GANON_WARP_CHAIN
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RTL
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;RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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22
goalitem.asm
22
goalitem.asm
@@ -26,9 +26,23 @@ DrawGoalIndicator:
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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GoalItemGanonCheck:
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GoalItemGanonCheck:
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LDA $0E20, X : CMP.b #$D6 : BNE .normal ; skip if not ganon
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LDA $0E20, X : CMP.b #$D6 : BNE .success ; skip if not ganon
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LDA InvincibleGanon : CMP #$01 : BNE + : RTL : +
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LDA InvincibleGanon : BNE +
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.normal
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;#$00 = Off
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LDA $44 : CMP.b #$80 ; thing we wrote over
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BRA .success
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+ : CMP #$01 : BNE +
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;#$01 = On
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RTL
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+ ; CMP #$02 BNE + this is a comment
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;#$02 = Require All Dungeons
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LDA $7EF374 : AND.b #$07 : CMP #$07 : BNE .fail ; require all pendants
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LDA $7EF37A : AND.b #$7F : CMP #$7F : BNE .fail ; require all crystals
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LDA $7EF3C5 : CMP.b #$03 : !BLT .fail ; require post-aga world state
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BRA .success
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.fail
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LDA.b #$00
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RTL
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.success
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LDA $44 : CMP.b #$80 ; thing we wrote over
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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12
hooks.asm
12
hooks.asm
@@ -63,7 +63,7 @@ JSL.l GoalItemGanonCheck
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;Hammerable Ganon
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;Hammerable Ganon
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org $06F2EA ; <- 372EA - Bank06.asm : 5791 (LDA $0E20, X : CMP.b #$D6 : BCS .no_collision)
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org $06F2EA ; <- 372EA - Bank06.asm : 5791 (LDA $0E20, X : CMP.b #$D6 : BCS .no_collision)
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JSL.l GoalItemGanonCheck : NOP
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JSL.l CheckGanonHammerDamage : NOP
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;================================================================================
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;================================================================================
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@@ -171,6 +171,16 @@ RTS
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;NOP #4
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;NOP #4
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;================================================================================
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; Hyrule Castle Rain Sequence Guards (allowing Gloves in Link's house)
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;--------------------------------------------------------------------------------
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org $09C8B7 ; <- 4C8B7
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dw #CastleRainSpriteData
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org $09F7BD ; <- 4F7BD
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CastleRainSpriteData:
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db $06, $1F, $40, $12, $01, $3F, $14, $01, $3F, $13, $1F, $42, $1A, $1F, $4B, $1A, $20, $4B, $25, $2D, $3F, $29, $20, $3F, $2A, $3C, $3F, $FF
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;--------------------------------------------------------------------------------
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;================================================================================
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;================================================================================
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; Sprite_DrawMultiple
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; Sprite_DrawMultiple
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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@@ -630,12 +630,15 @@ RTL
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.incrementBossSword
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.incrementBossSword
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LDA $7EF359
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LDA $7EF359
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CMP #$01 : BNE +
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BNE + : -
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%TopHalf($7EF425)
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%TopHalf($7EF452) : RTS
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+ CMP #$FF : BEQ -
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+ CMP #$01 : BNE +
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%TopHalf($7EF425) : RTS
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+ CMP #$02 : BNE +
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+ CMP #$02 : BNE +
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%BottomHalf($7EF425)
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%BottomHalf($7EF425) : RTS
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+ CMP #$03 : BNE +
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+ CMP #$03 : BNE +
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%TopHalf($7EF426)
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%TopHalf($7EF426) : RTS
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+ CMP #$04 : BNE +
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+ CMP #$04 : BNE +
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%BottomHalf($7EF426)
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%BottomHalf($7EF426)
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+
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+
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@@ -112,7 +112,8 @@
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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; $7EF44Fl[3] - RTA-Timestamp (End)
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; $7EF44Fl[3] - RTA-Timestamp (End)
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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; $7EF452 - ----cccc
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; $7EF452 - sssscccc
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; s - swordless bosses
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; c - capacity upgrades
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; c - capacity upgrades
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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; $7EF452 - unused
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; $7EF452 - unused
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@@ -139,7 +139,7 @@ db #$00 ; #$00 = Off (default) - #$01 = On
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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org $30803E ; PC 0x18003E
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org $30803E ; PC 0x18003E
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InvincibleGanon:
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InvincibleGanon:
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db #$00 ; #$00 = Off (default) - #$01 = On
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db #$00 ; #$00 = Off (default) - #$01 = On - #$02 = Require All Dungeons
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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org $30803F ; PC 0x18003F
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org $30803F ; PC 0x18003F
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HammerableGanon:
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HammerableGanon:
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@@ -672,7 +672,7 @@ dw #$B9B0, #$FFFF ; $FFFFB9B0 = -5 minutes
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GreenClockAmount:
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GreenClockAmount:
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dw #$0000, #$0000
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dw #$0000, #$0000
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StartingTime:
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StartingTime:
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dw #$4650, #$0000 ; #$A5E0, #$0001 = 30 minutes
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dw #$0000, #$0000 ; #$A5E0, #$0001 = 30 minutes
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;================================================================================
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;================================================================================
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org $09E3BB ; PC 0x4E3BB
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org $09E3BB ; PC 0x4E3BB
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db $EB ; Hera Big Key (Set to programmable HP $EB) (set to $E4 for original hookable/boomable key behavior)
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db $EB ; Hera Big Key (Set to programmable HP $EB) (set to $E4 for original hookable/boomable key behavior)
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@@ -770,7 +770,7 @@ db $7f, $7f
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; SahasrahlaNoPendantText
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; SahasrahlaNoPendantText
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org $308A00 ; PC 0x180A00
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org $308A00 ; PC 0x180A00
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SahasrahlaNoPendantText:
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SahasrahlaNoPendantText:
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; Want something|for free? Tell|you what…|bring me the|green pendant.
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; Want something|for free? Tell|you what|bring me the|green pendant.
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db $74, $00, $C0, $00, $AA, $00, $B7, $00, $BD, $00, $FF, $00, $BC, $00, $B8, $00, $B6, $00, $AE, $00, $BD, $00, $B1, $00, $B2, $00, $B7, $00, $B0, $75, $00, $AF, $00, $B8, $00, $BB, $00, $FF, $00, $AF, $00, $BB, $00, $AE, $00, $AE, $00, $C6, $00, $FF, $00, $BD, $00, $AE, $00, $B5, $00, $B5, $76, $00, $C2, $00, $B8, $00, $BE, $00, $FF, $00, $C0, $00, $B1, $00, $AA, $00, $BD, $00, $CC, $7E, $73, $76, $00, $AB, $00, $BB, $00, $B2, $00, $B7, $00, $B0, $00, $FF, $00, $B6, $00, $AE, $00, $FF, $00, $BD, $00, $B1, $00, $AE, $73, $76, $00, $B0, $00, $BB, $00, $AE, $00, $AE, $00, $B7, $00, $FF, $00, $B9, $00, $AE, $00, $B7, $00, $AD, $00, $AA, $00, $B7, $00, $BD, $00, $CD
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db $74, $00, $C0, $00, $AA, $00, $B7, $00, $BD, $00, $FF, $00, $BC, $00, $B8, $00, $B6, $00, $AE, $00, $BD, $00, $B1, $00, $B2, $00, $B7, $00, $B0, $75, $00, $AF, $00, $B8, $00, $BB, $00, $FF, $00, $AF, $00, $BB, $00, $AE, $00, $AE, $00, $C6, $00, $FF, $00, $BD, $00, $AE, $00, $B5, $00, $B5, $76, $00, $C2, $00, $B8, $00, $BE, $00, $FF, $00, $C0, $00, $B1, $00, $AA, $00, $BD, $00, $CC, $7E, $73, $76, $00, $AB, $00, $BB, $00, $B2, $00, $B7, $00, $B0, $00, $FF, $00, $B6, $00, $AE, $00, $FF, $00, $BD, $00, $B1, $00, $AE, $73, $76, $00, $B0, $00, $BB, $00, $AE, $00, $AE, $00, $B7, $00, $FF, $00, $B9, $00, $AE, $00, $B7, $00, $AD, $00, $AA, $00, $B7, $00, $BD, $00, $CD
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db $7f, $7f
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db $7f, $7f
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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@@ -786,7 +786,7 @@ db $7f, $7f
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; AlcoholicText
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; AlcoholicText
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org $308C00 ; PC 0x180C00
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org $308C00 ; PC 0x180C00
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AlcoholicText:
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AlcoholicText:
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; If you haven't|found Quake|yet…|it's not your|fault.
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; If you haven't|found Quake|yet|it's not your|fault.
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db $74, $00, $B2, $00, $AF, $00, $FF, $00, $C2, $00, $B8, $00, $BE, $00, $FF, $00, $B1, $00, $AA, $00, $BF, $00, $AE, $00, $B7, $00, $D8, $00, $BD, $75, $00, $AF, $00, $B8, $00, $BE, $00, $B7, $00, $AD, $00, $FF, $00, $BA, $00, $BE, $00, $AA, $00, $B4, $00, $AE, $76, $00, $C2, $00, $AE, $00, $BD, $00, $CC, $7E, $73, $76, $00, $B2, $00, $BD, $00, $D8, $00, $BC, $00, $FF, $00, $B7, $00, $B8, $00, $BD, $00, $FF, $00, $C2, $00, $B8, $00, $BE, $00, $BB, $73, $76, $00, $AF, $00, $AA, $00, $BE, $00, $B5, $00, $BD, $00, $CD
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db $74, $00, $B2, $00, $AF, $00, $FF, $00, $C2, $00, $B8, $00, $BE, $00, $FF, $00, $B1, $00, $AA, $00, $BF, $00, $AE, $00, $B7, $00, $D8, $00, $BD, $75, $00, $AF, $00, $B8, $00, $BE, $00, $B7, $00, $AD, $00, $FF, $00, $BA, $00, $BE, $00, $AA, $00, $B4, $00, $AE, $76, $00, $C2, $00, $AE, $00, $BD, $00, $CC, $7E, $73, $76, $00, $B2, $00, $BD, $00, $D8, $00, $BC, $00, $FF, $00, $B7, $00, $B8, $00, $BD, $00, $FF, $00, $C2, $00, $B8, $00, $BE, $00, $BB, $73, $76, $00, $AF, $00, $AA, $00, $BE, $00, $B5, $00, $BD, $00, $CD
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db $7f, $7f
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db $7f, $7f
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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