Added map terrain changes specific to OW Shuffle

This commit is contained in:
codemann8
2021-06-03 10:54:30 -05:00
parent 5cb8b68e8a
commit 22f761a6c5

View File

@@ -50,15 +50,15 @@ dw return, return, return, return, return, return, return, return
;16 17 18 19 20 21 22 23
dw map016, return, return, return, map020, return, return, return
;24 25 26 27 28 29 30 31
dw return, return, return, map027, return, return, return, return
dw return, return, map026, map027, return, return, return, return
;32 33 34 35 36 37 38 39
dw return, return, return, return, return, return, return, return
dw return, return, map034, return, return, return, return, return
;40 41 42 43 44 45 46 47
dw return, map041, return, return, return, return, return, return
;48 49 50 51 52 53 54 55
dw map049, return, map050, map051, return, map053, return, return
;56 57 58 59 60 61 62 63
dw return, return, map058, return, map060, return, return, return
dw return, return, map058, return, map060, return, return, map063
;DW
;64 65 66 67 68 69 70 71
dw return, return, return, map068, return, map078, return, map071
@@ -67,15 +67,15 @@ dw return, return, return, return, return, return, return, return
;80 81 82 83 84 85 86 87
dw map080, return, return, return, map084, return, return, return
;88 89 90 91 92 93 94 95
dw return, return, return, map091, return, return, return, return
dw return, return, map090, map091, return, return, return, return
;96 97 98 99 100 101 102 103
dw return, return, return, return, return, return, return, return
dw return, return, map098, return, return, return, return, return
;104 105 106 107 108 109 110 111
dw return, return, return, return, return, return, return, map111
;112 113 114 115 116 117 118 119
dw map120, return, return, map115, return, map117, return, return
;120 121 122 123 124 125 126 127
dw return, return, return, return, return, return, return, return
dw return, return, return, return, return, return, return, map127
return:
RTS
@@ -204,9 +204,18 @@ STA $2524
RTS
}
map026:
{
LDA.l OWTileMapAlt+$1A : AND #$0002 : BEQ .return
LDA #$02F8 : STA $2FBC
LDA #$02F9 : STA $2FBE
.return
RTS
}
map027: ;Castle map
{
LDA.l OWTileMapAlt+$1B : AND #$0001 : BEQ +
;Eye removed
LDA #$046D : STA $243E
STA $24BC
@@ -242,12 +251,11 @@ LDA #$04BA : STA $2CB4
STA $2DB4
STA $2EB4
LDA #$00B0 : STA $2D2C
+ LDA.l OWTileMapAlt+$1B : AND #$0001 : BEQ +
LDA #$0014 : STA $2D2E
LDA #$0015 : STA $2D30
LDA #$00A8 : STA $2D32
LDA #$04BB : STA $2D34
STA $2E34
STA $2F34
LDA #$04BB : STA $2D34 : STA $2E34 : STA $2F34
LDA #$0089 : STA $2DAC
LDA #$001C : STA $2DAE
LDA #$001D : STA $2DB0
@@ -260,16 +268,12 @@ LDA #$009A : STA $2EAC
LDA #$009B : STA $2EAE
LDA #$009C : STA $2EB0
LDA #$0095 : STA $2EB2
LDA #$0034
STA $3028
STA $302C
LDA #$0035 : STA $302A
STA $3032
LDA #$0034 : STA $3028 : STA $302C
LDA #$0035 : STA $302A : STA $3032
LDA #$00DA : STA $302E
+ LDA.l OWTileMapAlt+$1B : AND #$0001 : BEQ +
LDA #$00E2 : STA $3030
;removing original castle ledge drop
;LDA #$0485 : STA $2424
;STA $2426
@@ -323,10 +327,8 @@ LDA #$00E2 : STA $3030
;STA $28D2
;new HC door
LDA #$044F : STA $201C
LDA #$044F : STA $201E
LDA #$0455 : STA $209C
LDA #$0455 : STA $209E
LDA #$044F : STA $201C : STA $201E
LDA #$0455 : STA $209C : STA $209E
LDA #$045A : STA $211A
LDA #$045B : STA $211C
LDA #$045C : STA $211E
@@ -336,7 +338,7 @@ LDA #$0464 : STA $219C
LDA #$0465 : STA $219E
LDA #$0466 : STA $21A0
+ LDA.l OWTileMapAlt+$1B : AND #$0001 : BEQ .notInverted
; CHECK IF AGAHNIM 2 IS DEAD AND WE HAVE ALREADY LANDED
LDA $7EF2DB : AND #$0020 : BEQ .agahnim2Alive
LDA #$0E3A : STA $24BC
@@ -353,9 +355,29 @@ LDA #$0491 : STA $25C0
.agahnim2Alive
; add sign for Tower Entry
LDA #$0101 : STA $7E222C
LDA #$0101 : STA $7E2252
LDA #$0101 : STA $7E222C : STA $7E2252
.notInverted
LDA.l OWTileMapAlt+$1B : AND #$0002 : BEQ .return
;rocks for hardlock protection
LDA #$02FA : STA $2F80
LDA #$030A : STA $3000
LDA #$030D : STA $3080
LDA #$039A : STA $2FFE
LDA #$039B : STA $307E
.return
RTS
}
map034:
{
LDA.l OWTileMapAlt+$22 : AND #$0002 : BEQ .return
;rocks for hardlock protection
LDA #$02B9 : STA $203C
LDA #$0309 : STA $203E
LDA #$030E : STA $20BE
.return
RTS
}
@@ -887,6 +909,38 @@ STA $2B86
RTS
}
map063:
{
LDA.l OWTileMapAlt+$3F : AND #$0003 : CMP #$0002 : BNE +
LDA #$02EC : STA $29A4 : STA $2BA0 : STA $2C16 ;grass
LDA #$02E5 : STA $2A1A : STA $2A26 : STA $2AA6 : STA $2B20 : STA $2C9A ;blank
LDA #$06F5 : STA $2A1C : STA $2BA2
LDA #$06F6 : STA $2A1E : STA $2A20 : STA $2C20
LDA #$0752 : STA $2A22
LDA #$0753 : STA $2A24
LDA #$075C : STA $2A9A
LDA #$06F7 : STA $2A9C : STA $2C22
LDA #$0774 : STA $2A9E
+ LDA.l OWTileMapAlt+$3F : AND #$0003 : CMP #$0002 : BNE .return
LDA #$06E1 : STA $2AA0 : STA $2C9E : STA $2CA0
LDA #$0757 : STA $2AA2 : STA $2C1C
LDA #$06E3 : STA $2AA4 : STA $2C24
LDA #$075D : STA $2B1A
LDA #$0784 : STA $2B1C : STA $2B9C
LDA #$076E : STA $2B1E
LDA #$0759 : STA $2B22 : STA $2C9C
LDA #$0779 : STA $2B24
LDA #$075E : STA $2B9A
LDA #$076C : STA $2B9E
LDA #$0705 : STA $2BA4
LDA #$076F : STA $2C1A
LDA #$0704 : STA $2C1E
LDA #$0762 : STA $2CA2
LDA #$0773 : STA $2CA4
.return
RTS
}
map068:
{
LDA.l OWTileMapAlt+$43 : AND #$0001 : BEQ .notInverted
@@ -951,8 +1005,18 @@ STA $2524
RTS
}
map090:
{
LDA.l OWTileMapAlt+$5A : AND #$0002 : BEQ .return
LDA #$02F8 : STA $2FBC
LDA #$02F9 : STA $2FBE
.return
RTS
}
map091: ;Pyramid
{
LDA.l OWTileMapAlt+$5B : AND #$0001 : BEQ +
LDA #$0323 : STA $39B6
LDA #$0324 : STA $39B8
STA $39BA
@@ -979,6 +1043,7 @@ LDA #$046A : STA $3B38
LDA #$0333 : STA $3B3A
STA $3B3C
STA $3B3E
+ LDA.l OWTileMapAlt+$5B : AND #$0001 : BEQ +
LDA #$0034 : STA $3BB6
STA $3BBA
STA $3BBC
@@ -1014,6 +1079,7 @@ LDA #$00F2 : STA $3BB8
LDA #$0108 : STA $3C38
+ LDA.l OWTileMapAlt+$5B : AND #$0001 : BEQ +
;Warp Tile agah defeated
LDA #$0034 : STA $3BBE ;Tile when no warp
LDA $7EF3C5 : AND #$00FF : CMP #$0003 : BNE .agahnimAlive
@@ -1041,6 +1107,7 @@ STA $3AC2
STA $3AC4
LDA #$0234 : STA $3AC6
STA $3B48
+ LDA.l OWTileMapAlt+$5B : AND #$0001 : BEQ .notInverted
LDA #$02F6 : STA $3AC8
LDA #$0396 : STA $3ACA
LDA #$0333 : STA $3B40
@@ -1074,6 +1141,27 @@ STA $3C62
STA $3C64
STA $3C66
.notInverted
LDA.l OWTileMapAlt+$5B : AND #$0002 : BEQ .return
;rocks for hardlock protection
LDA #$02FA : STA $2F80
LDA #$030A : STA $3000
LDA #$030D : STA $3080
LDA #$039A : STA $2FFE
LDA #$039B : STA $307E
.return
RTS
}
map098:
{
LDA.l OWTileMapAlt+$62 : AND #$0002 : BEQ .return
;rocks for hardlock protection
LDA #$02B9 : STA $203C
LDA #$0309 : STA $203E
LDA #$030E : STA $20BE
.return
RTS
}
@@ -1127,3 +1215,34 @@ LDA #$0BCA : STA $31D4
LDA #$0BCD : STA $31DA
RTS
}
map127:
{
LDA.l OWTileMapAlt+$7F : AND #$0003 : CMP #$0003 : BNE +
LDA #$02EC : STA $29A4 : STA $2BA0 : STA $2C16 ;grass
LDA #$02E5 : STA $2A26 : STA $2AA6 : STA $2B20 ;blank
LDA #$0752 : STA $2A22
LDA #$0753 : STA $2A24
LDA #$075C : STA $2A9A
LDA #$0774 : STA $2A9E
LDA #$06E1 : STA $2AA0
LDA #$0757 : STA $2AA2
+ LDA.l OWTileMapAlt+$7F : AND #$0003 : CMP #$0003 : BNE .return
LDA #$06E3 : STA $2AA4 : STA $2C24
LDA #$075D : STA $2B1A
LDA #$076E : STA $2B1E
LDA #$0759 : STA $2B22
LDA #$0779 : STA $2B24
LDA #$075E : STA $2B9A
LDA #$076C : STA $2B9E
LDA #$06F5 : STA $2BA2
LDA #$0705 : STA $2BA4
LDA #$076F : STA $2C1A
LDA #$0704 : STA $2C1E
LDA #$06F6 : STA $2C20
LDA #$06F7 : STA $2C22
LDA #$0762 : STA $2CA2
LDA #$0773 : STA $2CA4
.return
RTS
}