Fix some music issues
This commit is contained in:
@@ -82,10 +82,7 @@ FixAga2Bunny:
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JSR MakeBunny
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+
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.done
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PHX
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JSL Overworld_DetermineMusic : STX.w MusicControlRequest
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PLX
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RTL
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JML Overworld_DetermineAndSetMusic
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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32
hooks.asm
32
hooks.asm
@@ -1732,7 +1732,7 @@ org $828D6E
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JSL FallingMusicFadeOut : BRA + : NOP #2 : +
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;================================================================================
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org $829090 ; <- 11090 - Bank02.asm:3099 (LDA $7EF374 : LSR A)
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JSL CheckHeraBossDefeated : NOP
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JSL CheckHeraBossDefeated_AlsoCheckMusic : NOP
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;================================================================================
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org $829798 ; <- 11798 - Bank02.asm:4287 (CMP $02895C, X : BNE BRANCH_ALPHA)
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NOP #6 ; remove crystal room cutscene check that causes softlocks
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@@ -2243,9 +2243,39 @@ org $8AB949 ; <- Bank0A.asm:270 (Different from US ROM)
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JSL BirdTravel_LoadTargetAreaMusic
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BRA + : NOP #14 : +
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;--------------------------------------------------------------------------------
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org $829D42
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JSL Overworld_DetermineMusic
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BRA + : NOP #4 : +
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;--------------------------------------------------------------------------------
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org $82A981
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JSL Overworld_DetermineAndSetMusic
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;--------------------------------------------------------------------------------
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org $82B027 ; <- Bank02.asm:7535-7541
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JSL Overworld_DetermineMusic
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BRA + : NOP #42 : +
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;--------------------------------------------------------------------------------
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org $82B0C4
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JSL Overworld_DetermineAndSetMusic
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BRA + : NOP #16 : +
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;--------------------------------------------------------------------------------
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org $82B1C1
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JSL Overworld_DetermineAmbientSFX
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JSL Overworld_DetermineMusic
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BRA + : NOP #64 : +
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;--------------------------------------------------------------------------------
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org $82B441
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JSL Overworld_DetermineMusic
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BRA + : NOP #4 : +
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;--------------------------------------------------------------------------------
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org $82C1BA
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JSL Overworld_DetermineMusic
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BRA + : NOP #12 : +
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;--------------------------------------------------------------------------------
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org $88C442
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JSL Overworld_DetermineAndSetMusic
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;--------------------------------------------------------------------------------
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org $9DFD27
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JSL Overworld_DetermineAndSetMusic : NOP
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;================================================================================
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;================================================================================
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3
msu.asm
3
msu.asm
@@ -120,6 +120,7 @@ IsOverworldTrack:
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CMP.b #05 : BEQ .yes ; 5 - Forest of Mystery
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CMP.b #07 : BEQ .yes ; 7 - Kakariko Village
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CMP.b #09 : BEQ .yes ; 9 - Dark Golden Land
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CMP.b #13 : BEQ .yes ; 13 - Dark Death Mountain
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CMP.b #15 : BEQ .yes ; 15 - Dark Woods
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CMP.b #60 : BEQ .yes ; 60 - Light World OW (after ped pull)
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CMP.b #61 : BEQ .yes ; 61 - Dark World OW (with all crystals)
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@@ -349,7 +350,7 @@ SpiralStairsPreCheck:
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JSL LookupSpiralOffset_long
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REP #$30 : AND.w #$00FF : ASL #2 : TAX
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LDA.l SpiralTable,X
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SEP #$10 : TAX : CPX.b #$07 : BNE .done ; check if hera boss
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SEP #$10 : CMP.w #$0007 : BNE .done ; check if hera boss
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JSL CheckHeraBossDefeated : BCS .done
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LDX.b #$F1 : STX.w MusicControlRequest
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BRA .done
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23
music.asm
23
music.asm
@@ -75,16 +75,28 @@ BirdTravel_LoadTargetAreaMusic:
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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Overworld_DetermineAndSetMusic:
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PHX
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JSL Overworld_DetermineMusic : STX.w MusicControlRequest
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PLX
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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;X to be set to music track to load
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Overworld_DetermineMusic:
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LDA.l ProgressIndicator : CMP.b #$02 : !BGE +
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LDX.b #$03 ; If phase < 2, play the rain music
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BRA .done
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+
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+ LDA.b OverworldIndex : CMP.b #$43 : BEQ .darkMountain
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LDA.l CurrentWorld : BEQ +
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LDA.b OverworldIndex : ORA.b #$40
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CMP.b #$43 : BEQ .darkMountain
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CMP.b #$45 : BEQ .darkMountain
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CMP.b #$47 : BEQ .darkMountain
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+
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LDX.b #$02 ; hyrule field theme
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@@ -202,11 +214,14 @@ Underworld_DoorDown_Entry:
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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CheckHeraBossDefeated_AlsoCheckMusic:
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LDA.w LastAPUCommand : AND.w #$00FF : CMP.w #$0015 : BNE + ; if boss music is playing
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; Check if the boss in ToH has been defeated (16-bit accumulator)
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CheckHeraBossDefeated:
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LDA.l RoomDataWRAM[$07].high : AND.w #$00FF : BEQ +
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SEC : RTL
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+ CLC : RTL
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LDA.l RoomDataWRAM[$07].high : AND.w #$00FF : BNE +
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CLC : RTL
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+ SEC : RTL
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FallingMusicFadeOut:
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CMP.w #$0017 ; what we wrote over
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